{ "actions": "Two Actions", "area": "20-foot radius burst", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "duration": 60, "duration_raw": "1 minute", "exclude_from_search": false, "heighten": [ "+2" ], "heighten_level": [ 2, 4, 6, 8, 10 ], "id": "spell-905", "level": 2, "lesson_markdown": "", "markdown": "[Elemental Zone](/Spells.aspx?ID=905)\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 1.1\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius burst\n\n\r\n\r\n\n\n**Duration** 1 minute\r\n\r\n\r\n\r\n\r\n---\r\n\r\nSelect an elemental trait: [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165). _Elemental zone_ gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell).\n\n The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type.\n\n---\r\n**Heightened (+2)** The status bonus increases by 1.", "mystery_markdown": "", "name": "Elemental Zone", "patron_theme_markdown": "", "pfs": "Standard", "range": 120, "range_raw": "120 feet", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 1.1\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius burst\r\n\r\n \r\n\r\n\r\n\r\n \r\n\r\n**Duration** 1 minute\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMake one element more damaging within a zone.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 104 1.1", "speed": {}, "summary": "Make one element more damaging within a zone.", "summary_markdown": "Make one element more damaging within a zone.", "text": " Elemental Zone Source Secrets of Magic pg. 104 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 20-foot radius burst Duration 1 minute --- Select an elemental trait: air, earth, fire, or water. Elemental zone gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell). The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type. --- Heightened (+2) The status bonus increases by 1.", "tradition": [ "Arcane", "Primal", "Elemental" ], "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)", "trait": [ "Evocation" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65)", "trait_raw": [ "Evocation" ], "type": "Spell", "url": "/Spells.aspx?ID=905", "weakness": {} }