{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "duration": 60, "duration_raw": "1 minute", "exclude_from_search": false, "heighten": [ "+1" ], "heighten_level": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ], "id": "spell-897", "level": 1, "lesson_markdown": "", "markdown": "[Draw Ire](/Spells.aspx?ID=897)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 1.1\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n\r\n\r\n\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n\r\n\r\n\r\n\r\n---\r\n\r\nYou cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a –1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.
\r\n**Success** The target takes half damage and the penalty. The spell ends at the end of the target's next turn.
\r\n**Failure** The target takes full damage and the penalty.
\r\n**Critical Failure** The target takes double damage, and the status penalty is –2.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.", "mystery_markdown": "", "name": "Draw Ire", "patron_theme_markdown": "", "pfs": "Standard", "range": 120, "range_raw": "120 feet", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "saving_throw": "Will", "saving_throw_markdown": "Will", "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 1.1\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n\r\n\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMentally sting a creature's mind to make it less capable of attacking creatures other than you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 101 1.1", "speed": {}, "summary": "Mentally sting a creature's mind to make it less capable of attacking creatures other than you.", "summary_markdown": "Mentally sting a creature's mind to make it less capable of attacking creatures other than you.", "target": "1 creature", "target_markdown": "1 creature", "text": " Draw Ire Source Secrets of Magic pg. 101 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration 1 minute --- You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a –1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw. Critical Success The target is unaffected. Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn. Failure The target takes full damage and the penalty. Critical Failure The target takes double damage, and the status penalty is –2. --- Heightened (+1) The damage increases by 1d10.", "tradition": [ "Arcane", "Occult" ], "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)", "trait": [ "Emotion", "Enchantment", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Enchantment", "Mental" ], "type": "Spell", "url": "/Spells.aspx?ID=897", "weakness": {} }