{ "actions": "Single Action", "bloodline": [ "Undead" ], "bloodline_markdown": "[Undead](/Bloodlines.aspx?ID=10)", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic" ], "deity_markdown": "", "domain_markdown": "", "exclude_from_search": false, "heighten": [ "+1" ], "heighten_level": [ 3, 4, 5, 6, 7, 8, 9, 10 ], "id": "spell-502", "level": 3, "lesson_markdown": "", "markdown": "[Drain Life](/Spells.aspx?ID=502)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 4.0\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283)\r\n\n\n\r\n\r\n\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n\r\n\r\n\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n\r\n\r\n\r\n\r\n---\r\n\r\nYou close your hand and pull life energy from another creature into yourself. This deals 3d4 negative damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.", "mystery_markdown": "", "name": "Drain Life", "patron_theme_markdown": "", "pfs": "Standard", "range": 30, "range_raw": "30 feet", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "saving_throw": "basic Fortitude", "saving_throw_markdown": "[basic](/Rules.aspx?ID=329) Fortitude", "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 4.0\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n\r\n\r\n\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou close your hand and pull life energy from another creature into yourself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 403" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 403 4.0", "speed": {}, "summary": "You close your hand and pull life energy from another creature into yourself.", "summary_markdown": "You close your hand and pull life energy from another creature into yourself.", "target": "1 living creature", "target_markdown": "1 living creature", "text": " Drain Life Source Core Rulebook pg. 403 4.0 Bloodline Undead Cast Single Action somatic Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You close your hand and pull life energy from another creature into yourself. This deals 3d4 negative damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute. --- Heightened (+1) The damage increases by 1d4.", "tradition_markdown": "", "trait": [ "Necromancy", "Negative", "Sorcerer", "Uncommon" ], "trait_markdown": "[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Necromancy", "Negative", "Sorcerer", "Uncommon" ], "type": "Focus", "url": "/Spells.aspx?ID=502", "weakness": {} }