[ { "actions": "Two Actions", "bloodline": [ "Demonic" ], "bloodline_markdown": "[Demonic](/Bloodlines.aspx?ID=3)", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "exclude_from_search": false, "heighten_level": [ 5 ], "id": "spell-1", "level": 5, "lesson_markdown": "", "markdown": "
| **Creature or Item Level** | **Spell or Effect Level** | **Aura Strength** |
| 0-5 | — | None |
| 6-10 | 0-3 | Faint |
| 11-15 | 4-7 | Moderate |
| 16-20 | 8-9 | Powerful |
| 21+ | 10 | Overwhelming |
| **1d8** | **Color** | **Save** | **Effects (Traits)** |
| 1 | Red | Reflex | 50 fire damage ([fire](/Traits.aspx?ID=72)) |
| 2 | Orange | Reflex | 60 acid damage ([acid](/Traits.aspx?ID=3)) |
| 3 | Yellow | Reflex | 70 electricity damage ([electricity](/Traits.aspx?ID=56)) |
| 4 | Green | Fortitude | 30 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute ([poison](/Traits.aspx?ID=126)) |
| 5 | Blue | Fortitude | Affected as if by [_flesh to stone_](/Spells.aspx?ID=123) |
| 6 | Indigo | Will | [Confused](/Conditions.aspx?ID=5), as the [_warp mind_](/Spells.aspx?ID=369) spell ([mental](/Traits.aspx?ID=106)) |
| 7 | Violet | Will | [Slowed](/Conditions.aspx?ID=35) for 1 minute; if a critical failure, sent to another plane, as [_plane shift_](/Spells.aspx?ID=222) ([teleportation](/Traits.aspx?ID=156)) |
| 8 | Potent beam | \\- | Affected by two beams - roll twice, rerolling any duplicates or results of 8 |
| **Result** | **Effect** |
| 1 | The target is frightened 2. |
| 2 | The target is confused for 1 round. |
| 3 | The target is stupefied 4 for 1 round. |
| 4 | The target is blinded for 1 round. |
| 5 | The target is stunned for 1 round and stupefied 1 for an unlimited duration. |
| **1d4** | **Color** | **Failure** | **Critical Failure** |
| 1 | White | Dazzled 1 round | Dazzled 1 minute |
| 2 | Red | Enfeebled 1 for 1 round | Enfeebled 2 for 1 round |
| 3 | Yellow | Frightened 1 | Frightened 2 |
| 4 | Blue | Clumsy 1 for 1 round | Clumsy 2 for 1 round |
| **1d4** | **Realm** | **Manifestation** | **Damage Type** |
| 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity |
| 2 | Depths | Acid and demonic shells | Acid and slashing |
| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |
| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing |
| **Dragon Type** | **Area and Damage Type** | **Saving Throw** |
| [Black](/MonsterFamilies.aspx?ID=165), [brine](/MonsterFamilies.aspx?ID=175)*, or [copper](/MonsterFamilies.aspx?ID=172) | 60-foot line of acid | Reflex |
| [Blue](/MonsterFamilies.aspx?ID=166) or [bronze](/MonsterFamilies.aspx?ID=171) | 60-foot line of electricity | Reflex |
| [Brass](/MonsterFamilies.aspx?ID=170) | 60-foot line of fire | Reflex |
| [Cloud](/MonsterFamilies.aspx?ID=176)* | 30-foot cone of electricity | Reflex |
| [Crystal](/MonsterFamilies.aspx?ID=177)* or [forest](/MonsterFamilies.aspx?ID=227)* | 30-foot cone of piercing | Reflex |
| [Green](/MonsterFamilies.aspx?ID=167) | 30-foot cone of poison | Fortitude |
| [Gold](/MonsterFamilies.aspx?ID=173), [magma](/MonsterFamilies.aspx?ID=178)*, or [red](/MonsterFamilies.aspx?ID=168) | 30-foot cone of fire | Reflex |
| [Sea](/MonsterFamilies.aspx?ID=228)* | 10-foot burst within 30 feet of bludgeoning | Reflex |
| [Silver](/MonsterFamilies.aspx?ID=174) or [white](/MonsterFamilies.aspx?ID=169) | 30-foot cone of cold | Reflex |
| [Sky](/MonsterFamilies.aspx?ID=229)* | 10-foot burst within 30 feet of electricity | Reflex |
| [Sovereign](/MonsterFamilies.aspx?ID=230)* | 30-foot cone of mental | Will |
| [Umbral](/MonsterFamilies.aspx?ID=179)* | 30-foot cone of negative | Reflex |
| [Underworld](/MonsterFamilies.aspx?ID=231)* | 10-foot burst within 30 feet of fire | Reflex |
| **Dragon Type** | **Damage Type** |
| [Black](/MonsterFamilies.aspx?ID=165), [brine](/MonsterFamilies.aspx?ID=175)*, or [copper](/MonsterFamilies.aspx?ID=172) | Acid |
| [Blue](/MonsterFamilies.aspx?ID=166), [bronze](/MonsterFamilies.aspx?ID=171), [cloud](/MonsterFamilies.aspx?ID=176)*, or [sky](/MonsterFamilies.aspx?ID=229)* | Electricity |
| [Brass](/MonsterFamilies.aspx?ID=170), [gold](/MonsterFamilies.aspx?ID=173), [magma](/MonsterFamilies.aspx?ID=178)*, [red](/MonsterFamilies.aspx?ID=168), or [underworld](/MonsterFamilies.aspx?ID=231)* | Fire |
| [Crystal](/MonsterFamilies.aspx?ID=177)* or [forest](/MonsterFamilies.aspx?ID=227)* | Piercing |
| [Green](/MonsterFamilies.aspx?ID=167) | Poison |
| [Sea](/MonsterFamilies.aspx?ID=228)* | Bludgeoning |
| [Silver](/MonsterFamilies.aspx?ID=174) or [white](/MonsterFamilies.aspx?ID=169) | Cold |
| [Sovereign](/MonsterFamilies.aspx?ID=230)* | Mental |
| [Umbral](/MonsterFamilies.aspx?ID=179)* | Negative |
| **D6** | **Dragon** | **Breath Strike Type** |
| 1 | Copper or black | Acid |
| 2 | Silver or white | Cold |
| 3 | Bronze or blue | Electricity |
| 4 | Brass, gold, or red | Fire |
| 5 | Green | Poison |
| 6 | Your choice of dragon | As the dragon |
| **1d4** | **Effect** |
| 1 | The target feels a powerful urge to dance. For 1 round, it takes a –5-foot status penalty to its Speeds (–10-foot status penalty on a critical failure), capering and prancing as it moves. |
| 2 | The target is compelled to loudly sing a song. Its first action on its next turn must be to [Perform](/Actions.aspx?ID=59) a song it knows, or to babble pleasingly if it knows no songs. On a critical failure, the target must use all its actions on its next turn to Perform a song. |
| 3 | The target is filled with an irresistible urge to support a nearby creature's entertainment career. Its first action on its next turn must be to prepare to [Aid](/Actions.aspx?ID=75) a Perform check for the nearest creature it can see and the target can use the next reaction it gains only to Aid the creature it helped. On a critical failure, it must spend all its actions on its next turn preparing to Aid a Perform check. |
| 4 | The target is overcome with a desire to give away its wealth. Its first action on its next turn must be to Interact to pull out a non-magical item of value it is carrying (such as a coin, piece of jewelry, or an item made of precious metal), if it doesn't already have one in hand. It then Releases the valuable item. If the target neither holds nor carries an appropriate item, it instead spends its first action loudly apologizing for having nothing to give. On a critical failure, the target must spend any actions remaining on its turn apologizing for not giving more. |