{ "ability": [ "Intelligence" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-14", "markdown": "[Society](/Skills.aspx?ID=14)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\n\nYou understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society, you can use it for the following general skill actions.\r\n\r\nSociety Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about local history, important personalities, legal institutions, societal structure, and humanoid cultures. The GM might allow Society to apply to other creatures that are major elements of society in your region, such as the draconic nobility in a kingdom of humans ruled by dragons.\r\n\r\n- [Subsist](/Skills.aspx?ID=6&General=true) in a settlement by finding shelter, scrounging, or begging for food. \r\n\r\nSociety Trained General Actions\r\n\r\n- [Decipher Writing](/Skills.aspx?ID=1&General=true) that’s a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know.\n\nItem Bonuses for Society\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Vengeful Arm](/Equipment.aspx?ID=1809)+14[Tattoos](/equipment/tattoos)No
[Choker of Elocution](/Equipment.aspx?ID=422)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Majordomo Torc](/Equipment.aspx?ID=2398)+16[Intelligent Items](/equipment/intelligent-items)No
[Self-Emptying Pocket](/Equipment.aspx?ID=1656)+29[Bargained Contracts](/equipment/contracts/bargained-contracts)NoSee text
[Choker of Elocution (Greater)](/Equipment.aspx?ID=422)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Fiend](/Equipment.aspx?ID=2479)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoLore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level)
[The Empty Throne](/Equipment.aspx?ID=2478)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoLore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level)
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Society, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=society&sort=level-asc%3Bname-asc).\r\n\r\nSociety Trained Actions\r\n\r\n", "name": "Society", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. …\r\n", "skill": [ "Society" ], "skill_markdown": "Society", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 250" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0", "speed": {}, "summary": "You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. …", "summary_markdown": "You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. …", "text": " Society Source Core Rulebook pg. 250 4.0 You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society, you can use it for the following general skill actions. Society Untrained General Actions - Recall Knowledge about local history, important personalities, legal institutions, societal structure, and humanoid cultures. The GM might allow Society to apply to other creatures that are major elements of society in your region, such as the draconic nobility in a kingdom of humans ruled by dragons. - Subsist in a settlement by finding shelter, scrounging, or begging for food. Society Trained General Actions - Decipher Writing that’s a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know. Item Bonuses for Society Item Bonus Level Category Consumable Note Vengeful Arm +1 4 Tattoos No Choker of Elocution +1 6 Other Worn Items No Majordomo Torc +1 6 Intelligent Items No Self-Emptying Pocket +2 9 Bargained Contracts No See text Choker of Elocution (Greater) +2 10 Other Worn Items No The Fiend +2 20 The Deck of Destiny No Lore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level) The Empty Throne +2 20 The Deck of Destiny No Lore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level) Possibility Tome +3 18 Held Items No Related Feats To see a list of Feats related to Society, click here. Society Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=14", "weakness": {} }