[ { "ability": [ "Dexterity" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-1", "markdown": "[Acrobatics](/Skills.aspx?ID=1)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 4.0\n\nAcrobatics measures your ability to perform tasks requiring coordination and grace. When you use the [Escape](/Actions.aspx?ID=79) basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier.\n\nItem Bonuses for Acrobatics\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Ooze Skin](/Equipment.aspx?ID=1980)-15[Alchemical Other](/equipment/alchemical-items/alchemical-other)NoEscape and Squeeze checks, varies by consumable level
[Bracelet of Dashing](/Equipment.aspx?ID=415)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Sluggish Bracelet](/Equipment.aspx?ID=2388)+13[Cursed Items](/equipment/cursed-items)No
[Five-Feather Wreath](/Equipment.aspx?ID=1013)+14[Spellhearts](/equipment/spellhearts)No
[Slick](/Equipment.aspx?ID=289)+15[Armor Property Runes](/equipment/runes/armor-property-runes)NoAcrobatics checks to Escape and Squeeze
[Boots of Elvenkind](/Equipment.aspx?ID=413)+15[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Boots of Free Running (Lesser)](/Equipment.aspx?ID=2456)+15[Other Worn Items](/equipment/worn-items/other-worn-items)NoAcrobatics checks to Balance
[Five-Feather Wreath (Greater)](/Equipment.aspx?ID=1013)+18[Spellhearts](/equipment/spellhearts)No
[Quicksilver Mutagen (Lesser)](/Equipment.aspx?ID=97)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Blood Sap](/Equipment.aspx?ID=625)+11[Drugs](/equipment/alchemical-items/drugs)Yes
[Choker-Arm Mutagen (Lesser)](/Equipment.aspx?ID=1958)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAcrobatics checks to Escape, Squeeze, and Tumble Through
[Theatrical Mutagen (Lesser)](/Equipment.aspx?ID=1968)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Sure-Step Potion](/Equipment.aspx?ID=2094)+14[Potions](/equipment/consumables/potions)YesAcrobatics checks to Balance
[Egg Cream Fizz](/Equipment.aspx?ID=1915)+15[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesAcrobatics checks to Balance, Maneuver in Flight, and Squeeze
[Elysian Dew](/Equipment.aspx?ID=2082)+112[Potions](/equipment/consumables/potions)Yes
[Slick (Greater)](/Equipment.aspx?ID=289)+28[Armor Property Runes](/equipment/runes/armor-property-runes)NoAcrobatics checks to Escape and Squeeze
[Thunderblast Slippers](/Equipment.aspx?ID=2331)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloak of the Bat](/Equipment.aspx?ID=425)+210[Other Worn Items](/equipment/worn-items/other-worn-items)NoAcrobatics checks to Maneuver in Flight
[Daredevil Boots](/Equipment.aspx?ID=429)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Boots of Elvenkind (Greater)](/Equipment.aspx?ID=413)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Boots of Free Running (Moderate)](/Equipment.aspx?ID=2456)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoAcrobatics checks to Balance
[Five-Feather Wreath (Major)](/Equipment.aspx?ID=1013)+212[Spellhearts](/equipment/spellhearts)No
[Quicksilver Mutagen (Moderate)](/Equipment.aspx?ID=97)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Choker-Arm Mutagen (Moderate)](/Equipment.aspx?ID=1958)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAcrobatics checks to Escape, Squeeze, and Tumble Through
[Theatrical Mutagen (Moderate)](/Equipment.aspx?ID=1968)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Salve of Slipperiness](/Equipment.aspx?ID=183)+25[Oils](/equipment/consumables/oils)YesAcrobatics checks to Escape or to Squeeze
[Scour](/Equipment.aspx?ID=632)+28[Drugs](/equipment/alchemical-items/drugs)Yes
[Slick (Major)](/Equipment.aspx?ID=289)+316[Armor Property Runes](/equipment/runes/armor-property-runes)NoAcrobatics checks to Escape and Squeeze
[Anklets of Alacrity](/Equipment.aspx?ID=397)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloak of the Bat (Greater)](/Equipment.aspx?ID=425)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoAcrobatics checks to Maneuver in Flight
[Daredevil Boots (Greater)](/Equipment.aspx?ID=429)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Boots of Free Running (Greater)](/Equipment.aspx?ID=2456)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoAcrobatics checks to Balance
[Mercurial Mantle](/Equipment.aspx?ID=1067)+318[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Quicksilver Mutagen (Greater)](/Equipment.aspx?ID=97)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Choker-Arm Mutagen (Greater)](/Equipment.aspx?ID=1958)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAcrobatics checks to Escape, Squeeze, and Tumble Through
[Theatrical Mutagen (Greater)](/Equipment.aspx?ID=1968)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Quicksilver Mutagen (Major)](/Equipment.aspx?ID=97)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Choker-Arm Mutagen (Major)](/Equipment.aspx?ID=1958)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAcrobatics checks to Escape, Squeeze, and Tumble Through
[Theatrical Mutagen (Major)](/Equipment.aspx?ID=1968)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Acrobatics, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=acrobatics&sort=level-asc%3Bname-asc).\r\n\r\nAcrobatics Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\nAcrobatics Trained Actions\r\n\r\n\r\n\r\n", "name": "Acrobatics", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 240 4.0\r\n\r\n\r\n---\r\n\r\n\r\nAcrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your …\r\n", "skill": [ "Acrobatics" ], "skill_markdown": "Acrobatics", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 240" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 240 4.0", "speed": {}, "summary": "Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your …", "summary_markdown": "Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your …", "text": " Acrobatics Source Core Rulebook pg. 240 4.0 Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier. Item Bonuses for Acrobatics Item Bonus Level Category Consumable Note Ooze Skin -1 5 Alchemical Other No Escape and Squeeze checks, varies by consumable level Bracelet of Dashing +1 3 Other Worn Items No Sluggish Bracelet +1 3 Cursed Items No Five-Feather Wreath +1 4 Spellhearts No Slick +1 5 Armor Property Runes No Acrobatics checks to Escape and Squeeze Boots of Elvenkind +1 5 Other Worn Items No Boots of Free Running (Lesser) +1 5 Other Worn Items No Acrobatics checks to Balance Five-Feather Wreath (Greater) +1 8 Spellhearts No Quicksilver Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Blood Sap +1 1 Drugs Yes Choker-Arm Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Acrobatics checks to Escape, Squeeze, and Tumble Through Theatrical Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Sure-Step Potion +1 4 Potions Yes Acrobatics checks to Balance Egg Cream Fizz +1 5 Alchemical Food Yes Acrobatics checks to Balance, Maneuver in Flight, and Squeeze Elysian Dew +1 12 Potions Yes Slick (Greater) +2 8 Armor Property Runes No Acrobatics checks to Escape and Squeeze Thunderblast Slippers +2 9 Other Worn Items No Cloak of the Bat +2 10 Other Worn Items No Acrobatics checks to Maneuver in Flight Daredevil Boots +2 10 Other Worn Items No Boots of Elvenkind (Greater) +2 11 Other Worn Items No Boots of Free Running (Moderate) +2 11 Other Worn Items No Acrobatics checks to Balance Five-Feather Wreath (Major) +2 12 Spellhearts No Quicksilver Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Choker-Arm Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Acrobatics checks to Escape, Squeeze, and Tumble Through Theatrical Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Salve of Slipperiness +2 5 Oils Yes Acrobatics checks to Escape or to Squeeze Scour +2 8 Drugs Yes Slick (Major) +3 16 Armor Property Runes No Acrobatics checks to Escape and Squeeze Anklets of Alacrity +3 17 Other Worn Items No Cloak of the Bat (Greater) +3 17 Other Worn Items No Acrobatics checks to Maneuver in Flight Daredevil Boots (Greater) +3 17 Other Worn Items No Boots of Free Running (Greater) +3 17 Other Worn Items No Acrobatics checks to Balance Mercurial Mantle +3 18 Other Worn Items No Quicksilver Mutagen (Greater) +3 11 Alchemical Elixirs Yes Choker-Arm Mutagen (Greater) +3 11 Alchemical Elixirs Yes Acrobatics checks to Escape, Squeeze, and Tumble Through Theatrical Mutagen (Greater) +3 11 Alchemical Elixirs Yes Quicksilver Mutagen (Major) +4 17 Alchemical Elixirs Yes Choker-Arm Mutagen (Major) +4 17 Alchemical Elixirs Yes Acrobatics checks to Escape, Squeeze, and Tumble Through Theatrical Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Acrobatics, click here. Acrobatics Untrained Actions Acrobatics Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=1", "weakness": {} }, { "ability": [ "Intelligence" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-2", "markdown": "[Arcana](/Skills.aspx?ID=2)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 4.0\n\nArcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.\r\n\r\nArcana Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about arcane theories; magic traditions; creatures of arcane significance (like dragons and beasts); and the Elemental, Astral, and Shadow Planes.\r\n\r\nArcana Trained General Actions\r\n\r\n- [Decipher Writing](/Skills.aspx?ID=1&General=true) about arcane theory.\r\n\r\n- [Identify Magic](/Skills.aspx?ID=3&General=true), particularly arcane magic.\r\n\r\n- [Learn a Spell](/Skills.aspx?ID=4&General=true) from the arcane tradition.\r\n\r\n- [Tap Ley Line](/Skills.aspx?ID=7&General=true) tapping an arcane ley line\n\nItem Bonuses for Arcana\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Hat of the Magi](/Equipment.aspx?ID=443)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Ring of Wizardry (Type I)](/Equipment.aspx?ID=462)+17[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cognitive Mutagen (Lesser)](/Equipment.aspx?ID=87)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Hat of the Magi (Greater)](/Equipment.aspx?ID=443)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Ring of Wizardry (Type II)](/Equipment.aspx?ID=462)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Specialist's Ring](/Equipment.aspx?ID=1077)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Master Magus Ring](/Equipment.aspx?ID=2327)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Eidolon Cape](/Equipment.aspx?ID=2323)+211[Other Worn Items](/equipment/worn-items/other-worn-items)Nosummoner with arcane eidolon only
[Ring of Wizardry (Type III)](/Equipment.aspx?ID=462)+212[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Ring of Wizardry (Type IV)](/Equipment.aspx?ID=462)+214[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Aeon Stone (Orange Prism)](/Equipment.aspx?ID=407)+216[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Paladin](/Equipment.aspx?ID=2485)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoArcana checks to Recall Knowledge (+3 at 17th level)
[The Silent Hag](/Equipment.aspx?ID=2484)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoArcana checks to Recall Knowledge (+3 at 17th level)
[Cognitive Mutagen (Moderate)](/Equipment.aspx?ID=87)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
[Cognitive Mutagen (Greater)](/Equipment.aspx?ID=87)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Cognitive Mutagen (Major)](/Equipment.aspx?ID=87)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Arcana, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=arcana&sort=level-asc%3Bname-asc).\r\n\r\nArcana Trained Actions\r\n\r\n", "name": "Arcana", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 4.0\r\n\r\n\r\n---\r\n\r\n\r\nArcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.\r\n", "skill": [ "Arcana" ], "skill_markdown": "Arcana", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 241" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 241 4.0", "speed": {}, "summary": "Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.", "summary_markdown": "Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.", "text": " Arcana Source Core Rulebook pg. 241 4.0 Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge. Arcana Untrained General Actions - Recall Knowledge about arcane theories; magic traditions; creatures of arcane significance (like dragons and beasts); and the Elemental, Astral, and Shadow Planes. Arcana Trained General Actions - Decipher Writing about arcane theory. - Identify Magic, particularly arcane magic. - Learn a Spell from the arcane tradition. - Tap Ley Line tapping an arcane ley line Item Bonuses for Arcana Item Bonus Level Category Consumable Note Hat of the Magi +1 3 Other Worn Items No Ring of Wizardry (Type I) +1 7 Other Worn Items No Cognitive Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Hat of the Magi (Greater) +2 9 Other Worn Items No Ring of Wizardry (Type II) +2 10 Other Worn Items No Specialist's Ring +2 10 Other Worn Items No Master Magus Ring +2 11 Other Worn Items No Eidolon Cape +2 11 Other Worn Items No summoner with arcane eidolon only Ring of Wizardry (Type III) +2 12 Other Worn Items No Ring of Wizardry (Type IV) +2 14 Other Worn Items No Aeon Stone (Orange Prism) +2 16 Other Worn Items No The Paladin +2 20 The Deck of Destiny No Arcana checks to Recall Knowledge (+3 at 17th level) The Silent Hag +2 20 The Deck of Destiny No Arcana checks to Recall Knowledge (+3 at 17th level) Cognitive Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Possibility Tome +3 18 Held Items No Cognitive Mutagen (Greater) +3 11 Alchemical Elixirs Yes Cognitive Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Arcana, click here. Arcana Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=2", "weakness": {} }, { "ability": [ "Strength" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-3", "markdown": "[Athletics](/Skills.aspx?ID=3)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 4.0\n\nAthletics allows you to perform deeds of physical prowess. When you use the [Escape](/Actions.aspx?ID=79) basic action, you can use your Athletics modifier instead of your unarmed attack modifier.\n\nTable 4–4: Climb And Swim DistanceThis table provides a quick reference for how far you can move with a Climb or Swim action.\n\n## Table 4-4: Climb and Swim Distance\n\n
**Climb Distance****Swim Distance**
**Speed****Success****Critical Success****Success****Critical Success**
5-15 feet55510
20-35 feet5101015
40-55 feet10151520
60-65 feet15202025
\r\n
\n\nLeap The [Leap](/Actions.aspx?ID=81) basic action is used for [High Jump](/Actions.aspx?ID=36) and [Long Jump](/Actions.aspx?ID=37). Leap lets you take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is between 15 feet and 30 feet, or a 10-foot gap if your Speed is 30 feet or more). If you make a vertical Leap, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.\n\nForced Movement The Shove action can force a creature to move. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you're not acting to move, this doesn't trigger reactions triggered by movement.\n\nFalling When you fall more than 5 feet, you take falling damage when you land, which is bludgeoning damage equal to half the distance you fell. If you take any damage from a fall, you’re knocked prone when you land.\n\n If you fall into water, snow, or another soft substance, calculate the damage from the fall as though your fall were 20 feet shorter. The reduction can’t be greater than the depth of the water (so when falling into water that is only 10 feet deep, you treat the fall as 10 feet shorter). You can Grab an Edge as a reaction (page 472) to reduce or eliminate the damage from some falls. More detailed rules for falling damage appear on page 463.\r\n\r\nItem Bonuses for Athletics\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Climbing Kit (Extreme)](/Equipment.aspx?ID=14)+13[Adventuring Gear](/equipment/adventuring-gear)NoAthletics checks to Climb
[Crowbar (Levered)](/Equipment.aspx?ID=18)+13[Adventuring Gear](/equipment/adventuring-gear)NoAthletics checks to Force Open anything that can be pried open
[Diving Suit](/Equipment.aspx?ID=1261)+13[Adventuring Gear](/equipment/adventuring-gear)NoSwim checks made underwater
[Portable Ram](/Equipment.aspx?ID=1398)+13[Adventuring Gear](/equipment/adventuring-gear)NoChecks to Force Open doors, gates, and other similar obstacles
[Lifting Belt](/Equipment.aspx?ID=447)+14[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Magnetic Suit](/Equipment.aspx?ID=1117)+14[Gadgets](/equipment/consumables/gadgets)NoAthletics checks to Climb metal objects and Grapple metal creatures
[Diver's Gloves (Lesser)](/Equipment.aspx?ID=2461)+14[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to Swim
[Grasp of Droskar](/Equipment.aspx?ID=1729)+15[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)NoActivate action, once per hour and lasts 1 minute
[Helmsman's Recourse](/Equipment.aspx?ID=1858)+15[Specific Shields](/equipment/shields/specific-shields)NoAthletics checks to Swim
[Living Leaf Weave](/Equipment.aspx?ID=1978)+15[Alchemical Other](/equipment/alchemical-items/alchemical-other)NoAthletics checks to Grapple, varies by consumable level
[Boots of Free Running (Lesser)](/Equipment.aspx?ID=2456)+15[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to High Jump and Long Jump
[Helm of Underwater Action](/Equipment.aspx?ID=2337)+19[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to Swim
[Spiderfoot Brew](/Equipment.aspx?ID=1966)+10[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks to Climb
[Bestial Mutagen (Lesser)](/Equipment.aspx?ID=82)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Blood Sap](/Equipment.aspx?ID=625)+11[Drugs](/equipment/alchemical-items/drugs)Yes
[Gecko Potion](/Equipment.aspx?ID=714)+11[Potions](/equipment/consumables/potions)YesAthletics checks to Climb
[Grit](/Equipment.aspx?ID=1494)+11[Drugs](/equipment/alchemical-items/drugs)Yes
[Deadweight Mutagen (Lesser)](/Equipment.aspx?ID=1961)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks to Shove and Trip
[Journeybread](/Equipment.aspx?ID=1921)+11[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesAthletics checks to Climb, Force open, and Swim
[Spiderfoot Brew (Lesser)](/Equipment.aspx?ID=1461)+13[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks made to climb
[Crystal Shards (Moderate)](/Equipment.aspx?ID=685)+14[Alchemical Bombs](/equipment/alchemical-items/alchemical-bombs)YesAthletics checks to Climb affected spaces
[Egg Cream Fizz](/Equipment.aspx?ID=1915)+15[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesAthletics checks to Climb, Leap, and Swim
[Elysian Dew](/Equipment.aspx?ID=2082)+112[Potions](/equipment/consumables/potions)Yes
[Horseshoes of Speed](/Equipment.aspx?ID=406)+27[Companion Items](/equipment/worn-items/companion-items)NoAthletics checks to High Jump and Long Jump
[Boots of Bounding](/Equipment.aspx?ID=412)+27[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to High Jump and Long Jump
[Armbands of Athleticism](/Equipment.aspx?ID=409)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Portable Ram (Reinforced)](/Equipment.aspx?ID=1398)+29[Adventuring Gear](/equipment/adventuring-gear)NoChecks to Force Open doors, gates, and other similar obstacles
[Diver's Gloves (Moderate)](/Equipment.aspx?ID=2461)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to Swim
[Electric Eelskin](/Equipment.aspx?ID=152)+210[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoAthletics checks to Swim
[Magnetic Suit (Greater)](/Equipment.aspx?ID=1117)+210[Gadgets](/equipment/consumables/gadgets)NoAthletics checks to Climb metal objects and Grapple metal creatures
[Helmsman's Recourse (Major)](/Equipment.aspx?ID=1858)+211[Specific Shields](/equipment/shields/specific-shields)NoAthletics checks to Swim
[Boots of Free Running (Moderate)](/Equipment.aspx?ID=2456)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to High Jump and Long Jump
[Stampede Medallion](/Equipment.aspx?ID=1080)+212[Eidolon Items](/equipment/worn-items/eidolon-items)NoAthletics checks to Shove or Trip
[Helm of Underwater Action (Greater)](/Equipment.aspx?ID=2337)+213[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to Swim
[Plate Armor of the Deep](/Equipment.aspx?ID=157)+215[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoAthletics checks to Swim
[Stampede Medallion (Greater)](/Equipment.aspx?ID=1080)+215[Eidolon Items](/equipment/worn-items/eidolon-items)NoAthletics checks to Shove or Trip
[The Cyclone](/Equipment.aspx?ID=2503)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoAthletics checks made to Climb, High Jump, Long Jump, and Disarm (+3 at 17th level).
[Bestial Mutagen (Moderate)](/Equipment.aspx?ID=82)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Deadweight Mutagen (Moderate)](/Equipment.aspx?ID=1961)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks to Shove and Trip
[Applereed Mutagen (Lesser)](/Equipment.aspx?ID=783)+24[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Demon Dust](/Equipment.aspx?ID=1495)+26[Drugs](/equipment/alchemical-items/drugs)Yes
[Dragonfly Fulu](/Equipment.aspx?ID=2032)+27[Fulu](/equipment/consumables/fulu)YesAthletics checks to High Jump or Long Jump
[Ensnaring Disk](/Equipment.aspx?ID=2105)+27[Talismans](/equipment/consumables/talismans)YesDisarm
[Spiderfoot Brew (Greater)](/Equipment.aspx?ID=1461)+29[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks made to climb
[Delve Scale](/Equipment.aspx?ID=1913)+210[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesAthletics checks to High Jump or Long Jump
[Crystal Shards (Greater)](/Equipment.aspx?ID=685)+212[Alchemical Bombs](/equipment/alchemical-items/alchemical-bombs)YesAthletics checks to Climb affected spaces
[Horseshoes of Speed (Greater)](/Equipment.aspx?ID=406)+314[Companion Items](/equipment/worn-items/companion-items)NoAthletics checks to High Jump and Long Jump
[Boots of Bounding (Greater)](/Equipment.aspx?ID=412)+314[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to High Jump and Long Jump
[Diver's Gloves (Greater)](/Equipment.aspx?ID=2461)+315[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to Swim
[Magnetic Suit (Major)](/Equipment.aspx?ID=1117)+316[Gadgets](/equipment/consumables/gadgets)NoAthletics checks to Climb metal objects and Grapple metal creatures
[Belt of Giant Strength](/Equipment.aspx?ID=398)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Armbands of Athleticism (Greater)](/Equipment.aspx?ID=409)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Avalanche Boots](/Equipment.aspx?ID=2135)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Boots of Free Running (Greater)](/Equipment.aspx?ID=2456)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to High Jump and Long Jump
[Stampede Medallion (Major)](/Equipment.aspx?ID=1080)+318[Eidolon Items](/equipment/worn-items/eidolon-items)NoAthletics checks to Shove or Trip
[Titan's Grasp](/Equipment.aspx?ID=1082)+318[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Sandals of the Stag](/Equipment.aspx?ID=2142)+318[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to High Jump or Long Jump
[Mattock of the Titans](/Equipment.aspx?ID=391)+319[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)No
[Bestial Mutagen (Greater)](/Equipment.aspx?ID=82)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Deadweight Mutagen (Greater)](/Equipment.aspx?ID=1961)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks to Shove and Trip
[Applereed Mutagen (Moderate)](/Equipment.aspx?ID=783)+312[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Spiderfoot Brew (Major)](/Equipment.aspx?ID=1461)+317[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks made to climb
[Crystal Shards (Major)](/Equipment.aspx?ID=685)+318[Alchemical Bombs](/equipment/alchemical-items/alchemical-bombs)YesAthletics checks to Climb affected spaces
[Dragon Handwraps](/Equipment.aspx?ID=2138)+420[Other Worn Items](/equipment/worn-items/other-worn-items)NoAthletics checks to Grapple or Shove
[Bestial Mutagen (Major)](/Equipment.aspx?ID=82)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Deadweight Mutagen (Major)](/Equipment.aspx?ID=1961)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)YesAthletics checks to Shove and Trip
[Applereed Mutagen (Greater)](/Equipment.aspx?ID=783)+418[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Athletics, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=athletics&sort=level-asc%3Bname-asc).\r\n\r\nAthletics Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nAthletics Trained Actions\r\n\r\n", "name": "Athletics", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 241 4.0\r\n\r\n\r\n---\r\n\r\n\r\nAthletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of …\r\n", "skill": [ "Athletics" ], "skill_markdown": "Athletics", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 241" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 241 4.0", "speed": {}, "summary": "Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of …", "summary_markdown": "Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of …", "text": " Athletics Source Core Rulebook pg. 241 4.0 Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier. Table 4–4: Climb And Swim Distance This table provides a quick reference for how far you can move with a Climb or Swim action. ## Table 4-4: Climb and Swim Distance Climb Distance Swim Distance Speed Success Critical Success Success Critical Success 5-15 feet 5 5 5 10 20-35 feet 5 10 10 15 40-55 feet 10 15 15 20 60-65 feet 15 20 20 25 Leap The Leap basic action is used for High Jump and Long Jump. Leap lets you take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is between 15 feet and 30 feet, or a 10-foot gap if your Speed is 30 feet or more). If you make a vertical Leap, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface. Forced Movement The Shove action can force a creature to move. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you're not acting to move, this doesn't trigger reactions triggered by movement. Falling When you fall more than 5 feet, you take falling damage when you land, which is bludgeoning damage equal to half the distance you fell. If you take any damage from a fall, you’re knocked prone when you land. If you fall into water, snow, or another soft substance, calculate the damage from the fall as though your fall were 20 feet shorter. The reduction can’t be greater than the depth of the water (so when falling into water that is only 10 feet deep, you treat the fall as 10 feet shorter). You can Grab an Edge as a reaction (page 472) to reduce or eliminate the damage from some falls. More detailed rules for falling damage appear on page 463. Item Bonuses for Athletics Item Bonus Level Category Consumable Note Climbing Kit (Extreme) +1 3 Adventuring Gear No Athletics checks to Climb Crowbar (Levered) +1 3 Adventuring Gear No Athletics checks to Force Open anything that can be pried open Diving Suit +1 3 Adventuring Gear No Swim checks made underwater Portable Ram +1 3 Adventuring Gear No Checks to Force Open doors, gates, and other similar obstacles Lifting Belt +1 4 Other Worn Items No Magnetic Suit +1 4 Gadgets No Athletics checks to Climb metal objects and Grapple metal creatures Diver's Gloves (Lesser) +1 4 Other Worn Items No Athletics checks to Swim Grasp of Droskar +1 5 Specific Magic Weapons No Activate action, once per hour and lasts 1 minute Helmsman's Recourse +1 5 Specific Shields No Athletics checks to Swim Living Leaf Weave +1 5 Alchemical Other No Athletics checks to Grapple, varies by consumable level Boots of Free Running (Lesser) +1 5 Other Worn Items No Athletics checks to High Jump and Long Jump Helm of Underwater Action +1 9 Other Worn Items No Athletics checks to Swim Spiderfoot Brew +1 0 Alchemical Elixirs Yes Athletics checks to Climb Bestial Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Blood Sap +1 1 Drugs Yes Gecko Potion +1 1 Potions Yes Athletics checks to Climb Grit +1 1 Drugs Yes Deadweight Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Athletics checks to Shove and Trip Journeybread +1 1 Alchemical Food Yes Athletics checks to Climb, Force open, and Swim Spiderfoot Brew (Lesser) +1 3 Alchemical Elixirs Yes Athletics checks made to climb Crystal Shards (Moderate) +1 4 Alchemical Bombs Yes Athletics checks to Climb affected spaces Egg Cream Fizz +1 5 Alchemical Food Yes Athletics checks to Climb, Leap, and Swim Elysian Dew +1 12 Potions Yes Horseshoes of Speed +2 7 Companion Items No Athletics checks to High Jump and Long Jump Boots of Bounding +2 7 Other Worn Items No Athletics checks to High Jump and Long Jump Armbands of Athleticism +2 9 Other Worn Items No Portable Ram (Reinforced) +2 9 Adventuring Gear No Checks to Force Open doors, gates, and other similar obstacles Diver's Gloves (Moderate) +2 9 Other Worn Items No Athletics checks to Swim Electric Eelskin +2 10 Specific Magic Armor No Athletics checks to Swim Magnetic Suit (Greater) +2 10 Gadgets No Athletics checks to Climb metal objects and Grapple metal creatures Helmsman's Recourse (Major) +2 11 Specific Shields No Athletics checks to Swim Boots of Free Running (Moderate) +2 11 Other Worn Items No Athletics checks to High Jump and Long Jump Stampede Medallion +2 12 Eidolon Items No Athletics checks to Shove or Trip Helm of Underwater Action (Greater) +2 13 Other Worn Items No Athletics checks to Swim Plate Armor of the Deep +2 15 Specific Magic Armor No Athletics checks to Swim Stampede Medallion (Greater) +2 15 Eidolon Items No Athletics checks to Shove or Trip The Cyclone +2 20 The Deck of Destiny No Athletics checks made to Climb, High Jump, Long Jump, and Disarm (+3 at 17th level). Bestial Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Deadweight Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Athletics checks to Shove and Trip Applereed Mutagen (Lesser) +2 4 Alchemical Elixirs Yes Demon Dust +2 6 Drugs Yes Dragonfly Fulu +2 7 Fulu Yes Athletics checks to High Jump or Long Jump Ensnaring Disk +2 7 Talismans Yes Disarm Spiderfoot Brew (Greater) +2 9 Alchemical Elixirs Yes Athletics checks made to climb Delve Scale +2 10 Alchemical Food Yes Athletics checks to High Jump or Long Jump Crystal Shards (Greater) +2 12 Alchemical Bombs Yes Athletics checks to Climb affected spaces Horseshoes of Speed (Greater) +3 14 Companion Items No Athletics checks to High Jump and Long Jump Boots of Bounding (Greater) +3 14 Other Worn Items No Athletics checks to High Jump and Long Jump Diver's Gloves (Greater) +3 15 Other Worn Items No Athletics checks to Swim Magnetic Suit (Major) +3 16 Gadgets No Athletics checks to Climb metal objects and Grapple metal creatures Belt of Giant Strength +3 17 Other Worn Items No Armbands of Athleticism (Greater) +3 17 Other Worn Items No Avalanche Boots +3 17 Other Worn Items No Boots of Free Running (Greater) +3 17 Other Worn Items No Athletics checks to High Jump and Long Jump Stampede Medallion (Major) +3 18 Eidolon Items No Athletics checks to Shove or Trip Titan's Grasp +3 18 Other Worn Items No Sandals of the Stag +3 18 Other Worn Items No Athletics checks to High Jump or Long Jump Mattock of the Titans +3 19 Specific Magic Weapons No Bestial Mutagen (Greater) +3 11 Alchemical Elixirs Yes Deadweight Mutagen (Greater) +3 11 Alchemical Elixirs Yes Athletics checks to Shove and Trip Applereed Mutagen (Moderate) +3 12 Alchemical Elixirs Yes Spiderfoot Brew (Major) +3 17 Alchemical Elixirs Yes Athletics checks made to climb Crystal Shards (Major) +3 18 Alchemical Bombs Yes Athletics checks to Climb affected spaces Dragon Handwraps +4 20 Other Worn Items No Athletics checks to Grapple or Shove Bestial Mutagen (Major) +4 17 Alchemical Elixirs Yes Deadweight Mutagen (Major) +4 17 Alchemical Elixirs Yes Athletics checks to Shove and Trip Applereed Mutagen (Greater) +4 18 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Athletics, click here. Athletics Untrained Actions Athletics Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=3", "weakness": {} }, { "ability": [ "Intelligence" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-4", "markdown": "[Crafting](/Skills.aspx?ID=4)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 4.0\n\nYou can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.\r\n\r\nCrafting Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, but it usually includes constructs.\r\n\r\nCrafting Trained General Actions\r\n\r\n- [Earn Income](/Skills.aspx?ID=2&General=true) by crafting goods for the market.\n\nConsumables and Ammunition You can [Craft](/Actions.aspx?ID=43) items with the [consumable](/Traits.aspx?ID=36) trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in the [Ranged Weapons table](/equipment/weapons) (typically 10). \n\nGetting Formulas You can gain access to the formulas for all common items in Chapter 6: Equipment by purchasing a [basic crafter's book](/Equipment.aspx?ID=6) (page 287). See [Formulas](/Rules.aspx?ID=250) for information on how to acquire other formulas.\r\n\r\nCrafting Example Ezren is a 5th-level wizard and an expert in Crafting. He has a Crafting modifier of +13 and the [Magical Crafting](/Feats.aspx?ID=812) feat. With 2 weeks of downtime ahead of him, he decides to craft a [_striking rune_](/Equipment.aspx?ID=280), a 4th-level item. The GM secretly chooses a DC of 19.\n\n The item has a Price of 65 gp, so Ezren prepares 32 gp, 5 sp worth of raw materials. He has another 32 gp, 5 sp worth of raw materials on hand. After spending 4 days building and incanting spells, he rolls a 12 on his Crafting check, for a result of 25. That’s a success! At this point, Ezren can spend the additional 32 gp, 5 sp worth of materials to complete the item immediately for 65 gp. However, Ezren has 10 more days on his hands, so he decides to spend additional time to complete the item. Because he’s a 5th-level character and an expert at Crafting, he reduces the amount he has to pay by 1 gp for each day spent. After spending 10 days working, he reduces the cost to complete the item from 65 gp to 55 gp. He spends the remaining portion of its Price in materials, completes the _striking rune_, and goes out on his next adventure. (He could have stayed home to keep working on the _striking rune_, eventually reducing the item’s total Price to just the half he paid up front, but adventuring is far more lucrative!)\n\n If Ezren’s Crafting check result were a 29 or higher, he’d have gotten a critical success. In that case, he’d reduce the remaining amount by 2 gp per day, lowering the amount needed to complete the item after 10 additional days of work to 45 gp.\r\n\r\nItem Bonuses for Crafting\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Artisan's Tools (Sterling)](/Equipment.aspx?ID=3)+13[Adventuring Gear](/equipment/adventuring-gear)NoCrafting checks to Craft items from raw materials
[Repair Kit (Superb)](/Equipment.aspx?ID=43)+13[Adventuring Gear](/equipment/adventuring-gear)NoCrafting checks to Repair
[Snare Kit (Specialist)](/Equipment.aspx?ID=51)+13[Adventuring Gear](/equipment/adventuring-gear)NoCrafting checks to Craft snares
[Crafter's Eyepiece](/Equipment.aspx?ID=427)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Alchemist's Lab (Expanded)](/Equipment.aspx?ID=543)+13[Adventuring Gear](/equipment/adventuring-gear)NoCrafting checks to create alchemical items
[Alchemist Goggles](/Equipment.aspx?ID=408)+14[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to Craft alchemical items
[Knight's Maintenance Kit](/Equipment.aspx?ID=1554)+15[Adventuring Gear](/equipment/adventuring-gear)NoCrafting checks to [Repair](/Actions.aspx?ID=42) weapons, shields, and armor
[Cognitive Mutagen (Lesser)](/Equipment.aspx?ID=87)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Grit](/Equipment.aspx?ID=1494)+11[Drugs](/equipment/alchemical-items/drugs)Yes
[Theatrical Mutagen (Lesser)](/Equipment.aspx?ID=1968)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Mender's Soup](/Equipment.aspx?ID=1922)+12[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesCrafting checks to Repair
[Bountiful Cauldron](/Equipment.aspx?ID=506)+29[Other](/equipment/other)NoCrafting checks to Craft alchemical items, potions, or oils
[Tradecraft Tattoo](/Equipment.aspx?ID=2220)+29[Tattoos](/equipment/tattoos)No
[Alchemist Goggles (Greater)](/Equipment.aspx?ID=408)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to Craft alchemical items
[Crafter's Eyepiece (Greater)](/Equipment.aspx?ID=427)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Ring of Maniacal Devices](/Equipment.aspx?ID=457)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to Craft and Repair snares and traps
[Alchemist's Haversack](/Equipment.aspx?ID=2305)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to create alchemical items
[Palette of Masterstrokes](/Equipment.aspx?ID=1759)+212[Held Items](/equipment/held-items)NoCrafting checks made to create paintings
[Glaive of the Artist](/Equipment.aspx?ID=567)+214[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)No
[Cognitive Mutagen (Moderate)](/Equipment.aspx?ID=87)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Theatrical Mutagen (Moderate)](/Equipment.aspx?ID=1968)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Guiding Chisel](/Equipment.aspx?ID=541)+316[Held Items](/equipment/held-items)NoCrafting checks related to stonemasonry
[Alchemist Goggles (Major)](/Equipment.aspx?ID=408)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to Craft alchemical items
[Artificer Spectacles](/Equipment.aspx?ID=2134)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Tradecraft Tattoo (Greater)](/Equipment.aspx?ID=2220)+317[Tattoos](/equipment/tattoos)No
[Inexplicable Apparatus](/Equipment.aspx?ID=445)+318[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to Craft, Earn Income, and Repair
[Ring of Maniacal Devices (Greater)](/Equipment.aspx?ID=457)+318[Other Worn Items](/equipment/worn-items/other-worn-items)NoCrafting checks to Craft and Repair snares and traps
[Torag's Silver Anvil](/Equipment.aspx?ID=575)+318[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)NoCrafting checks involving metalworking
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
[Cognitive Mutagen (Greater)](/Equipment.aspx?ID=87)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Theatrical Mutagen (Greater)](/Equipment.aspx?ID=1968)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Axe of the Dwarven Lords](/Equipment.aspx?ID=609)+426[Artifacts](/equipment/artifacts)NoCrafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons
[Philosopher's Extractor](/Equipment.aspx?ID=617)+428[Artifacts](/equipment/artifacts)NoCrafting checks related to alchemy
[Cognitive Mutagen (Major)](/Equipment.aspx?ID=87)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Theatrical Mutagen (Major)](/Equipment.aspx?ID=1968)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Crafting, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=crafting&sort=level-asc%3Bname-asc).\r\n\r\nCrafting Untrained Actions\r\n\r\n\r\n\r\nCrafting Trained Actions\r\n\r\n\r\n\r\n", "name": "Crafting", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 243 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.\r\n", "skill": [ "Crafting" ], "skill_markdown": "Crafting", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 243" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 243 4.0", "speed": {}, "summary": "You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.", "summary_markdown": "You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge.", "text": " Crafting Source Core Rulebook pg. 243 4.0 You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge. Crafting Untrained General Actions - Recall Knowledge about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, but it usually includes constructs. Crafting Trained General Actions - Earn Income by crafting goods for the market. Consumables and Ammunition You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in the Ranged Weapons table (typically 10). Getting Formulas You can gain access to the formulas for all common items in Chapter 6: Equipment by purchasing a basic crafter's book (page 287). See Formulas for information on how to acquire other formulas. Crafting Example Ezren is a 5th-level wizard and an expert in Crafting. He has a Crafting modifier of +13 and the Magical Crafting feat. With 2 weeks of downtime ahead of him, he decides to craft a striking rune , a 4th-level item. The GM secretly chooses a DC of 19. The item has a Price of 65 gp, so Ezren prepares 32 gp, 5 sp worth of raw materials. He has another 32 gp, 5 sp worth of raw materials on hand. After spending 4 days building and incanting spells, he rolls a 12 on his Crafting check, for a result of 25. That’s a success! At this point, Ezren can spend the additional 32 gp, 5 sp worth of materials to complete the item immediately for 65 gp. However, Ezren has 10 more days on his hands, so he decides to spend additional time to complete the item. Because he’s a 5th-level character and an expert at Crafting, he reduces the amount he has to pay by 1 gp for each day spent. After spending 10 days working, he reduces the cost to complete the item from 65 gp to 55 gp. He spends the remaining portion of its Price in materials, completes the striking rune , and goes out on his next adventure. (He could have stayed home to keep working on the striking rune , eventually reducing the item’s total Price to just the half he paid up front, but adventuring is far more lucrative!) If Ezren’s Crafting check result were a 29 or higher, he’d have gotten a critical success. In that case, he’d reduce the remaining amount by 2 gp per day, lowering the amount needed to complete the item after 10 additional days of work to 45 gp. Item Bonuses for Crafting Item Bonus Level Category Consumable Note Artisan's Tools (Sterling) +1 3 Adventuring Gear No Crafting checks to Craft items from raw materials Repair Kit (Superb) +1 3 Adventuring Gear No Crafting checks to Repair Snare Kit (Specialist) +1 3 Adventuring Gear No Crafting checks to Craft snares Crafter's Eyepiece +1 3 Other Worn Items No Alchemist's Lab (Expanded) +1 3 Adventuring Gear No Crafting checks to create alchemical items Alchemist Goggles +1 4 Other Worn Items No Crafting checks to Craft alchemical items Knight's Maintenance Kit +1 5 Adventuring Gear No Crafting checks to Repair weapons, shields, and armor Cognitive Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Grit +1 1 Drugs Yes Theatrical Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Mender's Soup +1 2 Alchemical Food Yes Crafting checks to Repair Bountiful Cauldron +2 9 Other No Crafting checks to Craft alchemical items, potions, or oils Tradecraft Tattoo +2 9 Tattoos No Alchemist Goggles (Greater) +2 11 Other Worn Items No Crafting checks to Craft alchemical items Crafter's Eyepiece (Greater) +2 11 Other Worn Items No Ring of Maniacal Devices +2 11 Other Worn Items No Crafting checks to Craft and Repair snares and traps Alchemist's Haversack +2 11 Other Worn Items No Crafting checks to create alchemical items Palette of Masterstrokes +2 12 Held Items No Crafting checks made to create paintings Glaive of the Artist +2 14 Specific Magic Weapons No Cognitive Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Theatrical Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Guiding Chisel +3 16 Held Items No Crafting checks related to stonemasonry Alchemist Goggles (Major) +3 17 Other Worn Items No Crafting checks to Craft alchemical items Artificer Spectacles +3 17 Other Worn Items No Tradecraft Tattoo (Greater) +3 17 Tattoos No Inexplicable Apparatus +3 18 Other Worn Items No Crafting checks to Craft, Earn Income, and Repair Ring of Maniacal Devices (Greater) +3 18 Other Worn Items No Crafting checks to Craft and Repair snares and traps Torag's Silver Anvil +3 18 Specific Magic Weapons No Crafting checks involving metalworking Possibility Tome +3 18 Held Items No Cognitive Mutagen (Greater) +3 11 Alchemical Elixirs Yes Theatrical Mutagen (Greater) +3 11 Alchemical Elixirs Yes Axe of the Dwarven Lords +4 26 Artifacts No Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons Philosopher's Extractor +4 28 Artifacts No Crafting checks related to alchemy Cognitive Mutagen (Major) +4 17 Alchemical Elixirs Yes Theatrical Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Crafting, click here. Crafting Untrained Actions Crafting Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=4", "weakness": {} }, { "ability": [ "Charisma" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-5", "markdown": "[Deception](/Skills.aspx?ID=5)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 4.0\n\nYou can trick and mislead others using disguises, lies, and other forms of subterfuge.\n\nItem Bonuses for Deception\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Harrow Mat](/Equipment.aspx?ID=825)+10[Adventuring Gear](/equipment/adventuring-gear)NoDeception to convince a creature that a harrow reading was accurate.
[Eyecatcher](/Equipment.aspx?ID=2452)+11[Adjustments](/equipment/adjustments)NoDeception checks to Feint while using a weapon with an eyecatcher attached
[Glamorous Buckler](/Equipment.aspx?ID=734)+12[Specific Shields](/equipment/shields/specific-shields)NoDeception checks to Feint
[Quick Wig](/Equipment.aspx?ID=1321)+12[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception check to Impersonate to go unrecognized by changing your hair
[Disguise Kit (Elite)](/Equipment.aspx?ID=19)+13[Adventuring Gear](/equipment/adventuring-gear)NoDeception checks to Impersonate someone
[Ventriloquist's Ring](/Equipment.aspx?ID=468)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Secret-Keeper's Mask (Blackfingers)](/Equipment.aspx?ID=914)+13[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Lie
[Secret-Keeper's Mask (Reaper of Reputation)](/Equipment.aspx?ID=914)+13[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Lie
[Fortune's Favor](/Equipment.aspx?ID=2406)+13[Relic Seeds](/equipment/relics/relic-seeds)NoDeception checks to Feint
[Trickster's Mandolin](/Equipment.aspx?ID=2271)+14[Coda](/equipment/staves/coda)Nowhile playing the mandolin\r\n
[Secret-Keeper's Mask (Gray Master)](/Equipment.aspx?ID=914)+15[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Lie
[Clandestine Cloak](/Equipment.aspx?ID=423)+16[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Impersonate a forgettable background character, such as a servant
[Secret-Keeper's Mask (Father Skinsaw)](/Equipment.aspx?ID=914)+16[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Lie
[Unmemorable Mantle](/Equipment.aspx?ID=513)+17[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Impersonate an individual and to Lie while in character as that individual
[Venomed Tongue](/Equipment.aspx?ID=1810)+17[Tattoos](/equipment/tattoos)No
[Sinister Knight](/Equipment.aspx?ID=518)+18[Armor Property Runes](/equipment/runes/armor-property-runes)No
[Trickster's Mandolin (Greater)](/Equipment.aspx?ID=2271)+18[Coda](/equipment/staves/coda)Nowhile playing the mandolin
[Razmiri Wayfinder](/Equipment.aspx?ID=470)+110[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Lie or Impersonate
[Silvertongue Mutagen (Lesser)](/Equipment.aspx?ID=101)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Impossible Cake](/Equipment.aspx?ID=1312)+23[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)NoDeception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.
[Merchant's Guile](/Equipment.aspx?ID=477)+25[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks, but only if the associated checks involve haggling or bargaining over a purchase or trade
[Ventriloquist's Ring (Greater)](/Equipment.aspx?ID=468)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Unmemorable Mantle (Greater)](/Equipment.aspx?ID=513)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Impersonate an individual and to Lie while in character as that individual
[Taleteller's Ring](/Equipment.aspx?ID=1648)+29[Cursed Items](/equipment/cursed-items)NoDeception checks to Lie and Deception DCs against Sense Motive
[Cape of the Mountebank](/Equipment.aspx?ID=419)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Clandestine Cloak (Greater)](/Equipment.aspx?ID=423)+210[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Impersonate a forgettable background character, such as a servant
[Ring of Lies](/Equipment.aspx?ID=456)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Splendid Floodlight](/Equipment.aspx?ID=1785)+212[Held Items](/equipment/held-items)NoCharisma-based skill checks while within the red light
[Trickster's Mandolin (Major)](/Equipment.aspx?ID=2271)+212[Coda](/equipment/staves/coda)Nowhile playing the mandolin\r\n
[Aeon Stone (Amber Sphere)](/Equipment.aspx?ID=407)+216[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Impersonate yourself as a living creature (undead only)
[Circlet of Persuasion](/Equipment.aspx?ID=400)+217[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Mask of Allure](/Equipment.aspx?ID=1066)+218[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Locksmith](/Equipment.aspx?ID=2482)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoDeception checks to Lie (+3 at 17th level)
[The Theater](/Equipment.aspx?ID=2490)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoDeception checks for initiative (+3 at 17th level)
[The Liar](/Equipment.aspx?ID=2481)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoDeception checks to Lie (+3 at 17th level)
[The Snakebite](/Equipment.aspx?ID=2489)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoDeception checks for initiative (+3 at 17th level)
[Fake Blood Pack](/Equipment.aspx?ID=1395)+20[Adventuring Gear](/equipment/adventuring-gear)YesWhen faking an injury, the blood pack grants a +2 item bonus to relevant Deception checks, such as to Lie about being injured
[Silvertongue Mutagen (Moderate)](/Equipment.aspx?ID=101)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Impossible Cake (Greater)](/Equipment.aspx?ID=1312)+39[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)NoDeception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.
[Unmemorable Mantle (Major)](/Equipment.aspx?ID=513)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoDeception checks to Impersonate an individual and to Lie while in character as that individual
[Cape of the Open Sky](/Equipment.aspx?ID=948)+318[Other Worn Items](/equipment/worn-items/other-worn-items)NoChecks to Lie
[Whisper of the First Lie](/Equipment.aspx?ID=471)+320[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Silvertongue Mutagen (Greater)](/Equipment.aspx?ID=101)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Impossible Cake (Major)](/Equipment.aspx?ID=1312)+417[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)NoDeception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles.
[Silvertongue Mutagen (Major)](/Equipment.aspx?ID=101)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Deception, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=deception&sort=level-asc%3Bname-asc).\r\n\r\nDeception Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nDeception Trained Actions\r\n\r\n", "name": "Deception", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou can trick and mislead others using disguises, lies, and other forms of subterfuge.\r\n", "skill": [ "Deception" ], "skill_markdown": "Deception", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 245" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 245 4.0", "speed": {}, "summary": "You can trick and mislead others using disguises, lies, and other forms of subterfuge.", "summary_markdown": "You can trick and mislead others using disguises, lies, and other forms of subterfuge.", "text": " Deception Source Core Rulebook pg. 245 4.0 You can trick and mislead others using disguises, lies, and other forms of subterfuge. Item Bonuses for Deception Item Bonus Level Category Consumable Note Harrow Mat +1 0 Adventuring Gear No Deception to convince a creature that a harrow reading was accurate. Eyecatcher +1 1 Adjustments No Deception checks to Feint while using a weapon with an eyecatcher attached Glamorous Buckler +1 2 Specific Shields No Deception checks to Feint Quick Wig +1 2 Other Worn Items No Deception check to Impersonate to go unrecognized by changing your hair Disguise Kit (Elite) +1 3 Adventuring Gear No Deception checks to Impersonate someone Ventriloquist's Ring +1 3 Other Worn Items No Secret-Keeper's Mask (Blackfingers) +1 3 Other Worn Items No Deception checks to Lie Secret-Keeper's Mask (Reaper of Reputation) +1 3 Other Worn Items No Deception checks to Lie Fortune's Favor +1 3 Relic Seeds No Deception checks to Feint Trickster's Mandolin +1 4 Coda No while playing the mandolin Secret-Keeper's Mask (Gray Master) +1 5 Other Worn Items No Deception checks to Lie Clandestine Cloak +1 6 Other Worn Items No Deception checks to Impersonate a forgettable background character, such as a servant Secret-Keeper's Mask (Father Skinsaw) +1 6 Other Worn Items No Deception checks to Lie Unmemorable Mantle +1 7 Other Worn Items No Deception checks to Impersonate an individual and to Lie while in character as that individual Venomed Tongue +1 7 Tattoos No Sinister Knight +1 8 Armor Property Runes No Trickster's Mandolin (Greater) +1 8 Coda No while playing the mandolin Razmiri Wayfinder +1 10 Other Worn Items No Deception checks to Lie or Impersonate Silvertongue Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Impossible Cake +2 3 Alchemical Tools No Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. Merchant's Guile +2 5 Other Worn Items No Deception checks, but only if the associated checks involve haggling or bargaining over a purchase or trade Ventriloquist's Ring (Greater) +2 9 Other Worn Items No Unmemorable Mantle (Greater) +2 9 Other Worn Items No Deception checks to Impersonate an individual and to Lie while in character as that individual Taleteller's Ring +2 9 Cursed Items No Deception checks to Lie and Deception DCs against Sense Motive Cape of the Mountebank +2 10 Other Worn Items No Clandestine Cloak (Greater) +2 10 Other Worn Items No Deception checks to Impersonate a forgettable background character, such as a servant Ring of Lies +2 10 Other Worn Items No Splendid Floodlight +2 12 Held Items No Charisma-based skill checks while within the red light Trickster's Mandolin (Major) +2 12 Coda No while playing the mandolin Aeon Stone (Amber Sphere) +2 16 Other Worn Items No Deception checks to Impersonate yourself as a living creature (undead only) Circlet of Persuasion +2 17 Other Worn Items No Mask of Allure +2 18 Other Worn Items No The Locksmith +2 20 The Deck of Destiny No Deception checks to Lie (+3 at 17th level) The Theater +2 20 The Deck of Destiny No Deception checks for initiative (+3 at 17th level) The Liar +2 20 The Deck of Destiny No Deception checks to Lie (+3 at 17th level) The Snakebite +2 20 The Deck of Destiny No Deception checks for initiative (+3 at 17th level) Fake Blood Pack +2 0 Adventuring Gear Yes When faking an injury, the blood pack grants a +2 item bonus to relevant Deception checks, such as to Lie about being injured Silvertongue Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Impossible Cake (Greater) +3 9 Alchemical Tools No Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. Unmemorable Mantle (Major) +3 17 Other Worn Items No Deception checks to Impersonate an individual and to Lie while in character as that individual Cape of the Open Sky +3 18 Other Worn Items No Checks to Lie Whisper of the First Lie +3 20 Other Worn Items No Silvertongue Mutagen (Greater) +3 11 Alchemical Elixirs Yes Impossible Cake (Major) +4 17 Alchemical Tools No Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. Silvertongue Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Deception, click here. Deception Untrained Actions Deception Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=5", "weakness": {} }, { "ability": [ "Charisma" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-6", "markdown": "[Diplomacy](/Skills.aspx?ID=6)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 4.0\n\nYou influence others through negotiation and flattery.\n\nChanging AttitudesYour influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the [Conditions](/conditions) page and are summarized here. \n
  • [Helpful](/Conditions.aspx?ID=21): Willing to help you and responds favorably to your requests.
  • [Friendly](/Conditions.aspx?ID=18): Has a good attitude toward you, but won't necessarily stick their neck out to help you.
  • [Indifferent](/Conditions.aspx?ID=25): Doesn't care about you either way. (Most NPCs start out indifferent.)
  • [Unfriendly](/Conditions.aspx?ID=40): Dislikes you and doesn't want to help you.
  • [Hostile](/Conditions.aspx?ID=23): Actively works against you—and might attack you just because of their dislike.
No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.\n\nItem Bonuses for Diplomacy\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Harrow Mat](/Equipment.aspx?ID=825)+10[Adventuring Gear](/equipment/adventuring-gear)NoDiplomacy to convince a creature that a harrow reading was accurate.
[Varisian Emblem](/Equipment.aspx?ID=2223)+10[Tattoos](/equipment/tattoos)NoDiplomacy checks you make when speaking Varisian
[Experimental Clothing](/Equipment.aspx?ID=1318)+12[Adventuring Gear](/equipment/adventuring-gear)NoAt the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense.
[Parade Armor](/Equipment.aspx?ID=1560)+12[Adjustments](/equipment/adjustments)NoDiplomacy checks against creatures of the same affiliation as your parade armor
[Clothing (High-Fashion Fine)](/Equipment.aspx?ID=15)+13[Adventuring Gear](/equipment/adventuring-gear)NoChecks to Make an Impression
[Glasses of Sociability](/Equipment.aspx?ID=1057)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Presentable](/Equipment.aspx?ID=1389)+13[Accessory Runes](/equipment/runes/accessory-runes)NoMake an Impression on those who would be impressed by a particular presentable outfit while wearing this garment
[Knight's Tabard](/Equipment.aspx?ID=1556)+13[Adventuring Gear](/equipment/adventuring-gear)NoDiplomacy checks to [Make an Impression](/Actions.aspx?ID=50) on creatures who have a positive association with the entity represented on the tabard.
[Unbreakable Heart](/Equipment.aspx?ID=2222)+13[Tattoos](/equipment/tattoos)No
[Cloak of Repute](/Equipment.aspx?ID=510)+14[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks to Make an Impression
[Entertainer's Lute](/Equipment.aspx?ID=2267)+14[Coda](/equipment/staves/coda)Nowhile playing the lute
[Pipes of Compulsion](/Equipment.aspx?ID=2269)+14[Coda](/equipment/staves/coda)Nowhile playing the pipes
[Diplomat's Badge](/Equipment.aspx?ID=431)+15[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Bort's Blessing](/Equipment.aspx?ID=476)+15[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks to Make an Impression
[Crown of the Companion](/Equipment.aspx?ID=1086)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Crown of the Companion](/Equipment.aspx?ID=2334)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Druid's Crown](/Equipment.aspx?ID=2335)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Trollhound Vest](/Equipment.aspx?ID=1854)+16[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoDiplomacy checks to Make an Impression in communities plagued by trolls
[Lover's Gloves](/Equipment.aspx?ID=737)+18[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Entertainer's Lute (Greater)](/Equipment.aspx?ID=2267)+18[Coda](/equipment/staves/coda)Nowhile playing the lute
[Pipes of Compulsion (Greater)](/Equipment.aspx?ID=2269)+18[Coda](/equipment/staves/coda)Nowhile playing the pipes
[Silvertongue Mutagen (Lesser)](/Equipment.aspx?ID=101)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Diplomat's Charcuterie](/Equipment.aspx?ID=1914)+13[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesDiplomacy checks to Make an Impression
[Sprite Apple (Chartreuse)](/Equipment.aspx?ID=1932)+15[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesDiplomacy checks attempted against animals or plants
[Writ of Authenticity](/Equipment.aspx?ID=842)+22[Adventuring Gear](/equipment/adventuring-gear)NoMake a Request for the associated business
[Merchant's Guile](/Equipment.aspx?ID=477)+25[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade
[Messenger's Ring](/Equipment.aspx?ID=448)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloak of Repute (Greater)](/Equipment.aspx?ID=510)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks to Make an Impression
[Stole of Civility](/Equipment.aspx?ID=592)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks to Make and Impression with humans or Make a Request of humans
[Breastplate of Command](/Equipment.aspx?ID=148)+210[Specific Magic Armor](/equipment/armor/specific-magic-armor)No
[Presentable (Greater)](/Equipment.aspx?ID=1389)+210[Accessory Runes](/equipment/runes/accessory-runes)NoMake an Impression on those who would be impressed by a particular presentable outfit while wearing this garment
[Dragon Rune Bracelet](/Equipment.aspx?ID=1442)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks while interacting with dragons of the same kind as the pendant's scale
[Dragon Rune Bracelet](/Equipment.aspx?ID=2322)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks while interacting with dragons of the same type
[Nosoi Charm](/Equipment.aspx?ID=1095)+212[Held Items](/equipment/held-items)NoDiplomacy checks to make Requests
[Splendid Floodlight](/Equipment.aspx?ID=1785)+212[Held Items](/equipment/held-items)NoCharisma-based skill checks while within the red light
[Bastion of the Inheritor](/Equipment.aspx?ID=1841)+212[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoDiplomacy checks to Make an Impression
[Entertainer's Lute (Major)](/Equipment.aspx?ID=2267)+212[Coda](/equipment/staves/coda)Nowhile playing the lute
[Pipes of Compulsion (Major)](/Equipment.aspx?ID=2269)+212[Coda](/equipment/staves/coda)Nowhile playing the pipes
[Celestial Armor](/Equipment.aspx?ID=149)+213[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoDiplomacy checks against all creatures except fiends
[Aeon Stone (Amber Sphere)](/Equipment.aspx?ID=407)+216[Other Worn Items](/equipment/worn-items/other-worn-items)NoMake an Impression or Request that involves your strength or vigor (living creature only)
[Circlet of Persuasion](/Equipment.aspx?ID=400)+217[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Troubadour's Cap](/Equipment.aspx?ID=2144)+217[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Mask of Allure](/Equipment.aspx?ID=1066)+218[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Marriage](/Equipment.aspx?ID=2510)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)Nochecks made to Request (+3 at 17th level).
[Djezet Shield](/Equipment.aspx?ID=1413)+20[Precious Material Shields](/equipment/shields/precious-material-shields)YesDiplomacy checks made in a specific language
[Silvertongue Mutagen (Moderate)](/Equipment.aspx?ID=101)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Elven Absinthe](/Equipment.aspx?ID=631)+25[Drugs](/equipment/alchemical-items/drugs)Yes
[Messenger's Ring (Greater)](/Equipment.aspx?ID=448)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloak of Repute (Major)](/Equipment.aspx?ID=510)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoDiplomacy checks to Make an Impression
[Breastplate of Command (Greater)](/Equipment.aspx?ID=148)+318[Specific Magic Armor](/equipment/armor/specific-magic-armor)No
[Cape of the Open Sky](/Equipment.aspx?ID=948)+318[Other Worn Items](/equipment/worn-items/other-worn-items)NoChecks to Make an Impression
[Nosoi Charm (Greater)](/Equipment.aspx?ID=1095)+318[Held Items](/equipment/held-items)NoDiplomacy checks to make Requests
[Silvertongue Mutagen (Greater)](/Equipment.aspx?ID=101)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Silvertongue Mutagen (Major)](/Equipment.aspx?ID=101)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Diplomacy, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=diplomacy&sort=level-asc%3Bname-asc).\r\n\r\nDiplomacy Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Diplomacy", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou influence others through negotiation and flattery.\r\n", "skill": [ "Diplomacy" ], "skill_markdown": "Diplomacy", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 246" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 246 4.0", "speed": {}, "summary": "You influence others through negotiation and flattery.", "summary_markdown": "You influence others through negotiation and flattery.", "text": " Diplomacy Source Core Rulebook pg. 246 4.0 You influence others through negotiation and flattery. Changing Attitudes Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the Conditions page and are summarized here. Helpful: Willing to help you and responds favorably to your requests. Friendly: Has a good attitude toward you, but won't necessarily stick their neck out to help you. Indifferent: Doesn't care about you either way. (Most NPCs start out indifferent.) Unfriendly: Dislikes you and doesn't want to help you. Hostile: Actively works against you—and might attack you just because of their dislike. No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond. Item Bonuses for Diplomacy Item Bonus Level Category Consumable Note Harrow Mat +1 0 Adventuring Gear No Diplomacy to convince a creature that a harrow reading was accurate. Varisian Emblem +1 0 Tattoos No Diplomacy checks you make when speaking Varisian Experimental Clothing +1 2 Adventuring Gear No At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense. Parade Armor +1 2 Adjustments No Diplomacy checks against creatures of the same affiliation as your parade armor Clothing (High-Fashion Fine) +1 3 Adventuring Gear No Checks to Make an Impression Glasses of Sociability +1 3 Other Worn Items No Presentable +1 3 Accessory Runes No Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment Knight's Tabard +1 3 Adventuring Gear No Diplomacy checks to Make an Impression on creatures who have a positive association with the entity represented on the tabard. Unbreakable Heart +1 3 Tattoos No Cloak of Repute +1 4 Other Worn Items No Diplomacy checks to Make an Impression Entertainer's Lute +1 4 Coda No while playing the lute Pipes of Compulsion +1 4 Coda No while playing the pipes Diplomat's Badge +1 5 Other Worn Items No Bort's Blessing +1 5 Other Worn Items No Diplomacy checks to Make an Impression Crown of the Companion +1 6 Other Worn Items No Crown of the Companion +1 6 Other Worn Items No Druid's Crown +1 6 Other Worn Items No Trollhound Vest +1 6 Specific Magic Armor No Diplomacy checks to Make an Impression in communities plagued by trolls Lover's Gloves +1 8 Other Worn Items No Entertainer's Lute (Greater) +1 8 Coda No while playing the lute Pipes of Compulsion (Greater) +1 8 Coda No while playing the pipes Silvertongue Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Diplomat's Charcuterie +1 3 Alchemical Food Yes Diplomacy checks to Make an Impression Sprite Apple (Chartreuse) +1 5 Alchemical Food Yes Diplomacy checks attempted against animals or plants Writ of Authenticity +2 2 Adventuring Gear No Make a Request for the associated business Merchant's Guile +2 5 Other Worn Items No Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade Messenger's Ring +2 9 Other Worn Items No Cloak of Repute (Greater) +2 9 Other Worn Items No Diplomacy checks to Make an Impression Stole of Civility +2 9 Other Worn Items No Diplomacy checks to Make and Impression with humans or Make a Request of humans Breastplate of Command +2 10 Specific Magic Armor No Presentable (Greater) +2 10 Accessory Runes No Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment Dragon Rune Bracelet +2 11 Other Worn Items No Diplomacy checks while interacting with dragons of the same kind as the pendant's scale Dragon Rune Bracelet +2 11 Other Worn Items No Diplomacy checks while interacting with dragons of the same type Nosoi Charm +2 12 Held Items No Diplomacy checks to make Requests Splendid Floodlight +2 12 Held Items No Charisma-based skill checks while within the red light Bastion of the Inheritor +2 12 Specific Magic Armor No Diplomacy checks to Make an Impression Entertainer's Lute (Major) +2 12 Coda No while playing the lute Pipes of Compulsion (Major) +2 12 Coda No while playing the pipes Celestial Armor +2 13 Specific Magic Armor No Diplomacy checks against all creatures except fiends Aeon Stone (Amber Sphere) +2 16 Other Worn Items No Make an Impression or Request that involves your strength or vigor (living creature only) Circlet of Persuasion +2 17 Other Worn Items No Troubadour's Cap +2 17 Other Worn Items No Mask of Allure +2 18 Other Worn Items No The Marriage +2 20 The Deck of Destiny No checks made to Request (+3 at 17th level). Djezet Shield +2 0 Precious Material Shields Yes Diplomacy checks made in a specific language Silvertongue Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Elven Absinthe +2 5 Drugs Yes Messenger's Ring (Greater) +3 17 Other Worn Items No Cloak of Repute (Major) +3 17 Other Worn Items No Diplomacy checks to Make an Impression Breastplate of Command (Greater) +3 18 Specific Magic Armor No Cape of the Open Sky +3 18 Other Worn Items No Checks to Make an Impression Nosoi Charm (Greater) +3 18 Held Items No Diplomacy checks to make Requests Silvertongue Mutagen (Greater) +3 11 Alchemical Elixirs Yes Silvertongue Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Diplomacy, click here. Diplomacy Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=6", "weakness": {} }, { "ability": [ "Charisma" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-7", "markdown": "[Intimidation](/Skills.aspx?ID=7)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 4.0\n\nYou bend others to your will using threats.\n\nChanging AttitudesYour influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the [Conditions](/conditions) page and are summarized here. \n
  • [Helpful](/Conditions.aspx?ID=21): Willing to help you and responds favorably to your requests.
  • [Friendly](/Conditions.aspx?ID=18): Has a good attitude toward you, but won't necessarily stick their neck out to help you.
  • [Indifferent](/Conditions.aspx?ID=25): Doesn't care about you either way. (Most NPCs start out indifferent.)
  • [Unfriendly](/Conditions.aspx?ID=40): Dislikes you and doesn't want to help you.
  • [Hostile](/Conditions.aspx?ID=23): Actively works against you—and might attack you just because of their dislike.
No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.\n\nItem Bonuses for Intimidation\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Dread Helm](/Equipment.aspx?ID=1976)-14[Alchemical Other](/equipment/alchemical-items/alchemical-other)NoVaries by consumable level
[Parade Armor](/Equipment.aspx?ID=1560)+12[Adjustments](/equipment/adjustments)NoIntimidation checks against creatures of the same affiliation as your parade armor, though the bonus doesn't apply when interacting with creatures of higher rank than you
[Menacing](/Equipment.aspx?ID=2300)+13[Accessory Runes](/equipment/runes/accessory-runes)NoIntimidation checks to Coerce others
[One Hundred Victories](/Equipment.aspx?ID=2214)+13[Tattoos](/equipment/tattoos)No
[Demon Mask](/Equipment.aspx?ID=430)+14[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Druid's Crown](/Equipment.aspx?ID=2335)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Snakebite](/Equipment.aspx?ID=2489)+120[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)Nochecks to Coerce (can be up to +2 at 15th level and up to +3 at 18th level)
[The Rakshasa](/Equipment.aspx?ID=2488)+120[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)Nochecks to Coerce (can be up to +2 at 15th level and up to +3 at 18th level)
[Silvertongue Mutagen (Lesser)](/Equipment.aspx?ID=101)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Stole of Civility](/Equipment.aspx?ID=592)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoIntimidation checks against humans
[Mask of the Banshee](/Equipment.aspx?ID=738)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Crown of the Kobold King](/Equipment.aspx?ID=1727)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Demon Mask (Greater)](/Equipment.aspx?ID=430)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Menacing (Greater)](/Equipment.aspx?ID=2300)+210[Accessory Runes](/equipment/runes/accessory-runes)NoIntimidation checks to Coerce others
[Gorget of the Primal Roar](/Equipment.aspx?ID=439)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Splendid Floodlight](/Equipment.aspx?ID=1785)+212[Held Items](/equipment/held-items)NoCharisma-based skill checks while within the red light
[Mask of Allure](/Equipment.aspx?ID=1066)+218[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Tyrant](/Equipment.aspx?ID=2516)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoIntimidation checks made to Demoralize (+3 at 17th level).
[Silvertongue Mutagen (Moderate)](/Equipment.aspx?ID=101)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Dragon's Blood Pudding (Moderate)](/Equipment.aspx?ID=1310)+25[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)Yes
[Dread Blindfold](/Equipment.aspx?ID=433)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Mask of the Banshee (Greater)](/Equipment.aspx?ID=738)+319[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Silvertongue Mutagen (Greater)](/Equipment.aspx?ID=101)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Dragon's Blood Pudding (Greater)](/Equipment.aspx?ID=1310)+313[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)Yes
[Silvertongue Mutagen (Major)](/Equipment.aspx?ID=101)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Dragon's Blood Pudding (Major)](/Equipment.aspx?ID=1310)+419[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Intimidation, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=intimidation&sort=level-asc%3Bname-asc).\r\n\r\nIntimidation Untrained Actions\r\n\r\n\r\n\r\n", "name": "Intimidation", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou bend others to your will using threats.\r\n", "skill": [ "Intimidation" ], "skill_markdown": "Intimidation", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 247 4.0", "speed": {}, "summary": "You bend others to your will using threats.", "summary_markdown": "You bend others to your will using threats.", "text": " Intimidation Source Core Rulebook pg. 247 4.0 You bend others to your will using threats. Changing Attitudes Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the Conditions page and are summarized here. Helpful: Willing to help you and responds favorably to your requests. Friendly: Has a good attitude toward you, but won't necessarily stick their neck out to help you. Indifferent: Doesn't care about you either way. (Most NPCs start out indifferent.) Unfriendly: Dislikes you and doesn't want to help you. Hostile: Actively works against you—and might attack you just because of their dislike. No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond. Item Bonuses for Intimidation Item Bonus Level Category Consumable Note Dread Helm -1 4 Alchemical Other No Varies by consumable level Parade Armor +1 2 Adjustments No Intimidation checks against creatures of the same affiliation as your parade armor, though the bonus doesn't apply when interacting with creatures of higher rank than you Menacing +1 3 Accessory Runes No Intimidation checks to Coerce others One Hundred Victories +1 3 Tattoos No Demon Mask +1 4 Other Worn Items No Druid's Crown +1 6 Other Worn Items No The Snakebite +1 20 The Deck of Destiny No checks to Coerce (can be up to +2 at 15th level and up to +3 at 18th level) The Rakshasa +1 20 The Deck of Destiny No checks to Coerce (can be up to +2 at 15th level and up to +3 at 18th level) Silvertongue Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Stole of Civility +2 9 Other Worn Items No Intimidation checks against humans Mask of the Banshee +2 9 Other Worn Items No Crown of the Kobold King +2 9 Other Worn Items No Demon Mask (Greater) +2 10 Other Worn Items No Menacing (Greater) +2 10 Accessory Runes No Intimidation checks to Coerce others Gorget of the Primal Roar +2 11 Other Worn Items No Splendid Floodlight +2 12 Held Items No Charisma-based skill checks while within the red light Mask of Allure +2 18 Other Worn Items No The Tyrant +2 20 The Deck of Destiny No Intimidation checks made to Demoralize (+3 at 17th level). Silvertongue Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Dragon's Blood Pudding (Moderate) +2 5 Alchemical Tools Yes Dread Blindfold +3 17 Other Worn Items No Mask of the Banshee (Greater) +3 19 Other Worn Items No Silvertongue Mutagen (Greater) +3 11 Alchemical Elixirs Yes Dragon's Blood Pudding (Greater) +3 13 Alchemical Tools Yes Silvertongue Mutagen (Major) +4 17 Alchemical Elixirs Yes Dragon's Blood Pudding (Major) +4 19 Alchemical Tools Yes Related Feats To see a list of Feats related to Intimidation, click here. Intimidation Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=7", "weakness": {} }, { "ability": [ "Intelligence" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-8", "markdown": "[Lore](/Skills.aspx?ID=8)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 4.0\n\nYou have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or any similar subcategory of the skill. Each subcategory counts as its own skill, so applying a skill increase to Planar Lore wouldn't increase your proficiency with Sailing Lore, for example.\n\n You gain a specific subcategory of the Lore skill from your background. The GM determines what other subcategories they'll allow as Lore skills, though these categories are always less broad than any of the other skills that allow you to [Recall Knowledge](/Actions.aspx?ID=26), and they should never be able to fully or mainly take the place of another skill's Recall Knowledge action. For instance, you couldn't choose Magic Lore to recall the breadth of knowledge about magic covered by [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), and [Religion](/Skills.aspx?ID=13), or Adventuring Lore to give you all the information an adventurer needs, or Planar Lore to gain all the information spread across various skills and subcategories such as Heaven Lore.\n\n If you have multiple subcategories of Lore that could apply to a check or that would overlap with another skill in the circumstances, you can use the skill with the better skill modifier or the one you would prefer to use. If there's any doubt whether a Lore skill applies to a specific topic or action, the GM decides whether it can be used or not.\n\n Even if you're untrained in Lore, you can use it to Recall Knowledge.\r\n\r\nLore Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about the subject of your Lore skill’s subcategory.\r\n\r\nLore Trained General Actions\r\n\r\n- [Earn Income](/Skills.aspx?ID=2&General=true) by using your knowledge to practice a trade.\n\nCommon Lore Subcategories You can learn any Lore skill your GM gives you permission to take. The following list covers a wide variety of common Lore topics appropriate for most campaigns. Backgrounds often grant you a Lore from this list. \n
  • Academia Lore
  • Accounting Lore
  • Architecture Lore
  • Art Lore
  • Circus Lore
  • Engineering Lore
  • Farming Lore
  • Fishing Lore
  • Fortune-Telling Lore
  • Games Lore
  • Genealogy Lore
  • Gladiatorial Lore
  • Guild Lore
  • Heraldry Lore
  • Herbalism Lore
  • Hunting Lore
  • Labor Lore
  • Legal Lore
  • Library Lore
  • Lore about a specific deity ([Abadar](/Deities.aspx?ID=1) Lore, [Iomedae](/Deities.aspx?ID=9) Lore, etc.)
  • Lore about a specific creature or narrow category of creatures (Demon Lore, Owlbear Lore, Vampire Lore, etc.)
  • Lore of a specific plane other than the Material Plane, or the plane in which the game is set if not the Material Plane (Abyss Lore, Astral Plane Lore, Heaven Lore, etc.)
  • Lore about a specific settlement (Absalom Lore, Magnimar Lore, etc.)
  • Lore about a specific terrain (Mountain Lore, River Lore, etc.)
  • Lore of a type of food or drink (Alcohol Lore, Baking Lore, Butchering Lore, Cooking Lore, Tea Lore, etc.)
  • Mercantile Lore
  • Midwifery Lore
  • Milling Lore
  • Mining Lore
  • Sailing Lore
  • Scouting Lore
  • Scribing Lore
  • Stabling Lore
  • Tanning Lore
  • Theater Lore
  • Underworld Lore
  • Warfare Lore
\r\n\r\nItem Bonuses for Lore\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Harrow Mat](/Equipment.aspx?ID=825)+10[Adventuring Gear](/equipment/adventuring-gear)NoRelevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate.
[Marked Playing Cards](/Equipment.aspx?ID=873)+10[Adventuring Gear](/equipment/adventuring-gear)NoGames Lore checks or other relevant checks to gamble with the cards
[Loaded Dice](/Equipment.aspx?ID=1333)+11[Adventuring Gear](/equipment/adventuring-gear)NoGames Lore checks to gamble with the dice
[Ancestral Geometry](/Equipment.aspx?ID=2202)+12[Tattoos](/equipment/tattoos)No
[Fortune's Favor](/Equipment.aspx?ID=2406)+13[Relic Seeds](/equipment/relics/relic-seeds)NoGames Lore checks made to gamble or determine the outcome of a game of chance
[Helmsman's Recourse](/Equipment.aspx?ID=1858)+15[Specific Shields](/equipment/shields/specific-shields)NoSailing Lore
[Tactician's Helm](/Equipment.aspx?ID=2339)+15[Other Worn Items](/equipment/worn-items/other-worn-items)NoWarfare Lore checks
[Brooch of Inspiration](/Equipment.aspx?ID=1434)+18[Other Worn Items](/equipment/worn-items/other-worn-items)NoChecks to Recall Knowledge with Lore skills
[Open Mind](/Equipment.aspx?ID=1806)+110[Tattoos](/equipment/tattoos)No
[Cognitive Mutagen (Lesser)](/Equipment.aspx?ID=87)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Starless Scope](/Equipment.aspx?ID=954)+29[Held Items](/equipment/held-items)NoAstronomy Lore
[Thousand-Blade Thesis](/Equipment.aspx?ID=1081)+29[Held Items](/equipment/held-items)NoWarfare Lore checks
[Wardrobe Stone (Moderate)](/Equipment.aspx?ID=1323)+211[Held Items](/equipment/held-items)NoSpecific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.
[Brooch of Inspiration (Greater)](/Equipment.aspx?ID=1434)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoChecks to Recall Knowledge with Lore skills
[Helmsman's Recourse (Major)](/Equipment.aspx?ID=1858)+211[Specific Shields](/equipment/shields/specific-shields)NoSailing Lore
[The Fiend](/Equipment.aspx?ID=2479)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoSociety checks to Recall Knowledge about someone no longer alive (+3 at 17th level)
[The Empty Throne](/Equipment.aspx?ID=2478)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoSociety checks to Recall Knowledge about someone no longer alive (+3 at 17th level)
[The Hidden Truth](/Equipment.aspx?ID=2507)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoLore checks tmade to Recall Knowledge (+3 at 17th level).
[Cognitive Mutagen (Moderate)](/Equipment.aspx?ID=87)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Pactmaster's Grace](/Equipment.aspx?ID=548)+314[Other Worn Items](/equipment/worn-items/other-worn-items)NoMercantile Lore
[Pactmaster's Grace](/Equipment.aspx?ID=2344)+314[Other Worn Items](/equipment/worn-items/other-worn-items)NoMercantile Lore checks
[Brooch of Inspiration (Major)](/Equipment.aspx?ID=1434)+317[Other Worn Items](/equipment/worn-items/other-worn-items)NoChecks to Recall Knowledge with Lore skills
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)NoA single subcategory of Lore every activation
[Void Mirror](/Equipment.aspx?ID=955)+320[Artifacts](/equipment/artifacts)NoAstronomy Lore checks made while using the mirror
[Wardrobe Stone (Greater)](/Equipment.aspx?ID=1323)+320[Held Items](/equipment/held-items)NoSpecific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.
[Cognitive Mutagen (Greater)](/Equipment.aspx?ID=87)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Cognitive Mutagen (Major)](/Equipment.aspx?ID=87)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Lore, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=lore&sort=level-asc%3Bname-asc).", "name": "Lore", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or …\r\n", "skill": [ "Lore" ], "skill_markdown": "Lore", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 247" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 247 4.0", "speed": {}, "summary": "You have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or …", "summary_markdown": "You have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or …", "text": " Lore Source Core Rulebook pg. 247 4.0 You have specialized information on a narrow topic. Lore features many subcategories. You might have Military Lore, Sailing Lore, Vampire Lore, or any similar subcategory of the skill. Each subcategory counts as its own skill, so applying a skill increase to Planar Lore wouldn't increase your proficiency with Sailing Lore, for example. You gain a specific subcategory of the Lore skill from your background. The GM determines what other subcategories they'll allow as Lore skills, though these categories are always less broad than any of the other skills that allow you to Recall Knowledge, and they should never be able to fully or mainly take the place of another skill's Recall Knowledge action. For instance, you couldn't choose Magic Lore to recall the breadth of knowledge about magic covered by Arcana, Nature, Occultism, and Religion, or Adventuring Lore to give you all the information an adventurer needs, or Planar Lore to gain all the information spread across various skills and subcategories such as Heaven Lore. If you have multiple subcategories of Lore that could apply to a check or that would overlap with another skill in the circumstances, you can use the skill with the better skill modifier or the one you would prefer to use. If there's any doubt whether a Lore skill applies to a specific topic or action, the GM decides whether it can be used or not. Even if you're untrained in Lore, you can use it to Recall Knowledge. Lore Untrained General Actions - Recall Knowledge about the subject of your Lore skill’s subcategory. Lore Trained General Actions - Earn Income by using your knowledge to practice a trade. Common Lore Subcategories You can learn any Lore skill your GM gives you permission to take. The following list covers a wide variety of common Lore topics appropriate for most campaigns. Backgrounds often grant you a Lore from this list. Academia Lore Accounting Lore Architecture Lore Art Lore Circus Lore Engineering Lore Farming Lore Fishing Lore Fortune-Telling Lore Games Lore Genealogy Lore Gladiatorial Lore Guild Lore Heraldry Lore Herbalism Lore Hunting Lore Labor Lore Legal Lore Library Lore Lore about a specific deity (Abadar Lore, Iomedae Lore, etc.) Lore about a specific creature or narrow category of creatures (Demon Lore, Owlbear Lore, Vampire Lore, etc.) Lore of a specific plane other than the Material Plane, or the plane in which the game is set if not the Material Plane (Abyss Lore, Astral Plane Lore, Heaven Lore, etc.) Lore about a specific settlement (Absalom Lore, Magnimar Lore, etc.) Lore about a specific terrain (Mountain Lore, River Lore, etc.) Lore of a type of food or drink (Alcohol Lore, Baking Lore, Butchering Lore, Cooking Lore, Tea Lore, etc.) Mercantile Lore Midwifery Lore Milling Lore Mining Lore Sailing Lore Scouting Lore Scribing Lore Stabling Lore Tanning Lore Theater Lore Underworld Lore Warfare Lore Item Bonuses for Lore Item Bonus Level Category Consumable Note Harrow Mat +1 0 Adventuring Gear No Relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate. Marked Playing Cards +1 0 Adventuring Gear No Games Lore checks or other relevant checks to gamble with the cards Loaded Dice +1 1 Adventuring Gear No Games Lore checks to gamble with the dice Ancestral Geometry +1 2 Tattoos No Fortune's Favor +1 3 Relic Seeds No Games Lore checks made to gamble or determine the outcome of a game of chance Helmsman's Recourse +1 5 Specific Shields No Sailing Lore Tactician's Helm +1 5 Other Worn Items No Warfare Lore checks Brooch of Inspiration +1 8 Other Worn Items No Checks to Recall Knowledge with Lore skills Open Mind +1 10 Tattoos No Cognitive Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Starless Scope +2 9 Held Items No Astronomy Lore Thousand-Blade Thesis +2 9 Held Items No Warfare Lore checks Wardrobe Stone (Moderate) +2 11 Held Items No Specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. Brooch of Inspiration (Greater) +2 11 Other Worn Items No Checks to Recall Knowledge with Lore skills Helmsman's Recourse (Major) +2 11 Specific Shields No Sailing Lore The Fiend +2 20 The Deck of Destiny No Society checks to Recall Knowledge about someone no longer alive (+3 at 17th level) The Empty Throne +2 20 The Deck of Destiny No Society checks to Recall Knowledge about someone no longer alive (+3 at 17th level) The Hidden Truth +2 20 The Deck of Destiny No Lore checks tmade to Recall Knowledge (+3 at 17th level). Cognitive Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Pactmaster's Grace +3 14 Other Worn Items No Mercantile Lore Pactmaster's Grace +3 14 Other Worn Items No Mercantile Lore checks Brooch of Inspiration (Major) +3 17 Other Worn Items No Checks to Recall Knowledge with Lore skills Possibility Tome +3 18 Held Items No A single subcategory of Lore every activation Void Mirror +3 20 Artifacts No Astronomy Lore checks made while using the mirror Wardrobe Stone (Greater) +3 20 Held Items No Specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. Cognitive Mutagen (Greater) +3 11 Alchemical Elixirs Yes Cognitive Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Lore, click here.", "type": "Skill", "url": "/Skills.aspx?ID=8", "weakness": {} }, { "ability": [ "Wisdom" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-9", "markdown": "[Medicine](/Skills.aspx?ID=9)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 4.0\n\nYou can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.\r\n\r\nMedicine Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. This is most useful when determining how a body was injured or killed.\n\nItem Bonuses for Medicine\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Healer's Tools (Expanded)](/Equipment.aspx?ID=25)+13[Adventuring Gear](/equipment/adventuring-gear)NoMedicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds
[Battle Medic's Baton](/Equipment.aspx?ID=2187)+13[Held Items](/equipment/held-items)No
[Healer's Gloves](/Equipment.aspx?ID=444)+14[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Serene Mutagen (Lesser)](/Equipment.aspx?ID=100)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Healer's Gloves (Greater)](/Equipment.aspx?ID=444)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Marvelous Medicines](/Equipment.aspx?ID=261)+212[Held Items](/equipment/held-items)No
[Violet Ray](/Equipment.aspx?ID=1139)+212[Adventuring Gear](/equipment/adventuring-gear)NoMedicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds
[The Midwife](/Equipment.aspx?ID=2511)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoBonus increases to +3 at 17th level.
[Serene Mutagen (Moderate)](/Equipment.aspx?ID=100)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Skinstitch Salve](/Equipment.aspx?ID=698)+27[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)YesMedicine checks to Administer First Aid, Treat Wounds, or use Battle Medicine
[Marvelous Medicines (Greater)](/Equipment.aspx?ID=261)+318[Held Items](/equipment/held-items)No
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
[Serene Mutagen (Greater)](/Equipment.aspx?ID=100)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Serene Mutagen (Major)](/Equipment.aspx?ID=100)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Medicine, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=medicine&sort=level-asc%3Bname-asc).\r\n\r\nMedicine Untrained Actions\r\n\r\n\r\n\r\nMedicine Trained Actions\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Medicine", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 248 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.\r\n", "skill": [ "Medicine" ], "skill_markdown": "Medicine", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 248" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 248 4.0", "speed": {}, "summary": "You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.", "summary_markdown": "You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.", "text": " Medicine Source Core Rulebook pg. 248 4.0 You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge. Medicine Untrained General Actions - Recall Knowledge about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. This is most useful when determining how a body was injured or killed. Item Bonuses for Medicine Item Bonus Level Category Consumable Note Healer's Tools (Expanded) +1 3 Adventuring Gear No Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds Battle Medic's Baton +1 3 Held Items No Healer's Gloves +1 4 Other Worn Items No Serene Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Healer's Gloves (Greater) +2 9 Other Worn Items No Marvelous Medicines +2 12 Held Items No Violet Ray +2 12 Adventuring Gear No Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds The Midwife +2 20 The Deck of Destiny No Bonus increases to +3 at 17th level. Serene Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Skinstitch Salve +2 7 Alchemical Tools Yes Medicine checks to Administer First Aid, Treat Wounds, or use Battle Medicine Marvelous Medicines (Greater) +3 18 Held Items No Possibility Tome +3 18 Held Items No Serene Mutagen (Greater) +3 11 Alchemical Elixirs Yes Serene Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Medicine, click here. Medicine Untrained Actions Medicine Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=9", "weakness": {} }, { "ability": [ "Wisdom" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-10", "markdown": "[Nature](/Skills.aspx?ID=10)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0\n\nYou know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge.\r\n\r\nNature Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about fauna, flora, geography, weather, the environment, creatures of natural origin (like animals, beasts, fey, and plants), the First World, the Material Plane, and the Elemental Planes.\r\n\r\nNature Trained General Actions\r\n\r\n- [Identify Magic](/Skills.aspx?ID=3&General=true), particularly primal magic.\r\n\r\n- [Learn a Spell](/Skills.aspx?ID=4&General=true) from the primal tradition.\r\n\r\n- [Tap Ley Line](/Skills.aspx?ID=7&General=true) tapping a primal ley line\n\nCommanded Animals Issuing commands to an animal doesn’t always go smoothly. An animal is an independent creature with limited intelligence. Most animals understand only the simplest instructions, so you might be able to instruct your animal to move to a certain square but not dictate a specific path to get there, or command it to attack a certain creature but not to make its attack nonlethal. The GM decides the specifics of the action your animal uses.\n\n The animal does what you commanded as soon as it can, usually as its first action on its next turn. If you successfully commanded it multiple times, it does what you said in order. It forgets all commands beyond what it can accomplish on its turn. If multiple people command the same animal, the GM determines how the animal reacts. The GM might also make the DC higher if someone has already tried to Command the Animal that round.\r\n\r\nItem Bonuses for Nature\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Ursine Avenger Hood](/Equipment.aspx?ID=2368)+12[Artifacts](/equipment/artifacts)NoNature checks to Command an Animal
[Broken Tusk Pendant](/Equipment.aspx?ID=1508)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No+1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant.
[Primeval Mistletoe](/Equipment.aspx?ID=263)+16[Held Items](/equipment/held-items)No
[Serene Mutagen (Lesser)](/Equipment.aspx?ID=100)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Sprite Apple (Chartreuse)](/Equipment.aspx?ID=1932)+15[Alchemical Food](/equipment/alchemical-items/alchemical-food)Yes
[Bullhook\r\n](/Equipment.aspx?ID=583)+23[Held Items](/equipment/held-items)NoNature checks to Command an Animal
[Swiftmount Saddle](/Equipment.aspx?ID=1575)+27[Companion Items](/equipment/worn-items/companion-items)NoNature checks made to [Command an Animal](/Actions.aspx?ID=58) for anyone who is riding the creature wearing it.
[Spangled Rider's Suit](/Equipment.aspx?ID=591)+29[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoCommand an Animal you are riding
[Druid's Vestments](/Equipment.aspx?ID=434)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Warden's Signet](/Equipment.aspx?ID=2330)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Eidolon Cape](/Equipment.aspx?ID=2323)+211[Other Worn Items](/equipment/worn-items/other-worn-items)Nosummoner with primal eidolon only
[Bullhook (Greater)\r\n](/Equipment.aspx?ID=583)+212[Held Items](/equipment/held-items)NoNature checks to Command an Animal
[Broken Tusk Pendant (Greater)](/Equipment.aspx?ID=1508)+213[Other Worn Items](/equipment/worn-items/other-worn-items)No+2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant).
[Primeval Mistletoe (Greater)](/Equipment.aspx?ID=263)+214[Held Items](/equipment/held-items)No
[Aeon Stone (Orange Prism)](/Equipment.aspx?ID=407)+216[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Paladin](/Equipment.aspx?ID=2485)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoNature checks to Recall Knowledge (+3 at 17th level)
[The Silent Hag](/Equipment.aspx?ID=2484)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoNature checks to Recall Knowledge (+3 at 17th level)
[Serene Mutagen (Moderate)](/Equipment.aspx?ID=100)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
[Serene Mutagen (Greater)](/Equipment.aspx?ID=100)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Serene Mutagen (Major)](/Equipment.aspx?ID=100)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Nature, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=nature&sort=level-asc%3Bname-asc).\r\n\r\nNature Untrained Actions\r\n\r\n", "name": "Nature", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use …\r\n", "skill": [ "Nature" ], "skill_markdown": "Nature", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0", "speed": {}, "summary": "You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use …", "summary_markdown": "You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use …", "text": " Nature Source Core Rulebook pg. 249 4.0 You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge. Nature Untrained General Actions - Recall Knowledge about fauna, flora, geography, weather, the environment, creatures of natural origin (like animals, beasts, fey, and plants), the First World, the Material Plane, and the Elemental Planes. Nature Trained General Actions - Identify Magic, particularly primal magic. - Learn a Spell from the primal tradition. - Tap Ley Line tapping a primal ley line Commanded Animals Issuing commands to an animal doesn’t always go smoothly. An animal is an independent creature with limited intelligence. Most animals understand only the simplest instructions, so you might be able to instruct your animal to move to a certain square but not dictate a specific path to get there, or command it to attack a certain creature but not to make its attack nonlethal. The GM decides the specifics of the action your animal uses. The animal does what you commanded as soon as it can, usually as its first action on its next turn. If you successfully commanded it multiple times, it does what you said in order. It forgets all commands beyond what it can accomplish on its turn. If multiple people command the same animal, the GM determines how the animal reacts. The GM might also make the DC higher if someone has already tried to Command the Animal that round. Item Bonuses for Nature Item Bonus Level Category Consumable Note Ursine Avenger Hood +1 2 Artifacts No Nature checks to Command an Animal Broken Tusk Pendant +1 3 Other Worn Items No +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. Primeval Mistletoe +1 6 Held Items No Serene Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Sprite Apple (Chartreuse) +1 5 Alchemical Food Yes [Bullhook ](/Equipment.aspx?ID=583) +2 3 Held Items No Nature checks to Command an Animal Swiftmount Saddle +2 7 Companion Items No Nature checks made to Command an Animal for anyone who is riding the creature wearing it. Spangled Rider's Suit +2 9 Specific Magic Armor No Command an Animal you are riding Druid's Vestments +2 10 Other Worn Items No Warden's Signet +2 11 Other Worn Items No Eidolon Cape +2 11 Other Worn Items No summoner with primal eidolon only [Bullhook (Greater) ](/Equipment.aspx?ID=583) +2 12 Held Items No Nature checks to Command an Animal Broken Tusk Pendant (Greater) +2 13 Other Worn Items No +2 item bonus to Nature checks (+3 to Command an Animal of the type depicted by the pendant). Primeval Mistletoe (Greater) +2 14 Held Items No Aeon Stone (Orange Prism) +2 16 Other Worn Items No The Paladin +2 20 The Deck of Destiny No Nature checks to Recall Knowledge (+3 at 17th level) The Silent Hag +2 20 The Deck of Destiny No Nature checks to Recall Knowledge (+3 at 17th level) Serene Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Possibility Tome +3 18 Held Items No Serene Mutagen (Greater) +3 11 Alchemical Elixirs Yes Serene Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Nature, click here. Nature Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=10", "weakness": {} }, { "ability": [ "Intelligence" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-11", "markdown": "[Occultism](/Skills.aspx?ID=11)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0\n\nYou know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge.\r\n\r\nOccultism Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about ancient mysteries; obscure philosophies; creatures of occult significance (like aberrations, spirits, and oozes); and the Positive Energy, Negative Energy, Shadow, Astral, and Ethereal Planes.\r\n\r\nOccultism Trained General Actions\r\n\r\n- [Decipher Writing](/Skills.aspx?ID=1&General=true) on occult topics, including complex metaphysical systems, syncretic principles, weird philosophies, and incoherent ramblings.\r\n\r\n- [Identify Magic](/Skills.aspx?ID=3&General=true), particularly occult magic.\r\n\r\n- [Learn a Spell](/Skills.aspx?ID=4&General=true) from the occult tradition.\r\n\r\n- [Tap Ley Line](/Skills.aspx?ID=7&General=true) tapping an occult ley line\n\nItem Bonuses for Occultism\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Pendant of the Occult](/Equipment.aspx?ID=450)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Silent Heart](/Equipment.aspx?ID=1807)+15[Tattoos](/equipment/tattoos)No
[Cognitive Mutagen (Lesser)](/Equipment.aspx?ID=87)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Pendant of the Occult (Greater)](/Equipment.aspx?ID=450)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Starless Scope](/Equipment.aspx?ID=954)+29[Held Items](/equipment/held-items)NoOccultism checks made to Identify Magic
[Mask of Uncanny Breath](/Equipment.aspx?ID=2326)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Mind's Light Circlet](/Equipment.aspx?ID=2328)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Eidolon Cape](/Equipment.aspx?ID=2323)+211[Other Worn Items](/equipment/worn-items/other-worn-items)Nosummoner with occult eidolon only
[Unfathomable Stargazer](/Equipment.aspx?ID=2391)+215[Cursed Items](/equipment/cursed-items)NoUsing Occultism instead of Perception or Astronomy Lore when observing the skies with this item
[Aeon Stone (Orange Prism)](/Equipment.aspx?ID=407)+216[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Paladin](/Equipment.aspx?ID=2485)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoOccultism checks to Recall Knowledge (+3 at 17th level)
[The Silent Hag](/Equipment.aspx?ID=2484)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoOccultism checks to Recall Knowledge (+3 at 17th level)
[Cognitive Mutagen (Moderate)](/Equipment.aspx?ID=87)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Archivist's Gaze](/Equipment.aspx?ID=1038)+318[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
[Cognitive Mutagen (Greater)](/Equipment.aspx?ID=87)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Whisperer of Souls](/Equipment.aspx?ID=2367)+428[Artifacts](/equipment/artifacts)NoOccultism check to Decipher Writing, Identify Magic, Learn a Spell, or Recall Knowledge
[Cognitive Mutagen (Major)](/Equipment.aspx?ID=87)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Occultism, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=occultism&sort=level-asc%3Bname-asc).", "name": "Occultism", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in …\r\n", "skill": [ "Occultism" ], "skill_markdown": "Occultism", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 249 4.0", "speed": {}, "summary": "You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in …", "summary_markdown": "You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in …", "text": " Occultism Source Core Rulebook pg. 249 4.0 You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge. Occultism Untrained General Actions - Recall Knowledge about ancient mysteries; obscure philosophies; creatures of occult significance (like aberrations, spirits, and oozes); and the Positive Energy, Negative Energy, Shadow, Astral, and Ethereal Planes. Occultism Trained General Actions - Decipher Writing on occult topics, including complex metaphysical systems, syncretic principles, weird philosophies, and incoherent ramblings. - Identify Magic, particularly occult magic. - Learn a Spell from the occult tradition. - Tap Ley Line tapping an occult ley line Item Bonuses for Occultism Item Bonus Level Category Consumable Note Pendant of the Occult +1 3 Other Worn Items No Silent Heart +1 5 Tattoos No Cognitive Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Pendant of the Occult (Greater) +2 9 Other Worn Items No Starless Scope +2 9 Held Items No Occultism checks made to Identify Magic Mask of Uncanny Breath +2 11 Other Worn Items No Mind's Light Circlet +2 11 Other Worn Items No Eidolon Cape +2 11 Other Worn Items No summoner with occult eidolon only Unfathomable Stargazer +2 15 Cursed Items No Using Occultism instead of Perception or Astronomy Lore when observing the skies with this item Aeon Stone (Orange Prism) +2 16 Other Worn Items No The Paladin +2 20 The Deck of Destiny No Occultism checks to Recall Knowledge (+3 at 17th level) The Silent Hag +2 20 The Deck of Destiny No Occultism checks to Recall Knowledge (+3 at 17th level) Cognitive Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Archivist's Gaze +3 18 Other Worn Items No Possibility Tome +3 18 Held Items No Cognitive Mutagen (Greater) +3 11 Alchemical Elixirs Yes Whisperer of Souls +4 28 Artifacts No Occultism check to Decipher Writing, Identify Magic, Learn a Spell, or Recall Knowledge Cognitive Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Occultism, click here.", "type": "Skill", "url": "/Skills.aspx?ID=11", "weakness": {} }, { "ability": [ "Charisma" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-12", "markdown": "[Performance](/Skills.aspx?ID=12)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\n\nYou are skilled at a form of performance, using your talents to impress a crowd or make a living.\r\n\r\nPerformance Trained General Actions\r\n\r\n- [Earn Income](/Skills.aspx?ID=2&General=true) by staging a performance.\n\nBasic Competence Some performances require you to be more than just charismatic, and if you don't meet the demands of the art form or the audience, the GM might apply a penalty based on the relevant ability score. For example, if you're dancing and have a negative Dexterity modifier, you might take a penalty to your attempt at dancing. Likewise, if you are orating and have a negative Intelligence modifier, you might have to hope your raw Charisma can overcome the penalties from your intellectual shortcomings—or ask someone to help write your speeches! \n\nPerformance Traits When you use an action that utilizes the Performance skill, it gains one or more traits relevant to the type of performance. The GM might change these depending on the circumstances, but the most common performance-based traits are listed below.\n\n## Performance Traits\n\n
**Performance****Additional Traits**
Act or perform comedy[Auditory](/Traits.aspx?ID=16), [linguistic](/Traits.aspx?ID=101), and [visual](/Traits.aspx?ID=163)
Dance[Move](/Traits.aspx?ID=114) and [visual](/Traits.aspx?ID=163)
Play an instrument[Auditory](/Traits.aspx?ID=16) and [manipulate](/Traits.aspx?ID=104)
Orate or sing[Auditory](/Traits.aspx?ID=16) and [linguistic](/Traits.aspx?ID=101)
\n\nItem Bonuses for Performance\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Musical Instrument (Virtuoso Handheld)](/Equipment.aspx?ID=37)+13[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks using that instrument
[Musical Instrument (Virtuoso Heavy)](/Equipment.aspx?ID=37)+13[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks using that instrument
[Maestro's Instrument (Lesser)](/Equipment.aspx?ID=260)+13[Held Items](/equipment/held-items)NoPerformance checks while playing music with the instrument
[Dancing Scarf](/Equipment.aspx?ID=428)+13[Other Worn Items](/equipment/worn-items/other-worn-items)NoPerformance checks to dance
[Persona Mask](/Equipment.aspx?ID=451)+13[Other Worn Items](/equipment/worn-items/other-worn-items)NoPerformance checks while acting, orating, performing comedy, or singing
[Portable Altar](/Equipment.aspx?ID=1557)+13[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks to conduct religious rites
[Confabulator](/Equipment.aspx?ID=2166)+13[Assistive Items](/equipment/assistive-items)No
[Bagpipes of Turmoil](/Equipment.aspx?ID=2265)+14[Coda](/equipment/staves/coda)Nowhile playing the bagpipes
[Composer Staff](/Equipment.aspx?ID=2249)+14[Staves](/equipment/staves)No
[Drums of War](/Equipment.aspx?ID=2266)+14[Coda](/equipment/staves/coda)Nowhile playing the drums
[Entertainer's Lute](/Equipment.aspx?ID=2267)+14[Coda](/equipment/staves/coda)Nowhile playing the lute
[Pipes of Compulsion](/Equipment.aspx?ID=2269)+14[Coda](/equipment/staves/coda)Nowhile playing the pipes
[Seer's Flute](/Equipment.aspx?ID=2270)+14[Coda](/equipment/staves/coda)Nowhile playing the flute
[Trickster's Mandolin](/Equipment.aspx?ID=2271)+14[Coda](/equipment/staves/coda)Nowhile playing the mandolin\r\n
[Spirit-Singer](/Equipment.aspx?ID=1138)+15[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
[Spirit-Singer (Handheld)](/Equipment.aspx?ID=1138)+16[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
[Maestro's Chair](/Equipment.aspx?ID=1357)+17[Mobility Devices](/equipment/assistive-items/mobility-devices)NoPerformance checks using the chair
[Entertainer's Lute (Greater)](/Equipment.aspx?ID=2267)+18[Coda](/equipment/staves/coda)Nowhile playing the lute
[Pipes of Compulsion (Greater)](/Equipment.aspx?ID=2269)+18[Coda](/equipment/staves/coda)Nowhile playing the pipes
[Seer's Flute (Greater)](/Equipment.aspx?ID=2270)+18[Coda](/equipment/staves/coda)Nowhile playing the flute
[Trickster's Mandolin (Greater)](/Equipment.aspx?ID=2271)+18[Coda](/equipment/staves/coda)Nowhile playing the mandolin
[Silvertongue Mutagen (Lesser)](/Equipment.aspx?ID=101)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Grit](/Equipment.aspx?ID=1494)+11[Drugs](/equipment/alchemical-items/drugs)Yes
[Theatrical Mutagen (Lesser)](/Equipment.aspx?ID=1968)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Sprite Apple (Pink)](/Equipment.aspx?ID=1932)+14[Alchemical Food](/equipment/alchemical-items/alchemical-food)Yes
[Horn of Blasting](/Equipment.aspx?ID=257)+29[Held Items](/equipment/held-items)NoPerformance checks to play the _horn of blasting_
[Dancing Scarf (Greater)](/Equipment.aspx?ID=428)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoPerformance checks to dance
[Persona Mask (Greater)](/Equipment.aspx?ID=451)+29[Other Worn Items](/equipment/worn-items/other-worn-items)NoPerformance checks while acting, orating, performing comedy, or singing
[Taleteller's Ring](/Equipment.aspx?ID=1648)+29[Cursed Items](/equipment/cursed-items)NoPerformance checks for storytelling
[Maestro's Instrument (Moderate)](/Equipment.aspx?ID=260)+210[Held Items](/equipment/held-items)NoPerformance checks while playing music with the instrument
[Spirit-Singer (Incredible)](/Equipment.aspx?ID=1138)+211[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
[Accompaniment Cloak](/Equipment.aspx?ID=2318)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Nosoi Charm](/Equipment.aspx?ID=1095)+212[Held Items](/equipment/held-items)No
[Spirit-Singer (Incredible Handheld)](/Equipment.aspx?ID=1138)+212[Adventuring Gear](/equipment/adventuring-gear)NoPerformance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead
[Curtain Call Cloak](/Equipment.aspx?ID=1782)+212[Other Worn Items](/equipment/worn-items/other-worn-items)NoPerformance checks while acting, orating, or singing
[Splendid Floodlight](/Equipment.aspx?ID=1785)+212[Held Items](/equipment/held-items)NoCharisma-based skill checks while within the red light
[Bagpipes of Turmoil (Major)](/Equipment.aspx?ID=2265)+212[Coda](/equipment/staves/coda)Nowhile playing the bagpipes
[Composer Staff (Major)](/Equipment.aspx?ID=2249)+212[Staves](/equipment/staves)No
[Drums of War (Major)](/Equipment.aspx?ID=2266)+212[Coda](/equipment/staves/coda)Nowhile playing the drums
[Entertainer's Lute (Major)](/Equipment.aspx?ID=2267)+212[Coda](/equipment/staves/coda)Nowhile playing the lute
[Phantom Piano](/Equipment.aspx?ID=2400)+212[Intelligent Items](/equipment/intelligent-items)No
[Pipes of Compulsion (Major)](/Equipment.aspx?ID=2269)+212[Coda](/equipment/staves/coda)Nowhile playing the pipes
[Seer's Flute (Major)](/Equipment.aspx?ID=2270)+212[Coda](/equipment/staves/coda)Nowhile playing the flute
[Seer's Flute (Major)](/Equipment.aspx?ID=2270)+212[Coda](/equipment/staves/coda)Nowhile playing the flute
[Trickster's Mandolin (Major)](/Equipment.aspx?ID=2271)+212[Coda](/equipment/staves/coda)Nowhile playing the mandolin\r\n
[Horn of the Sun Aurochs](/Equipment.aspx?ID=1550)+213[Held Items](/equipment/held-items)No
[Glaive of the Artist](/Equipment.aspx?ID=567)+214[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)No
[Busine of Divine Reinforcement](/Equipment.aspx?ID=1566)+215[Held Items](/equipment/held-items)NoPerformance checks to play the busine as an instrument
[Songbird's Brush](/Equipment.aspx?ID=1760)+215[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)NoPerformance checks made to dance or sing as long as the glaive is held in two hands
[Fiddle of the Maestro](/Equipment.aspx?ID=2268)+216[Coda](/equipment/staves/coda)No
[Troubadour's Cap](/Equipment.aspx?ID=2144)+217[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Mask of Allure](/Equipment.aspx?ID=1066)+218[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Silvertongue Mutagen (Moderate)](/Equipment.aspx?ID=101)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Theatrical Mutagen (Moderate)](/Equipment.aspx?ID=1968)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Elven Absinthe](/Equipment.aspx?ID=631)+25[Drugs](/equipment/alchemical-items/drugs)Yes
[Bargainer's Instrument](/Equipment.aspx?ID=2116)+215[Other Consumables](/equipment/consumables/other-consumables)Yes
[Maestro's Instrument (Greater)](/Equipment.aspx?ID=260)+318[Held Items](/equipment/held-items)NoPerformance checks while playing music with the instrument
[Nosoi Charm (Greater)](/Equipment.aspx?ID=1095)+318[Held Items](/equipment/held-items)No
[Drum of Upheaval](/Equipment.aspx?ID=1281)+320[Held Items](/equipment/held-items)No
[Silvertongue Mutagen (Greater)](/Equipment.aspx?ID=101)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Theatrical Mutagen (Greater)](/Equipment.aspx?ID=1968)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Silvertongue Mutagen (Major)](/Equipment.aspx?ID=101)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Theatrical Mutagen (Major)](/Equipment.aspx?ID=1968)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Performance, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=performance&sort=level-asc%3Bname-asc).\r\n\r\nPerformance Untrained Actions\r\n\r\n", "name": "Performance", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou are skilled at a form of performance, using your talents to impress a crowd or make a living.\r\n", "skill": [ "Performance" ], "skill_markdown": "Performance", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 250" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0", "speed": {}, "summary": "You are skilled at a form of performance, using your talents to impress a crowd or make a living.", "summary_markdown": "You are skilled at a form of performance, using your talents to impress a crowd or make a living.", "text": " Performance Source Core Rulebook pg. 250 4.0 You are skilled at a form of performance, using your talents to impress a crowd or make a living. Performance Trained General Actions - Earn Income by staging a performance. Basic Competence Some performances require you to be more than just charismatic, and if you don't meet the demands of the art form or the audience, the GM might apply a penalty based on the relevant ability score. For example, if you're dancing and have a negative Dexterity modifier, you might take a penalty to your attempt at dancing. Likewise, if you are orating and have a negative Intelligence modifier, you might have to hope your raw Charisma can overcome the penalties from your intellectual shortcomings—or ask someone to help write your speeches! Performance Traits When you use an action that utilizes the Performance skill, it gains one or more traits relevant to the type of performance. The GM might change these depending on the circumstances, but the most common performance-based traits are listed below. ## Performance Traits Performance Additional Traits Act or perform comedy Auditory, linguistic, and visual Dance Move and visual Play an instrument Auditory and manipulate Orate or sing Auditory and linguistic Item Bonuses for Performance Item Bonus Level Category Consumable Note Musical Instrument (Virtuoso Handheld) +1 3 Adventuring Gear No Performance checks using that instrument Musical Instrument (Virtuoso Heavy) +1 3 Adventuring Gear No Performance checks using that instrument Maestro's Instrument (Lesser) +1 3 Held Items No Performance checks while playing music with the instrument Dancing Scarf +1 3 Other Worn Items No Performance checks to dance Persona Mask +1 3 Other Worn Items No Performance checks while acting, orating, performing comedy, or singing Portable Altar +1 3 Adventuring Gear No Performance checks to conduct religious rites Confabulator +1 3 Assistive Items No Bagpipes of Turmoil +1 4 Coda No while playing the bagpipes Composer Staff +1 4 Staves No Drums of War +1 4 Coda No while playing the drums Entertainer's Lute +1 4 Coda No while playing the lute Pipes of Compulsion +1 4 Coda No while playing the pipes Seer's Flute +1 4 Coda No while playing the flute Trickster's Mandolin +1 4 Coda No while playing the mandolin Spirit-Singer +1 5 Adventuring Gear No Performance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead Spirit-Singer (Handheld) +1 6 Adventuring Gear No Performance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead Maestro's Chair +1 7 Mobility Devices No Performance checks using the chair Entertainer's Lute (Greater) +1 8 Coda No while playing the lute Pipes of Compulsion (Greater) +1 8 Coda No while playing the pipes Seer's Flute (Greater) +1 8 Coda No while playing the flute Trickster's Mandolin (Greater) +1 8 Coda No while playing the mandolin Silvertongue Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Grit +1 1 Drugs Yes Theatrical Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Sprite Apple (Pink) +1 4 Alchemical Food Yes Horn of Blasting +2 9 Held Items No Performance checks to play the horn of blasting Dancing Scarf (Greater) +2 9 Other Worn Items No Performance checks to dance Persona Mask (Greater) +2 9 Other Worn Items No Performance checks while acting, orating, performing comedy, or singing Taleteller's Ring +2 9 Cursed Items No Performance checks for storytelling Maestro's Instrument (Moderate) +2 10 Held Items No Performance checks while playing music with the instrument Spirit-Singer (Incredible) +2 11 Adventuring Gear No Performance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead Accompaniment Cloak +2 11 Other Worn Items No Nosoi Charm +2 12 Held Items No Spirit-Singer (Incredible Handheld) +2 12 Adventuring Gear No Performance checks when played in the presence of a significant spiritual disturbance, such as a haunt or incorporeal undead Curtain Call Cloak +2 12 Other Worn Items No Performance checks while acting, orating, or singing Splendid Floodlight +2 12 Held Items No Charisma-based skill checks while within the red light Bagpipes of Turmoil (Major) +2 12 Coda No while playing the bagpipes Composer Staff (Major) +2 12 Staves No Drums of War (Major) +2 12 Coda No while playing the drums Entertainer's Lute (Major) +2 12 Coda No while playing the lute Phantom Piano +2 12 Intelligent Items No Pipes of Compulsion (Major) +2 12 Coda No while playing the pipes Seer's Flute (Major) +2 12 Coda No while playing the flute Seer's Flute (Major) +2 12 Coda No while playing the flute Trickster's Mandolin (Major) +2 12 Coda No while playing the mandolin Horn of the Sun Aurochs +2 13 Held Items No Glaive of the Artist +2 14 Specific Magic Weapons No Busine of Divine Reinforcement +2 15 Held Items No Performance checks to play the busine as an instrument Songbird's Brush +2 15 Specific Magic Weapons No Performance checks made to dance or sing as long as the glaive is held in two hands Fiddle of the Maestro +2 16 Coda No Troubadour's Cap +2 17 Other Worn Items No Mask of Allure +2 18 Other Worn Items No Silvertongue Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Theatrical Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Elven Absinthe +2 5 Drugs Yes Bargainer's Instrument +2 15 Other Consumables Yes Maestro's Instrument (Greater) +3 18 Held Items No Performance checks while playing music with the instrument Nosoi Charm (Greater) +3 18 Held Items No Drum of Upheaval +3 20 Held Items No Silvertongue Mutagen (Greater) +3 11 Alchemical Elixirs Yes Theatrical Mutagen (Greater) +3 11 Alchemical Elixirs Yes Silvertongue Mutagen (Major) +4 17 Alchemical Elixirs Yes Theatrical Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Performance, click here. Performance Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=12", "weakness": {} }, { "ability": [ "Wisdom" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-13", "markdown": "[Religion](/Skills.aspx?ID=13)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\n\nThe secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic works, though your training imparts a religious slant to that knowledge. Even if you’re untrained in Religion, you can use it to Recall Knowledge.\r\n\r\nReligion Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about divine agents, the finer points of theology, obscure myths regarding a faith, and creatures of religious significance (like celestials, fiends, and undead), the Outer Sphere, and the Positive and Negative Energy Planes.\r\n\r\nReligion Trained General Actions\r\n\r\n- [Decipher Writing](/Skills.aspx?ID=1&General=true) of a religious nature, including allegories, homilies, and proverbs.\r\n\r\n- [Identify Magic](/Skills.aspx?ID=3&General=true), particularly divine magic.\r\n\r\n- [Learn a Spell](/Skills.aspx?ID=4&General=true) from the divine tradition.\r\n\r\n- [Tap Ley Line](/Skills.aspx?ID=7&General=true) tapping a divine ley line\n\nItem Bonuses for Religion\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Portable Altar](/Equipment.aspx?ID=1557)+13[Adventuring Gear](/equipment/adventuring-gear)NoReligion checks to conduct religious rites
[Sun Wheel](/Equipment.aspx?ID=905)+15[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Staff of Providence](/Equipment.aspx?ID=750)+16[Staves](/equipment/staves)NoReligion checks to Recall Knowledge
[Moonstone Diadem](/Equipment.aspx?ID=588)+18[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloister Robe (Lesser)](/Equipment.aspx?ID=2321)+19[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Staff of Providence (Greater)](/Equipment.aspx?ID=750)+110[Staves](/equipment/staves)NoReligion checks to Recall Knowledge
[Staff of Providence (Major)](/Equipment.aspx?ID=750)+114[Staves](/equipment/staves)NoReligion checks to Recall Knowledge
[Staff of Providence (True)](/Equipment.aspx?ID=750)+120[Staves](/equipment/staves)NoReligion checks to Recall Knowledge
[Serene Mutagen (Lesser)](/Equipment.aspx?ID=100)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Phylactery of Faithfulness](/Equipment.aspx?ID=452)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Miter of Communion](/Equipment.aspx?ID=570)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cassock of Devotion](/Equipment.aspx?ID=420)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Corruption Cassock](/Equipment.aspx?ID=2376)+211[Cursed Items](/equipment/cursed-items)NoReligion checks
[Ki-Channeling Beads](/Equipment.aspx?ID=2325)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Oracular Crown](/Equipment.aspx?ID=2329)+211[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Eidolon Cape](/Equipment.aspx?ID=2323)+211[Other Worn Items](/equipment/worn-items/other-worn-items)Nosummoner with divine eidolon only
[Cloister Robe (Greater)](/Equipment.aspx?ID=2321)+215[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Aeon Stone (Orange Prism)](/Equipment.aspx?ID=407)+216[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Paladin](/Equipment.aspx?ID=2485)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoReligion checks to Recall Knowledge (+3 at 17th level)
[The Silent Hag](/Equipment.aspx?ID=2484)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoReligion checks to Recall Knowledge (+3 at 17th level)
[Serene Mutagen (Moderate)](/Equipment.aspx?ID=100)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Phylactery of Faithfulness (Greater)](/Equipment.aspx?ID=452)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Sage's Lash](/Equipment.aspx?ID=1072)+318[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
[Serene Mutagen (Greater)](/Equipment.aspx?ID=100)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Serene Mutagen (Major)](/Equipment.aspx?ID=100)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Religion, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=religion&sort=level-asc%3Bname-asc).", "name": "Religion", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\r\n\r\n\r\n---\r\n\r\n\r\nThe secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic …\r\n", "skill": [ "Religion" ], "skill_markdown": "Religion", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 250" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0", "speed": {}, "summary": "The secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic …", "summary_markdown": "The secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic …", "text": " Religion Source Core Rulebook pg. 250 4.0 The secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic works, though your training imparts a religious slant to that knowledge. Even if you’re untrained in Religion, you can use it to Recall Knowledge. Religion Untrained General Actions - Recall Knowledge about divine agents, the finer points of theology, obscure myths regarding a faith, and creatures of religious significance (like celestials, fiends, and undead), the Outer Sphere, and the Positive and Negative Energy Planes. Religion Trained General Actions - Decipher Writing of a religious nature, including allegories, homilies, and proverbs. - Identify Magic, particularly divine magic. - Learn a Spell from the divine tradition. - Tap Ley Line tapping a divine ley line Item Bonuses for Religion Item Bonus Level Category Consumable Note Portable Altar +1 3 Adventuring Gear No Religion checks to conduct religious rites Sun Wheel +1 5 Other Worn Items No Staff of Providence +1 6 Staves No Religion checks to Recall Knowledge Moonstone Diadem +1 8 Other Worn Items No Cloister Robe (Lesser) +1 9 Other Worn Items No Staff of Providence (Greater) +1 10 Staves No Religion checks to Recall Knowledge Staff of Providence (Major) +1 14 Staves No Religion checks to Recall Knowledge Staff of Providence (True) +1 20 Staves No Religion checks to Recall Knowledge Serene Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Phylactery of Faithfulness +2 9 Other Worn Items No Miter of Communion +2 10 Other Worn Items No Cassock of Devotion +2 11 Other Worn Items No Corruption Cassock +2 11 Cursed Items No Religion checks Ki-Channeling Beads +2 11 Other Worn Items No Oracular Crown +2 11 Other Worn Items No Eidolon Cape +2 11 Other Worn Items No summoner with divine eidolon only Cloister Robe (Greater) +2 15 Other Worn Items No Aeon Stone (Orange Prism) +2 16 Other Worn Items No The Paladin +2 20 The Deck of Destiny No Religion checks to Recall Knowledge (+3 at 17th level) The Silent Hag +2 20 The Deck of Destiny No Religion checks to Recall Knowledge (+3 at 17th level) Serene Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Phylactery of Faithfulness (Greater) +3 17 Other Worn Items No Sage's Lash +3 18 Other Worn Items No Possibility Tome +3 18 Held Items No Serene Mutagen (Greater) +3 11 Alchemical Elixirs Yes Serene Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Religion, click here.", "type": "Skill", "url": "/Skills.aspx?ID=13", "weakness": {} }, { "ability": [ "Intelligence" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-14", "markdown": "[Society](/Skills.aspx?ID=14)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\n\nYou understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society, you can use it for the following general skill actions.\r\n\r\nSociety Untrained General Actions\r\n\r\n- [Recall Knowledge](/Skills.aspx?ID=5&General=true) about local history, important personalities, legal institutions, societal structure, and humanoid cultures. The GM might allow Society to apply to other creatures that are major elements of society in your region, such as the draconic nobility in a kingdom of humans ruled by dragons.\r\n\r\n- [Subsist](/Skills.aspx?ID=6&General=true) in a settlement by finding shelter, scrounging, or begging for food. \r\n\r\nSociety Trained General Actions\r\n\r\n- [Decipher Writing](/Skills.aspx?ID=1&General=true) that’s a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know.\n\nItem Bonuses for Society\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Vengeful Arm](/Equipment.aspx?ID=1809)+14[Tattoos](/equipment/tattoos)No
[Choker of Elocution](/Equipment.aspx?ID=422)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Majordomo Torc](/Equipment.aspx?ID=2398)+16[Intelligent Items](/equipment/intelligent-items)No
[Self-Emptying Pocket](/Equipment.aspx?ID=1656)+29[Bargained Contracts](/equipment/contracts/bargained-contracts)NoSee text
[Choker of Elocution (Greater)](/Equipment.aspx?ID=422)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Fiend](/Equipment.aspx?ID=2479)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoLore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level)
[The Empty Throne](/Equipment.aspx?ID=2478)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoLore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level)
[Possibility Tome](/Equipment.aspx?ID=262)+318[Held Items](/equipment/held-items)No
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Society, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=society&sort=level-asc%3Bname-asc).\r\n\r\nSociety Trained Actions\r\n\r\n", "name": "Society", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. …\r\n", "skill": [ "Society" ], "skill_markdown": "Society", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 250" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 250 4.0", "speed": {}, "summary": "You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. …", "summary_markdown": "You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. …", "text": " Society Source Core Rulebook pg. 250 4.0 You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society, you can use it for the following general skill actions. Society Untrained General Actions - Recall Knowledge about local history, important personalities, legal institutions, societal structure, and humanoid cultures. The GM might allow Society to apply to other creatures that are major elements of society in your region, such as the draconic nobility in a kingdom of humans ruled by dragons. - Subsist in a settlement by finding shelter, scrounging, or begging for food. Society Trained General Actions - Decipher Writing that’s a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know. Item Bonuses for Society Item Bonus Level Category Consumable Note Vengeful Arm +1 4 Tattoos No Choker of Elocution +1 6 Other Worn Items No Majordomo Torc +1 6 Intelligent Items No Self-Emptying Pocket +2 9 Bargained Contracts No See text Choker of Elocution (Greater) +2 10 Other Worn Items No The Fiend +2 20 The Deck of Destiny No Lore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level) The Empty Throne +2 20 The Deck of Destiny No Lore checks to Recall Knoweldge about someone no longer alive (+3 at 17th level) Possibility Tome +3 18 Held Items No Related Feats To see a list of Feats related to Society, click here. Society Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=14", "weakness": {} }, { "ability": [ "Dexterity" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-15", "markdown": "[Stealth](/Skills.aspx?ID=15)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 4.0\n\nYou are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.\n\nBeing Stealthy If you want to sneak around when there are creatures that can see you, you can use a combination of Hide and Sneak to do so. \n
  • First, Hide behind something (either by taking advantage of cover or having the concealed condition due to fog, a spell, or a similar effect). A successful Stealth check makes you hidden, though the creatures still know roughly where you are.
  • Second, now that you’re hidden, you can Sneak. That means you can move at half your Speed and attempt another Stealth check. If it’s successful, you’re now undetected. That means the creatures don’t know which square you’re in anymore.
If you were approaching creatures that didn’t know you were there, you could begin Sneaking right away, since they didn’t know your location to start with. Some actions can cause you to become observed again, but they’re mostly what you’d expect: standing out in the open, attacking someone, making a bunch of noise, and so forth. If you Strike someone after successfully Hiding or Sneaking, though, they’re flat-footed to that Strike.\n\n Creatures can try to find you using the Seek action, described on page 471.\n\n Three conditions explain the states of detection. Remember that these conditions are relative to each creature—you can be observed by one creature while hidden to another and undetected by a third. \n\n### Observed\n You’re in the creature’s clear view. \n\n### Hidden\n The creature knows your location but can’t see you. \n\n### Undetected\n The creature doesn’t know your location.\r\n\r\nItem Bonuses for Stealth\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Subtle Armor](/Equipment.aspx?ID=2453)+11[Adjustments](/equipment/adjustments)NoStealth checks to Conceal an Object to hide the nature of the armor
[Exquisite Surprise Doll](/Equipment.aspx?ID=1332)+12[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks to Conceal an Item
[Concealed Sheath](/Equipment.aspx?ID=678)+13[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks and DCs to hide or conceal the item within
[Camouflage Suit](/Equipment.aspx?ID=1201)+13[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for
[Concealed Holster](/Equipment.aspx?ID=1202)+13[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster
[Concealable Thieves' Tools](/Equipment.aspx?ID=58)+14[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks to Conceal these tools
[Pickpocket's Tailoring](/Equipment.aspx?ID=1320)+14[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks to Conceal an Object of light Bulk or less in the pockets
[Wildwood Ink](/Equipment.aspx?ID=2224)+14[Tattoos](/equipment/tattoos)NoStealth check bonus increases in forests
[Shadow](/Equipment.aspx?ID=288)+15[Armor Property Runes](/equipment/runes/armor-property-runes)No
[Ring of the Tiger ](/Equipment.aspx?ID=1750)+15[Other Worn Items](/equipment/worn-items/other-worn-items)NoStealth checks made in outdoor wilderness areas
[Clandestine Cloak](/Equipment.aspx?ID=423)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Druid's Crown](/Equipment.aspx?ID=2335)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Vaultbreaker's Harness](/Equipment.aspx?ID=2307)+16[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloak of Elvenkind](/Equipment.aspx?ID=424)+17[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Gloaming Arc](/Equipment.aspx?ID=1716)+111[Specific Magic Weapons](/equipment/weapons/specific-magic-weapons)No+1 bonus, +2 if upgraded to _+3 weapon potency rune_
[Shadewither Key](/Equipment.aspx?ID=1818)+122[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Quicksilver Mutagen (Lesser)](/Equipment.aspx?ID=97)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Phantom Roll](/Equipment.aspx?ID=1925)+14[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesStealth checks you attempt during the Avoid Notice exploration activity
[Lastwall Soup](/Equipment.aspx?ID=516)+21[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)NoStealth checks and DCs against undead
[Shadow (Greater)](/Equipment.aspx?ID=288)+29[Armor Property Runes](/equipment/runes/armor-property-runes)No
[Camouflage Suit (Superb)](/Equipment.aspx?ID=1201)+29[Adventuring Gear](/equipment/adventuring-gear)NoStealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for
[Electric Eelskin](/Equipment.aspx?ID=152)+210[Specific Magic Armor](/equipment/armor/specific-magic-armor)NoStealth checks you attempt underwater
[Clandestine Cloak (Greater)](/Equipment.aspx?ID=423)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Cloak of the Bat](/Equipment.aspx?ID=425)+210[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Ring of the Tiger (Greater)](/Equipment.aspx?ID=1750)+210[Other Worn Items](/equipment/worn-items/other-worn-items)NoStealth checks made in outdoor wilderness areas
[Wildwood Ink (Greater)](/Equipment.aspx?ID=2224)+210[Tattoos](/equipment/tattoos)NoStealth check bonus increases in forests
[Cloak of Elvenkind (Greater)](/Equipment.aspx?ID=424)+212[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Theater](/Equipment.aspx?ID=2490)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoStealth checks for initiative (+3 at 17th level)
[The Snakebite](/Equipment.aspx?ID=2489)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoStealth checks for initiative (+3 at 17th level)
[The Demon's Lantern](/Equipment.aspx?ID=2504)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)Nochecks made to Conceal an Object (+3 at 17th level).
[Quicksilver Mutagen (Moderate)](/Equipment.aspx?ID=97)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Shrinking Potion (Greater)](/Equipment.aspx?ID=197)+28[Potions](/equipment/consumables/potions)Yes
[Scour](/Equipment.aspx?ID=632)+28[Drugs](/equipment/alchemical-items/drugs)Yes
[Shadow (Major)](/Equipment.aspx?ID=288)+317[Armor Property Runes](/equipment/runes/armor-property-runes)No
[Cloak of the Bat (Greater)](/Equipment.aspx?ID=425)+317[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Wildwood Ink (Major)](/Equipment.aspx?ID=2224)+317[Tattoos](/equipment/tattoos)NoStealth check bonus increases in forests
[Mercurial Mantle](/Equipment.aspx?ID=1067)+318[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Shadowmist Cape](/Equipment.aspx?ID=2143)+319[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Silhouette Cloak](/Equipment.aspx?ID=1306)+320[Other Worn Items](/equipment/worn-items/other-worn-items)NoStealth checks in dim light or darkness
[Scale of Igroon](/Equipment.aspx?ID=2365)+321[Artifacts](/equipment/artifacts)NoStealth checks to Hide and Sneak
[Quicksilver Mutagen (Greater)](/Equipment.aspx?ID=97)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Quicksilver Mutagen (Major)](/Equipment.aspx?ID=97)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Stealth, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=stealth&sort=level-asc%3Bname-asc).\r\n\r\nStealth Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Stealth", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 251 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.\r\n", "skill": [ "Stealth" ], "skill_markdown": "Stealth", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 251" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 251 4.0", "speed": {}, "summary": "You are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.", "summary_markdown": "You are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.", "text": " Stealth Source Core Rulebook pg. 251 4.0 You are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item. Being Stealthy If you want to sneak around when there are creatures that can see you, you can use a combination of Hide and Sneak to do so. First, Hide behind something (either by taking advantage of cover or having the concealed condition due to fog, a spell, or a similar effect). A successful Stealth check makes you hidden, though the creatures still know roughly where you are. Second, now that you’re hidden, you can Sneak. That means you can move at half your Speed and attempt another Stealth check. If it’s successful, you’re now undetected. That means the creatures don’t know which square you’re in anymore. If you were approaching creatures that didn’t know you were there, you could begin Sneaking right away, since they didn’t know your location to start with. Some actions can cause you to become observed again, but they’re mostly what you’d expect: standing out in the open, attacking someone, making a bunch of noise, and so forth. If you Strike someone after successfully Hiding or Sneaking, though, they’re flat-footed to that Strike. Creatures can try to find you using the Seek action, described on page 471. Three conditions explain the states of detection. Remember that these conditions are relative to each creature—you can be observed by one creature while hidden to another and undetected by a third. ### Observed You’re in the creature’s clear view. ### Hidden The creature knows your location but can’t see you. ### Undetected The creature doesn’t know your location. Item Bonuses for Stealth Item Bonus Level Category Consumable Note Subtle Armor +1 1 Adjustments No Stealth checks to Conceal an Object to hide the nature of the armor Exquisite Surprise Doll +1 2 Adventuring Gear No Stealth checks to Conceal an Item Concealed Sheath +1 3 Adventuring Gear No Stealth checks and DCs to hide or conceal the item within Camouflage Suit +1 3 Adventuring Gear No Stealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for Concealed Holster +1 3 Adventuring Gear No Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster Concealable Thieves' Tools +1 4 Adventuring Gear No Stealth checks to Conceal these tools Pickpocket's Tailoring +1 4 Adventuring Gear No Stealth checks to Conceal an Object of light Bulk or less in the pockets Wildwood Ink +1 4 Tattoos No Stealth check bonus increases in forests Shadow +1 5 Armor Property Runes No Ring of the Tiger +1 5 Other Worn Items No Stealth checks made in outdoor wilderness areas Clandestine Cloak +1 6 Other Worn Items No Druid's Crown +1 6 Other Worn Items No Vaultbreaker's Harness +1 6 Other Worn Items No Cloak of Elvenkind +1 7 Other Worn Items No Gloaming Arc +1 11 Specific Magic Weapons No +1 bonus, +2 if upgraded to +3 weapon potency rune Shadewither Key +1 22 Other Worn Items No Quicksilver Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Phantom Roll +1 4 Alchemical Food Yes Stealth checks you attempt during the Avoid Notice exploration activity Lastwall Soup +2 1 Alchemical Elixirs No Stealth checks and DCs against undead Shadow (Greater) +2 9 Armor Property Runes No Camouflage Suit (Superb) +2 9 Adventuring Gear No Stealth checks while you attempt to Hide or Sneak in the specific environment it has been prepared for Electric Eelskin +2 10 Specific Magic Armor No Stealth checks you attempt underwater Clandestine Cloak (Greater) +2 10 Other Worn Items No Cloak of the Bat +2 10 Other Worn Items No Ring of the Tiger (Greater) +2 10 Other Worn Items No Stealth checks made in outdoor wilderness areas Wildwood Ink (Greater) +2 10 Tattoos No Stealth check bonus increases in forests Cloak of Elvenkind (Greater) +2 12 Other Worn Items No The Theater +2 20 The Deck of Destiny No Stealth checks for initiative (+3 at 17th level) The Snakebite +2 20 The Deck of Destiny No Stealth checks for initiative (+3 at 17th level) The Demon's Lantern +2 20 The Deck of Destiny No checks made to Conceal an Object (+3 at 17th level). Quicksilver Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Shrinking Potion (Greater) +2 8 Potions Yes Scour +2 8 Drugs Yes Shadow (Major) +3 17 Armor Property Runes No Cloak of the Bat (Greater) +3 17 Other Worn Items No Wildwood Ink (Major) +3 17 Tattoos No Stealth check bonus increases in forests Mercurial Mantle +3 18 Other Worn Items No Shadowmist Cape +3 19 Other Worn Items No Silhouette Cloak +3 20 Other Worn Items No Stealth checks in dim light or darkness Scale of Igroon +3 21 Artifacts No Stealth checks to Hide and Sneak Quicksilver Mutagen (Greater) +3 11 Alchemical Elixirs Yes Quicksilver Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Stealth, click here. Stealth Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=15", "weakness": {} }, { "ability": [ "Wisdom" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-16", "markdown": "[Survival](/Skills.aspx?ID=16)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 4.0\n\nYou are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding your trail. Even if you’re untrained, you can still use Survival to Subsist.\r\n\r\nSurvival Untrained General Actions\r\n\r\n- [Subsist](/Skills.aspx?ID=6&General=true) in the wild by foraging for food and building shelter.\n\nItem Bonuses for Survival\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Triangular Teeth](/Equipment.aspx?ID=2221)+12[Tattoos](/equipment/tattoos)NoSurvival checks to navigate bodies of water
[Compass (Lensatic)](/Equipment.aspx?ID=16)+13[Adventuring Gear](/equipment/adventuring-gear)NoChecks to Sense Direction or navigate
[Survey Map](/Equipment.aspx?ID=65)+13[Adventuring Gear](/equipment/adventuring-gear)NoSurvival checks, provided the checks are related to the location detailed on the map
[Survey Map (Atlas)](/Equipment.aspx?ID=65)+13[Adventuring Gear](/equipment/adventuring-gear)NoSurvival checks, provided the checks are related to the location detailed on the map
[Coyote Cloak](/Equipment.aspx?ID=426)+13[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Vestige Lenses](/Equipment.aspx?ID=767)+13[Alchemical Other](/equipment/alchemical-items/alchemical-other)NoSurvival checks to Track a creature marked with the incense
[Hoax-Hunter's Kit](/Equipment.aspx?ID=1616)+13[Adventuring Gear](/equipment/adventuring-gear)NoTrack a creature you are studying
[Hunter's Arrowhead](/Equipment.aspx?ID=483)+14[Other Worn Items](/equipment/worn-items/other-worn-items)NoSurvival checks against any creature you've currently designated as your prey for Hunt Prey
[Hunter's Arrowhead](/Equipment.aspx?ID=2343)+14[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Staff of Providence](/Equipment.aspx?ID=750)+16[Staves](/equipment/staves)NoSurvival checks to Sense Direction or Subsist
[Staff of Providence (Greater)](/Equipment.aspx?ID=750)+110[Staves](/equipment/staves)NoSurvival checks to Sense Direction or Subsist
[Staff of Providence (Major)](/Equipment.aspx?ID=750)+114[Staves](/equipment/staves)NoSurvival checks to Sense Direction or Subsist
[Staff of Providence (True)](/Equipment.aspx?ID=750)+120[Staves](/equipment/staves)NoSurvival checks to Sense Direction or Subsist
[Serene Mutagen (Lesser)](/Equipment.aspx?ID=100)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Bloodhound Mask (Lesser)](/Equipment.aspx?ID=694)+12[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)YesSurvival checks to track a creature by its scent
[Aromatic Ammunition](/Equipment.aspx?ID=1188)+12[Alchemical Ammunition](/equipment/alchemical-items/alchemical-ammunition)YesTrack the affected creature as long as it has the odor
[Tracker's Stew](/Equipment.aspx?ID=1933)+13[Alchemical Food](/equipment/alchemical-items/alchemical-food)YesSurvival checks to Cover Tracks and Tracks
[Coyote Cloak (Greater)](/Equipment.aspx?ID=426)+29[Other Worn Items](/equipment/worn-items/other-worn-items)No
[Magnetite Scope](/Equipment.aspx?ID=1213)+29[Scopes](/equipment/customizations/scopes)NoSurvival checks to Sense Direction when using the scope to assist you in navigating
[The Owl](/Equipment.aspx?ID=2512)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoSurvival checks to Subsist in the wild (+3 at 17th level).
[Serene Mutagen (Moderate)](/Equipment.aspx?ID=100)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Bloodhound Mask (Moderate)](/Equipment.aspx?ID=694)+26[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)YesSurvival checks to track a creature by its scent
[Magnetite Scope (Greater)](/Equipment.aspx?ID=1213)+317[Scopes](/equipment/customizations/scopes)NoSurvival checks to Sense Direction when using the scope to assist you in navigating
[Grolna](/Equipment.aspx?ID=807)+31[Drugs](/equipment/alchemical-items/drugs)YesSurvival checks to follow tracks
[Bloodhound Mask (Moderate)](/Equipment.aspx?ID=694)+36[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)YesSurvival checks to track a creature by its scent
[Serene Mutagen (Greater)](/Equipment.aspx?ID=100)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Serene Mutagen (Major)](/Equipment.aspx?ID=100)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Survival, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=survival&sort=level-asc%3Bname-asc).\r\n\r\nSurvival Untrained Actions\r\n\r\n\r\n\r\nSurvival Trained Actions\r\n\r\n\r\n\r\n", "name": "Survival", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 252 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding …\r\n", "skill": [ "Survival" ], "skill_markdown": "Survival", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 252" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 252 4.0", "speed": {}, "summary": "You are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding …", "summary_markdown": "You are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding …", "text": " Survival Source Core Rulebook pg. 252 4.0 You are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding your trail. Even if you’re untrained, you can still use Survival to Subsist. Survival Untrained General Actions - Subsist in the wild by foraging for food and building shelter. Item Bonuses for Survival Item Bonus Level Category Consumable Note Triangular Teeth +1 2 Tattoos No Survival checks to navigate bodies of water Compass (Lensatic) +1 3 Adventuring Gear No Checks to Sense Direction or navigate Survey Map +1 3 Adventuring Gear No Survival checks, provided the checks are related to the location detailed on the map Survey Map (Atlas) +1 3 Adventuring Gear No Survival checks, provided the checks are related to the location detailed on the map Coyote Cloak +1 3 Other Worn Items No Vestige Lenses +1 3 Alchemical Other No Survival checks to Track a creature marked with the incense Hoax-Hunter's Kit +1 3 Adventuring Gear No Track a creature you are studying Hunter's Arrowhead +1 4 Other Worn Items No Survival checks against any creature you've currently designated as your prey for Hunt Prey Hunter's Arrowhead +1 4 Other Worn Items No Staff of Providence +1 6 Staves No Survival checks to Sense Direction or Subsist Staff of Providence (Greater) +1 10 Staves No Survival checks to Sense Direction or Subsist Staff of Providence (Major) +1 14 Staves No Survival checks to Sense Direction or Subsist Staff of Providence (True) +1 20 Staves No Survival checks to Sense Direction or Subsist Serene Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Bloodhound Mask (Lesser) +1 2 Alchemical Tools Yes Survival checks to track a creature by its scent Aromatic Ammunition +1 2 Alchemical Ammunition Yes Track the affected creature as long as it has the odor Tracker's Stew +1 3 Alchemical Food Yes Survival checks to Cover Tracks and Tracks Coyote Cloak (Greater) +2 9 Other Worn Items No Magnetite Scope +2 9 Scopes No Survival checks to Sense Direction when using the scope to assist you in navigating The Owl +2 20 The Deck of Destiny No Survival checks to Subsist in the wild (+3 at 17th level). Serene Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Bloodhound Mask (Moderate) +2 6 Alchemical Tools Yes Survival checks to track a creature by its scent Magnetite Scope (Greater) +3 17 Scopes No Survival checks to Sense Direction when using the scope to assist you in navigating Grolna +3 1 Drugs Yes Survival checks to follow tracks Bloodhound Mask (Moderate) +3 6 Alchemical Tools Yes Survival checks to track a creature by its scent Serene Mutagen (Greater) +3 11 Alchemical Elixirs Yes Serene Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Survival, click here. Survival Untrained Actions Survival Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=16", "weakness": {} }, { "ability": [ "Dexterity" ], "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-17", "markdown": "[Thievery](/Skills.aspx?ID=17)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 4.0\n\nYou are trained in a particular set of skills favored by thieves and miscreants\n\nItem Bonuses for Thievery\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
ItemBonusLevelCategoryConsumableNote
[Thieves' Tools (Infiltrator)](/Equipment.aspx?ID=58)+13[Adventuring Gear](/equipment/adventuring-gear)NoChecks to Pick Locks and Disable Devices
[Keymaking Tools](/Equipment.aspx?ID=1065)+13[Held Items](/equipment/held-items)NoThievery checks to Pick a Lock
[Concealable Thieves' Tools](/Equipment.aspx?ID=58)+14[Adventuring Gear](/equipment/adventuring-gear)NoChecks to Pick Locks and Disable Devices
[Skeleton Key](/Equipment.aspx?ID=266)+15[Held Items](/equipment/held-items)No
[Insistent Door Knocker](/Equipment.aspx?ID=511)+16[Held Items](/equipment/held-items)NoThievery checks to Pick a Lock
[Phantasmal Doorknob](/Equipment.aspx?ID=2235)+16[Spellhearts](/equipment/spellhearts)NoThievery checks to Pick a Lock
[Quicksilver Mutagen (Lesser)](/Equipment.aspx?ID=97)+11[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Gecko Potion](/Equipment.aspx?ID=714)+11[Potions](/equipment/consumables/potions)YesPalm an Object
[Wrenchgear](/Equipment.aspx?ID=1791)+23[Adventuring Gear](/equipment/adventuring-gear)NoDisable a Device checks made against clockwork creatures
[Oozepick](/Equipment.aspx?ID=1812)+24[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)NoThievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured.
[Phantasmal Doorknob (Greater)](/Equipment.aspx?ID=2235)+210[Spellhearts](/equipment/spellhearts)NoThievery checks to Pick a Lock
[Skeleton Key (Greater)](/Equipment.aspx?ID=266)+211[Held Items](/equipment/held-items)No
[Ring of Maniacal Devices](/Equipment.aspx?ID=457)+211[Other Worn Items](/equipment/worn-items/other-worn-items)NoThievery checks to Disable a Device and to Pick a Lock
[Insistent Door Knocker (Greater)](/Equipment.aspx?ID=511)+211[Held Items](/equipment/held-items)NoThievery checks to Pick a Lock
[Thoughtwhip Claw](/Equipment.aspx?ID=1808)+211[Tattoos](/equipment/tattoos)No
[Pilferer's Gloves](/Equipment.aspx?ID=2141)+217[Other Worn Items](/equipment/worn-items/other-worn-items)No
[The Mountain Man](/Equipment.aspx?ID=2483)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoThievery checks to Pick a Lock (+3 at 17th level)
[The Locksmith](/Equipment.aspx?ID=2482)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)NoThievery checks to Pick a Lock (+3 at 17th level)
[The Demon's Lantern](/Equipment.aspx?ID=2504)+220[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)Nochecks made to Palm an Object or Steal (+3 at 17th level).
[Quicksilver Mutagen (Moderate)](/Equipment.aspx?ID=97)+23[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Scour](/Equipment.aspx?ID=632)+28[Drugs](/equipment/alchemical-items/drugs)Yes
[Oozepick (Greater)](/Equipment.aspx?ID=1812)+310[Alchemical Tools](/equipment/alchemical-items/alchemical-tools)NoThievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured.
[Insistent Door Knocker (Major)](/Equipment.aspx?ID=511)+317[Held Items](/equipment/held-items)NoThievery checks to Pick a Lock
[Ring of Maniacal Devices (Greater)](/Equipment.aspx?ID=457)+318[Other Worn Items](/equipment/worn-items/other-worn-items)NoThievery checks to Disable a Device and to Pick a Lock
[Quicksilver Mutagen (Greater)](/Equipment.aspx?ID=97)+311[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
[Quicksilver Mutagen (Major)](/Equipment.aspx?ID=97)+417[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)Yes
\r\n\r\nRelated Feats\r\n\r\nTo see a list of Feats related to Thievery, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=thievery&sort=level-asc%3Bname-asc).\r\n\r\nThievery Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\nThievery Trained Actions\r\n\r\n\r\n\r\n", "name": "Thievery", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 253 4.0\r\n\r\n\r\n---\r\n\r\n\r\nYou are trained in a particular set of skills favored by thieves and miscreants\r\n", "skill": [ "Thievery" ], "skill_markdown": "Thievery", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 253" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 253 4.0", "speed": {}, "summary": "You are trained in a particular set of skills favored by thieves and miscreants", "summary_markdown": "You are trained in a particular set of skills favored by thieves and miscreants", "text": " Thievery Source Core Rulebook pg. 253 4.0 You are trained in a particular set of skills favored by thieves and miscreants Item Bonuses for Thievery Item Bonus Level Category Consumable Note Thieves' Tools (Infiltrator) +1 3 Adventuring Gear No Checks to Pick Locks and Disable Devices Keymaking Tools +1 3 Held Items No Thievery checks to Pick a Lock Concealable Thieves' Tools +1 4 Adventuring Gear No Checks to Pick Locks and Disable Devices Skeleton Key +1 5 Held Items No Insistent Door Knocker +1 6 Held Items No Thievery checks to Pick a Lock Phantasmal Doorknob +1 6 Spellhearts No Thievery checks to Pick a Lock Quicksilver Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Gecko Potion +1 1 Potions Yes Palm an Object Wrenchgear +2 3 Adventuring Gear No Disable a Device checks made against clockwork creatures Oozepick +2 4 Alchemical Tools No Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. Phantasmal Doorknob (Greater) +2 10 Spellhearts No Thievery checks to Pick a Lock Skeleton Key (Greater) +2 11 Held Items No Ring of Maniacal Devices +2 11 Other Worn Items No Thievery checks to Disable a Device and to Pick a Lock Insistent Door Knocker (Greater) +2 11 Held Items No Thievery checks to Pick a Lock Thoughtwhip Claw +2 11 Tattoos No Pilferer's Gloves +2 17 Other Worn Items No The Mountain Man +2 20 The Deck of Destiny No Thievery checks to Pick a Lock (+3 at 17th level) The Locksmith +2 20 The Deck of Destiny No Thievery checks to Pick a Lock (+3 at 17th level) The Demon's Lantern +2 20 The Deck of Destiny No checks made to Palm an Object or Steal (+3 at 17th level). Quicksilver Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Scour +2 8 Drugs Yes Oozepick (Greater) +3 10 Alchemical Tools No Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. Insistent Door Knocker (Major) +3 17 Held Items No Thievery checks to Pick a Lock Ring of Maniacal Devices (Greater) +3 18 Other Worn Items No Thievery checks to Disable a Device and to Pick a Lock Quicksilver Mutagen (Greater) +3 11 Alchemical Elixirs Yes Quicksilver Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Thievery, click here. Thievery Untrained Actions Thievery Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=17", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-18", "markdown": "[Agriculture](/Skills.aspx?ID=18)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\n\nAgriculture measures the kingdom's ability to cultivate the land, bringing forth crops, flocks, and livestock.\r\n\r\nAgriculture Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Agriculture, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=agriculture&sort=level-asc%3Bname-asc).\r\n\r\nAgriculture Untrained Actions\r\n\r\n\r\n\r\n", "name": "Agriculture", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\r\n\r\n\r\n---\r\n\r\n\r\nAgriculture measures the kingdom's ability to cultivate the land, bringing forth crops, flocks, and livestock.\r\n", "skill": [ "Agriculture" ], "skill_markdown": "Agriculture", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 522" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522", "speed": {}, "summary": "Agriculture measures the kingdom's ability to cultivate the land, bringing forth crops, flocks, and livestock.", "summary_markdown": "Agriculture measures the kingdom's ability to cultivate the land, bringing forth crops, flocks, and livestock.", "text": " Agriculture Source Kingmaker Adventure Path pg. 522 Agriculture measures the kingdom's ability to cultivate the land, bringing forth crops, flocks, and livestock. Agriculture Untrained General Actions - Focused Attention Related Feats To see a list of Feats related to Agriculture, click here. Agriculture Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=18", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-19", "markdown": "[Arts](/Skills.aspx?ID=19)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\n\nArts measure the kingdom's devotion to entertainment, artwork, and public works such as monuments.\r\n\r\nArts Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Quell Unrest](/Skills.aspx?ID=17&General=true) \r\n\r\n- [Rest and Relax](/Skills.aspx?ID=19&General=true) \r\n\r\nArts Trained General Actions\r\n\r\n- [Repair Reputation](/Skills.aspx?ID=18&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Arts, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=arts&sort=level-asc%3Bname-asc).\r\n\r\nArts Untrained Actions\r\n\r\n\r\n\r\nArts Trained Actions\r\n\r\n", "name": "Arts", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\r\n\r\n\r\n---\r\n\r\n\r\nArts measure the kingdom's devotion to entertainment, artwork, and public works such as monuments.\r\n", "skill": [ "Arts" ], "skill_markdown": "Arts", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 522" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522", "speed": {}, "summary": "Arts measure the kingdom's devotion to entertainment, artwork, and public works such as monuments.", "summary_markdown": "Arts measure the kingdom's devotion to entertainment, artwork, and public works such as monuments.", "text": " Arts Source Kingmaker Adventure Path pg. 522 Arts measure the kingdom's devotion to entertainment, artwork, and public works such as monuments. Arts Untrained General Actions - Focused Attention - Quell Unrest - Rest and Relax Arts Trained General Actions - Repair Reputation Related Feats To see a list of Feats related to Arts, click here. Arts Untrained Actions Arts Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=19", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-20", "markdown": "[Boating](/Skills.aspx?ID=20)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\n\nBoating reflects the kingdom’s affinity for navigating rivers and lakes, or for using waterways to bolster trade, exploration, or even conquest.\r\n\r\nBoating Untrained General Actions\r\n\r\n- [Establish Trade Agreement](/Skills.aspx?ID=13&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Rest and Relax](/Skills.aspx?ID=19&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Boating, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=boating&sort=level-asc%3Bname-asc).\r\n\r\nBoating Untrained Actions\r\n\r\n", "name": "Boating", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\r\n\r\n\r\n---\r\n\r\n\r\nBoating reflects the kingdom’s affinity for navigating rivers and lakes, or for using waterways to bolster trade, exploration, or even conquest.\r\n", "skill": [ "Boating" ], "skill_markdown": "Boating", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 522" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522", "speed": {}, "summary": "Boating reflects the kingdom’s affinity for navigating rivers and lakes, or for using waterways to bolster trade, exploration, or even conquest.", "summary_markdown": "Boating reflects the kingdom’s affinity for navigating rivers and lakes, or for using waterways to bolster trade, exploration, or even conquest.", "text": " Boating Source Kingmaker Adventure Path pg. 522 Boating reflects the kingdom’s affinity for navigating rivers and lakes, or for using waterways to bolster trade, exploration, or even conquest. Boating Untrained General Actions - Establish Trade Agreement - Focused Attention - Rest and Relax Related Feats To see a list of Feats related to Boating, click here. Boating Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=20", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-21", "markdown": "[Defense](/Skills.aspx?ID=21)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\n\nDefense measures the kingdom’s ability to police and protect itself and its citizens from bandits, monsters, criminals, outside incursions, and pestilence or plague, but not natural disasters (see Wilderness on page 530). It includes both physical fortifications and barriers as well as dedicated individuals guarding the land.\r\n\r\nDefense Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Defense, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=defense&sort=level-asc%3Bname-asc).\r\n\r\nDefense Untrained Actions\r\n\r\n\r\n\r\n", "name": "Defense", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522\r\n\r\n\r\n---\r\n\r\n\r\nDefense measures the kingdom’s ability to police and protect itself and its citizens from bandits, monsters, criminals, outside incursions, and …\r\n", "skill": [ "Defense" ], "skill_markdown": "Defense", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 522" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522", "speed": {}, "summary": "Defense measures the kingdom’s ability to police and protect itself and its citizens from bandits, monsters, criminals, outside incursions, and …", "summary_markdown": "Defense measures the kingdom’s ability to police and protect itself and its citizens from bandits, monsters, criminals, outside incursions, and …", "text": " Defense Source Kingmaker Adventure Path pg. 522 Defense measures the kingdom’s ability to police and protect itself and its citizens from bandits, monsters, criminals, outside incursions, and pestilence or plague, but not natural disasters (see Wilderness on page 530). It includes both physical fortifications and barriers as well as dedicated individuals guarding the land. Defense Untrained General Actions - Focused Attention Related Feats To see a list of Feats related to Defense, click here. Defense Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=21", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-22", "markdown": "[Engineering](/Skills.aspx?ID=22)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523\n\nEngineering measures the kingdom’s ability to alter the physical landscape of its territory.\r\n\r\nEngineering Untrained General Actions\r\n\r\n- [Clear Hex](/Skills.aspx?ID=11&General=true) \r\n\r\n- [Establish Settlement](/Skills.aspx?ID=12&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\nEngineering Trained General Actions\r\n\r\n- [Repair Reputation](/Skills.aspx?ID=18&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Engineering, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=engineering&sort=level-asc%3Bname-asc).\r\n\r\nEngineering Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nEngineering Trained Actions\r\n\r\n", "name": "Engineering", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523\r\n\r\n\r\n---\r\n\r\n\r\nEngineering measures the kingdom’s ability to alter the physical landscape of its territory.\r\n", "skill": [ "Engineering" ], "skill_markdown": "Engineering", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 523" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 523", "speed": {}, "summary": "Engineering measures the kingdom’s ability to alter the physical landscape of its territory.", "summary_markdown": "Engineering measures the kingdom’s ability to alter the physical landscape of its territory.", "text": " Engineering Source Kingmaker Adventure Path pg. 523 Engineering measures the kingdom’s ability to alter the physical landscape of its territory. Engineering Untrained General Actions - Clear Hex - Establish Settlement - Focused Attention Engineering Trained General Actions - Repair Reputation Related Feats To see a list of Feats related to Engineering, click here. Engineering Untrained Actions Engineering Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=22", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-23", "markdown": "[Exploration](/Skills.aspx?ID=23)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524\n\nExploration measures the kingdom’s ability to look outward and see what lies beyond its own borders, and to closely examine claimed territory to discover secrets. \r\n\r\nExploration Untrained General Actions\r\n\r\n- [Abandon Hex](/Skills.aspx?ID=8&General=true) \r\n\r\n- [Claim Hex](/Skills.aspx?ID=10&General=true) \r\n\r\n- [Clear Hex](/Skills.aspx?ID=11&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Exploration, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=exploration&sort=level-asc%3Bname-asc).\r\n\r\nExploration Untrained Actions\r\n\r\n", "name": "Exploration", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524\r\n\r\n\r\n---\r\n\r\n\r\nExploration measures the kingdom’s ability to look outward and see what lies beyond its own borders, and to closely examine claimed territory to …\r\n", "skill": [ "Exploration" ], "skill_markdown": "Exploration", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 524" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524", "speed": {}, "summary": "Exploration measures the kingdom’s ability to look outward and see what lies beyond its own borders, and to closely examine claimed territory to …", "summary_markdown": "Exploration measures the kingdom’s ability to look outward and see what lies beyond its own borders, and to closely examine claimed territory to …", "text": " Exploration Source Kingmaker Adventure Path pg. 524 Exploration measures the kingdom’s ability to look outward and see what lies beyond its own borders, and to closely examine claimed territory to discover secrets. Exploration Untrained General Actions - Abandon Hex - Claim Hex - Clear Hex - Focused Attention Related Feats To see a list of Feats related to Exploration, click here. Exploration Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=23", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-24", "markdown": "[Folklore](/Skills.aspx?ID=24)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524\n\nFolklore measures the kingdom’s connection with faiths and customs of all kinds. It also indicates how deeply tradition affects public life and the prominence of faith, worship, and culturally traditional activities.\r\n\r\nFolklore Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Quell Unrest](/Skills.aspx?ID=17&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Folklore, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=folklore&sort=level-asc%3Bname-asc).\r\n\r\nFolklore Untrained Actions\r\n\r\n", "name": "Folklore", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524\r\n\r\n\r\n---\r\n\r\n\r\nFolklore measures the kingdom’s connection with faiths and customs of all kinds. It also indicates how deeply tradition affects public life and the …\r\n", "skill": [ "Folklore" ], "skill_markdown": "Folklore", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 524" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 524", "speed": {}, "summary": "Folklore measures the kingdom’s connection with faiths and customs of all kinds. It also indicates how deeply tradition affects public life and the …", "summary_markdown": "Folklore measures the kingdom’s connection with faiths and customs of all kinds. It also indicates how deeply tradition affects public life and the …", "text": " Folklore Source Kingmaker Adventure Path pg. 524 Folklore measures the kingdom’s connection with faiths and customs of all kinds. It also indicates how deeply tradition affects public life and the prominence of faith, worship, and culturally traditional activities. Folklore Untrained General Actions - Focused Attention - Quell Unrest Related Feats To see a list of Feats related to Folklore, click here. Folklore Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=24", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-25", "markdown": "[Industry](/Skills.aspx?ID=25)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525\n\nIndustry measures the kingdom’s devotion to the business of building and making things, from basic necessities to luxury goods for trade. It puts people to work creating a prosperous future.\r\n\r\nIndustry Untrained General Actions\r\n\r\n- [Establish Settlement](/Skills.aspx?ID=12&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Industry, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=industry&sort=level-asc%3Bname-asc).\r\n\r\nIndustry Untrained Actions\r\n\r\n\r\n\r\nIndustry Trained Actions\r\n\r\n", "name": "Industry", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525\r\n\r\n\r\n---\r\n\r\n\r\nIndustry measures the kingdom’s devotion to the business of building and making things, from basic necessities to luxury goods for trade. It puts …\r\n", "skill": [ "Industry" ], "skill_markdown": "Industry", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 525" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 525", "speed": {}, "summary": "Industry measures the kingdom’s devotion to the business of building and making things, from basic necessities to luxury goods for trade. It puts …", "summary_markdown": "Industry measures the kingdom’s devotion to the business of building and making things, from basic necessities to luxury goods for trade. It puts …", "text": " Industry Source Kingmaker Adventure Path pg. 525 Industry measures the kingdom’s devotion to the business of building and making things, from basic necessities to luxury goods for trade. It puts people to work creating a prosperous future. Industry Untrained General Actions - Establish Settlement - Focused Attention Related Feats To see a list of Feats related to Industry, click here. Industry Untrained Actions Industry Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=25", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-26", "markdown": "[Intrigue](/Skills.aspx?ID=26)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526\n\nIntrigue measures the kingdom’s mastery of the hidden forces of politics. It includes manipulation of factions within a country and espionage beyond its borders, as well as investigations into criminal activities.\r\n\r\nIntrigue Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [New Leadership](/Skills.aspx?ID=15&General=true) \r\n\r\n- [Quell Unrest](/Skills.aspx?ID=17&General=true) \r\n\r\nIntrigue Trained General Actions\r\n\r\n- [Pledge of Fealty](/Skills.aspx?ID=16&General=true) \r\n\r\n- [Repair Reputation](/Skills.aspx?ID=18&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Intrigue, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=intrigue&sort=level-asc%3Bname-asc).\r\n\r\nIntrigue Untrained Actions\r\n\r\n\r\n\r\nIntrigue Trained Actions\r\n\r\n", "name": "Intrigue", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526\r\n\r\n\r\n---\r\n\r\n\r\nIntrigue measures the kingdom’s mastery of the hidden forces of politics. It includes manipulation of factions within a country and espionage beyond …\r\n", "skill": [ "Intrigue" ], "skill_markdown": "Intrigue", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 526" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526", "speed": {}, "summary": "Intrigue measures the kingdom’s mastery of the hidden forces of politics. It includes manipulation of factions within a country and espionage beyond …", "summary_markdown": "Intrigue measures the kingdom’s mastery of the hidden forces of politics. It includes manipulation of factions within a country and espionage beyond …", "text": " Intrigue Source Kingmaker Adventure Path pg. 526 Intrigue measures the kingdom’s mastery of the hidden forces of politics. It includes manipulation of factions within a country and espionage beyond its borders, as well as investigations into criminal activities. Intrigue Untrained General Actions - Focused Attention - New Leadership - Quell Unrest Intrigue Trained General Actions - Pledge of Fealty - Repair Reputation Related Feats To see a list of Feats related to Intrigue, click here. Intrigue Untrained Actions Intrigue Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=26", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-27", "markdown": "[Magic](/Skills.aspx?ID=27)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526\n\nMagic measures the kingdom’s affinity for the mystic arts, whether arcane, divine, occult, or primal. It may reflect the breadth of natural magical talent among the people or it may represent the study of ancient secrets and magical theory.\r\n\r\nMagic Untrained General Actions\r\n\r\n- [Establish Trade Agreement](/Skills.aspx?ID=13&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Quell Unrest](/Skills.aspx?ID=17&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Magic, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=magic&sort=level-asc%3Bname-asc).\r\n\r\nMagic Untrained Actions\r\n\r\n\r\n\r\nMagic Trained Actions\r\n\r\n", "name": "Magic", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526\r\n\r\n\r\n---\r\n\r\n\r\nMagic measures the kingdom’s affinity for the mystic arts, whether arcane, divine, occult, or primal. It may reflect the breadth of natural magical …\r\n", "skill": [ "Magic" ], "skill_markdown": "Magic", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 526" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 526", "speed": {}, "summary": "Magic measures the kingdom’s affinity for the mystic arts, whether arcane, divine, occult, or primal. It may reflect the breadth of natural magical …", "summary_markdown": "Magic measures the kingdom’s affinity for the mystic arts, whether arcane, divine, occult, or primal. It may reflect the breadth of natural magical …", "text": " Magic Source Kingmaker Adventure Path pg. 526 Magic measures the kingdom’s affinity for the mystic arts, whether arcane, divine, occult, or primal. It may reflect the breadth of natural magical talent among the people or it may represent the study of ancient secrets and magical theory. Magic Untrained General Actions - Establish Trade Agreement - Focused Attention - Quell Unrest Related Feats To see a list of Feats related to Magic, click here. Magic Untrained Actions Magic Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=27", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-28", "markdown": "[Politics](/Skills.aspx?ID=28)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527\n\nPolitics measures a kingdom’s embrace of civic life of all kinds, from deeply rooted local traditions to cosmopolitan cross-cultural connections. It also reflects the importance of the citizenry’s shared values, whether they are dedicated to freedom and justice or to more unsavory ethics.\r\n\r\nPolitics Untrained General Actions\r\n\r\n- [Establish Settlement](/Skills.aspx?ID=12&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [New Leadership](/Skills.aspx?ID=15&General=true) \r\n\r\n- [Quell Unrest](/Skills.aspx?ID=17&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Politics, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=politics&sort=level-asc%3Bname-asc).\r\n\r\nPolitics Untrained Actions\r\n\r\n", "name": "Politics", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527\r\n\r\n\r\n---\r\n\r\n\r\nPolitics measures a kingdom’s embrace of civic life of all kinds, from deeply rooted local traditions to cosmopolitan cross-cultural connections. It …\r\n", "skill": [ "Politics" ], "skill_markdown": "Politics", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 527" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527", "speed": {}, "summary": "Politics measures a kingdom’s embrace of civic life of all kinds, from deeply rooted local traditions to cosmopolitan cross-cultural connections. It …", "summary_markdown": "Politics measures a kingdom’s embrace of civic life of all kinds, from deeply rooted local traditions to cosmopolitan cross-cultural connections. It …", "text": " Politics Source Kingmaker Adventure Path pg. 527 Politics measures a kingdom’s embrace of civic life of all kinds, from deeply rooted local traditions to cosmopolitan cross-cultural connections. It also reflects the importance of the citizenry’s shared values, whether they are dedicated to freedom and justice or to more unsavory ethics. Politics Untrained General Actions - Establish Settlement - Focused Attention - New Leadership - Quell Unrest Related Feats To see a list of Feats related to Politics, click here. Politics Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=28", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-29", "markdown": "[Scholarship](/Skills.aspx?ID=29)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527\n\nScholarship measures the kingdom’s interest in teaching and training its citizens to learn about the world around them. It also includes researching answers to problems in every field, from history and medicine to alchemy and philosophy.\r\n\r\nScholarship Untrained General Actions\r\n\r\n- [Establish Settlement](/Skills.aspx?ID=12&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Rest and Relax](/Skills.aspx?ID=19&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Scholarship, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=scholarship&sort=level-asc%3Bname-asc).\r\n\r\nScholarship Untrained Actions\r\n\r\n", "name": "Scholarship", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527\r\n\r\n\r\n---\r\n\r\n\r\nScholarship measures the kingdom’s interest in teaching and training its citizens to learn about the world around them. It also includes researching …\r\n", "skill": [ "Scholarship" ], "skill_markdown": "Scholarship", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 527" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 527", "speed": {}, "summary": "Scholarship measures the kingdom’s interest in teaching and training its citizens to learn about the world around them. It also includes researching …", "summary_markdown": "Scholarship measures the kingdom’s interest in teaching and training its citizens to learn about the world around them. It also includes researching …", "text": " Scholarship Source Kingmaker Adventure Path pg. 527 Scholarship measures the kingdom’s interest in teaching and training its citizens to learn about the world around them. It also includes researching answers to problems in every field, from history and medicine to alchemy and philosophy. Scholarship Untrained General Actions - Establish Settlement - Focused Attention - Rest and Relax Related Feats To see a list of Feats related to Scholarship, click here. Scholarship Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=29", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-30", "markdown": "[Statecraft](/Skills.aspx?ID=30)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528\n\nStatecraft measures the kingdom’s ability to engage and interact with other nations, Freeholds, and political powers in above-the board political manners, including its trustworthiness in the eyes of other nations and its own citizens.\r\n\r\nStatecraft Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [New Leadership](/Skills.aspx?ID=15&General=true) \r\n\r\nStatecraft Trained General Actions\r\n\r\n- [Pledge of Fealty](/Skills.aspx?ID=16&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Statecraft, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=statecraft&sort=level-asc%3Bname-asc).\r\n\r\nStatecraft Untrained Actions\r\n\r\n\r\n\r\nStatecraft Trained Actions\r\n\r\n\r\n\r\n", "name": "Statecraft", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528\r\n\r\n\r\n---\r\n\r\n\r\nStatecraft measures the kingdom’s ability to engage and interact with other nations, Freeholds, and political powers in above-the board political …\r\n", "skill": [ "Statecraft" ], "skill_markdown": "Statecraft", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 528" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 528", "speed": {}, "summary": "Statecraft measures the kingdom’s ability to engage and interact with other nations, Freeholds, and political powers in above-the board political …", "summary_markdown": "Statecraft measures the kingdom’s ability to engage and interact with other nations, Freeholds, and political powers in above-the board political …", "text": " Statecraft Source Kingmaker Adventure Path pg. 528 Statecraft measures the kingdom’s ability to engage and interact with other nations, Freeholds, and political powers in above-the board political manners, including its trustworthiness in the eyes of other nations and its own citizens. Statecraft Untrained General Actions - Focused Attention - New Leadership Statecraft Trained General Actions - Pledge of Fealty Related Feats To see a list of Feats related to Statecraft, click here. Statecraft Untrained Actions Statecraft Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=30", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-31", "markdown": "[Trade](/Skills.aspx?ID=31)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529\n\nTrade measures a kingdom’s involvement in commerce of every kind, but especially in moving goods from one place to another and in the health of its market. You take a cumulative –1 item penalty on Trade checks for each settlement in your kingdom that has no Land Borders, unless it has at least one Water Border with a Bridge.\r\n\r\nTrade Untrained General Actions\r\n\r\n- [Establish Trade Agreement](/Skills.aspx?ID=13&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Rest and Relax](/Skills.aspx?ID=19&General=true) \r\n\r\nTrade Trained General Actions\r\n\r\n- [Repair Reputation](/Skills.aspx?ID=18&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Trade, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=trade&sort=level-asc%3Bname-asc).\r\n\r\nTrade Untrained Actions\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nTrade Trained Actions\r\n\r\n", "name": "Trade", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529\r\n\r\n\r\n---\r\n\r\n\r\nTrade measures a kingdom’s involvement in commerce of every kind, but especially in moving goods from one place to another and in the health of its …\r\n", "skill": [ "Trade" ], "skill_markdown": "Trade", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 529" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 529", "speed": {}, "summary": "Trade measures a kingdom’s involvement in commerce of every kind, but especially in moving goods from one place to another and in the health of its …", "summary_markdown": "Trade measures a kingdom’s involvement in commerce of every kind, but especially in moving goods from one place to another and in the health of its …", "text": " Trade Source Kingmaker Adventure Path pg. 529 Trade measures a kingdom’s involvement in commerce of every kind, but especially in moving goods from one place to another and in the health of its market. You take a cumulative –1 item penalty on Trade checks for each settlement in your kingdom that has no Land Borders, unless it has at least one Water Border with a Bridge. Trade Untrained General Actions - Establish Trade Agreement - Focused Attention - Rest and Relax Trade Trained General Actions - Repair Reputation Related Feats To see a list of Feats related to Trade, click here. Trade Untrained Actions Trade Trained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=31", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-32", "markdown": "[Warfare](/Skills.aspx?ID=32)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530\n\nWarfare reflects a kingdom’s readiness to mobilize its military forces against its enemies—be they lone rampaging monsters or entire armies bent on invasion. Warfare has no exclusive skill activities as presented in this appendix, though it can be used with some general skill activities. Warfare is used extensively to resolve mass combat; see Appendix 3 for details on your options for the use of Warfare skill.\r\n\r\nWarfare Untrained General Actions\r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [New Leadership](/Skills.aspx?ID=15&General=true) \r\n\r\n- [Quell Unrest](/Skills.aspx?ID=17&General=true) \r\n\r\nWarfare Trained General Actions\r\n\r\n- [Pledge of Fealty](/Skills.aspx?ID=16&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Warfare, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=warfare&sort=level-asc%3Bname-asc).", "name": "Warfare", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530\r\n\r\n\r\n---\r\n\r\n\r\nWarfare reflects a kingdom’s readiness to mobilize its military forces against its enemies—be they lone rampaging monsters or entire armies bent on …\r\n", "skill": [ "Warfare" ], "skill_markdown": "Warfare", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 530" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530", "speed": {}, "summary": "Warfare reflects a kingdom’s readiness to mobilize its military forces against its enemies—be they lone rampaging monsters or entire armies bent on …", "summary_markdown": "Warfare reflects a kingdom’s readiness to mobilize its military forces against its enemies—be they lone rampaging monsters or entire armies bent on …", "text": " Warfare Source Kingmaker Adventure Path pg. 530 Warfare reflects a kingdom’s readiness to mobilize its military forces against its enemies—be they lone rampaging monsters or entire armies bent on invasion. Warfare has no exclusive skill activities as presented in this appendix, though it can be used with some general skill activities. Warfare is used extensively to resolve mass combat; see Appendix 3 for details on your options for the use of Warfare skill. Warfare Untrained General Actions - Focused Attention - New Leadership - Quell Unrest Warfare Trained General Actions - Pledge of Fealty Related Feats To see a list of Feats related to Warfare, click here.", "type": "Skill", "url": "/Skills.aspx?ID=32", "weakness": {} }, { "breadcrumbs_spa": [], "category": "skill", "exclude_from_search": false, "id": "skill-33", "markdown": "[Wilderness](/Skills.aspx?ID=33)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530\n\nWilderness measures how well the kingdom manages its natural resources, integrates with the natural ecosystem, and handles dangerous wildlife. It also reflects the kingdom’s ability to anticipate, prevent, and recover from natural disasters, in much the same way the Defense skill protects against other threats.\r\n\r\nWilderness Untrained General Actions\r\n\r\n- [Abandon Hex](/Skills.aspx?ID=8&General=true) \r\n\r\n- [Claim Hex](/Skills.aspx?ID=10&General=true) \r\n\r\n- [Focused Attention](/Skills.aspx?ID=14&General=true) \r\n\r\n- [Rest and Relax](/Skills.aspx?ID=19&General=true) \n\nRelated Feats\r\n\r\nTo see a list of Feats related to Wilderness, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=wilderness&sort=level-asc%3Bname-asc).\r\n\r\nWilderness Untrained Actions\r\n\r\n", "name": "Wilderness", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530\r\n\r\n\r\n---\r\n\r\n\r\nWilderness measures how well the kingdom manages its natural resources, integrates with the natural ecosystem, and handles dangerous wildlife. It …\r\n", "skill": [ "Wilderness" ], "skill_markdown": "Wilderness", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 530" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 530", "speed": {}, "summary": "Wilderness measures how well the kingdom manages its natural resources, integrates with the natural ecosystem, and handles dangerous wildlife. It …", "summary_markdown": "Wilderness measures how well the kingdom manages its natural resources, integrates with the natural ecosystem, and handles dangerous wildlife. It …", "text": " Wilderness Source Kingmaker Adventure Path pg. 530 Wilderness measures how well the kingdom manages its natural resources, integrates with the natural ecosystem, and handles dangerous wildlife. It also reflects the kingdom’s ability to anticipate, prevent, and recover from natural disasters, in much the same way the Defense skill protects against other threats. Wilderness Untrained General Actions - Abandon Hex - Claim Hex - Focused Attention - Rest and Relax Related Feats To see a list of Feats related to Wilderness, click here. Wilderness Untrained Actions ", "type": "Skill", "url": "/Skills.aspx?ID=33", "weakness": {} } ]