{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Rewards", "Experience Points" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-575", "markdown": "[XP Awards](/Rules.aspx?ID=575)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 507 4.0\r\n\r\n\r\n\r\nExperience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.\n\n Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party’s rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you’ve decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.\n\n## Table 10-8: XP Awards\n\n
**Accomplishment****XP Award**
Minor10 XP
Moderate*30 XP
Major*80 XP
*Typically earns a Hero Point as well. \n
**Adversary Level****XP Award**
Party level -410 XP
Party level -315 XP
Party level -220 XP
Party level -130 XP
Party level40 XP
Party level +160 XP
Party level +280 XP
Party level +3120 XP
Party level +4160 XP
\n
**XP Award**
**Level****Simple Hazard****Complex Hazard**
Party level -42 XP10 XP
Party level -33 XP15 XP
Party level -24 XP20 XP
Party level -16 XP30 XP
Party level8 XP40 XP
Party level +112 XP60 XP
Party level +216 XP80 XP
Party level +324 XP120 XP
Party level +432 XP160 XP
\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
\n\n\r\n\r\n", "name": "XP Awards", "next_link": { "label": "Party Size", "url": "/Rules.aspx?ID=578" }, "previous_link": { "label": "Hero Points", "url": "/Rules.aspx?ID=573" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 507 4.0\r\n\r\nChapter 10: Game Mastering / Rewards / Experience Points\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 507" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 507 4.0", "speed": {}, "text": " XP Awards Source Core Rulebook pg. 507 4.0 Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon. Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party’s rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you’ve decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too. ## Table 10-8: XP Awards Accomplishment XP Award Minor 10 XP Moderate 30 XP Major 80 XP Typically earns a Hero Point as well. Adversary Level XP Award Party level -4 10 XP Party level -3 15 XP Party level -2 20 XP Party level -1 30 XP Party level 40 XP Party level +1 60 XP Party level +2 80 XP Party level +3 120 XP Party level +4 160 XP XP Award Level Simple Hazard Complex Hazard Party level -4 2 XP 10 XP Party level -3 3 XP 15 XP Party level -2 4 XP 20 XP Party level -1 6 XP 30 XP Party level 8 XP 40 XP Party level +1 12 XP 60 XP Party level +2 16 XP 80 XP Party level +3 24 XP 120 XP Party level +4 32 XP 160 XP ", "type": "Rules", "url": "/Rules.aspx?ID=575", "weakness": {} }