[Wands](/Rules.aspx?ID=1076)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\n\r\n\r\nYou won’t need to design basic _magic wands_, but you might want a special wand. When designing a new special wand, your wand’s level will usually be 1 to 2 levels higher than the basic wand, depending on the magnitude of the special effect. Remember that if you make the wand 2 levels higher, it’s now competing with wands of a spell a whole level higher, so the special effect should be worth that cost!\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Wands",
"next_link": {
"label": "Worn Items",
"url": "/Rules.aspx?ID=1077"
},
"previous_link": {
"label": "Talismans",
"url": "/Rules.aspx?ID=1075"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 84"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84",
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"text": " Wands Source Gamemastery Guide pg. 84 You won’t need to design basic magic wands , but you might want a special wand. When designing a new special wand, your wand’s level will usually be 1 to 2 levels higher than the basic wand, depending on the magnitude of the special effect. Remember that if you make the wand 2 levels higher, it’s now competing with wands of a spell a whole level higher, so the special effect should be worth that cost! ",
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}