[Visibility](/Rules.aspx?ID=639)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\n\r\n\r\nMost forms of precipitation impose circumstance penalties on visual Perception checks. Hail often is sparser but loud, instead penalizing auditory Perception checks. Especially heavy precipitation, such as a downpour of rain or heavy snow, might make creatures concealed if they’re far away.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Visibility",
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Climate / Precipitation\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 517 4.0",
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"text": " Visibility Source Core Rulebook pg. 517 4.0 Most forms of precipitation impose circumstance penalties on visual Perception checks. Hail often is sparser but loud, instead penalizing auditory Perception checks. Especially heavy precipitation, such as a downpour of rain or heavy snow, might make creatures concealed if they’re far away. ",
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