{ "breadcrumbs": [ "Chapter 3: Subsystems", "Victory Points" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1191", "markdown": "[Victory Point Subsystem Structure](/Rules.aspx?ID=1191)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 148\r\n\r\n\r\n\r\nThere are a few common structures for tracking Victory Points that you might use for your new subsystem. You could come up with a structure based off one of the subsystems below, or you could create your own completely different structure if none of them match the way you’re running your game. The most important thing is to consider how the PCs or their opposition gain or lose various forms of Victory Points.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n", "name": "Victory Point Subsystem Structure", "next_link": { "label": "Obstacles and DCs", "url": "/Rules.aspx?ID=1197" }, "previous_link": { "label": "Naming Your Victory Points", "url": "/Rules.aspx?ID=1190" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 148\r\n\r\nChapter 3: Subsystems / Victory Points\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 148", "speed": {}, "text": " Victory Point Subsystem Structure Source Gamemastery Guide pg. 148 There are a few common structures for tracking Victory Points that you might use for your new subsystem. You could come up with a structure based off one of the subsystems below, or you could create your own completely different structure if none of them match the way you’re running your game. The most important thing is to consider how the PCs or their opposition gain or lose various forms of Victory Points. ", "type": "Rules", "url": "/Rules.aspx?ID=1191", "weakness": {} }