{ "breadcrumbs": [ "Appendix 2: Kingdoms", "Kingdom Rules" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1785", "markdown": "[Unrest](/Rules.aspx?ID=1785)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 534\r\n\r\n\r\n\r\nUnrest represents unhappiness among the kingdom's citizens, who show their lack of confidence in the leadership by balking at edicts, refusing to follow commands, and disrupting local economies through boycotts, walkouts, and refusal to talk to emissaries. Unrest is a persistent value that remains from turn to turn and can be adjusted during Kingdom turns as events play out.\n\n **Unrest 1**: If a kingdom has at least 1 point of Unrest, take a –1 status penalty to all kingdom checks.\n\n **Unrest 5**: If a kingdom has 5 or more points of Unrest, take a –2 status penalty to all kingdom checks.\n\n **Unrest 10**: If a kingdom has 10 or more points of Unrest, take a –3 status penalty to all kingdom checks.\n\n **Unrest 15**: If a kingdom has 15 or more points of Unrest, take a –4 status penalty to all kingdom checks.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Unrest", "next_link": { "label": "Expanding a Kingdom", "url": "/Rules.aspx?ID=1786" }, "previous_link": { "label": "Ruin", "url": "/Rules.aspx?ID=1784" }, "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 534\r\n\r\nAppendix 2: Kingdoms / Kingdom Rules\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 534" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 534", "speed": {}, "text": " Unrest Source Kingmaker Adventure Path pg. 534 Unrest represents unhappiness among the kingdom's citizens, who show their lack of confidence in the leadership by balking at edicts, refusing to follow commands, and disrupting local economies through boycotts, walkouts, and refusal to talk to emissaries. Unrest is a persistent value that remains from turn to turn and can be adjusted during Kingdom turns as events play out. Unrest 1 : If a kingdom has at least 1 point of Unrest, take a –1 status penalty to all kingdom checks. Unrest 5 : If a kingdom has 5 or more points of Unrest, take a –2 status penalty to all kingdom checks. Unrest 10 : If a kingdom has 10 or more points of Unrest, take a –3 status penalty to all kingdom checks. Unrest 15 : If a kingdom has 15 or more points of Unrest, take a –4 status penalty to all kingdom checks. ", "type": "Rules", "url": "/Rules.aspx?ID=1785", "weakness": {} }