[Undergrowth](/Rules.aspx?ID=616)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0\r\n\r\n\r\n\r\nLight undergrowth is difficult terrain that allows a character to Take Cover, while heavy undergrowth is greater difficult terrain that provides cover automatically. Some sorts of undergrowth, such as thorns, are also hazardous terrain, and areas with plenty of twisting roots are uneven ground.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Undergrowth",
"next_link": {
"label": "Urban",
"url": "/Rules.aspx?ID=617"
},
"previous_link": {
"label": "Bogs",
"url": "/Rules.aspx?ID=615"
},
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Swamp\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 514"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0",
"speed": {},
"text": " Undergrowth Source Core Rulebook pg. 514 4.0 Light undergrowth is difficult terrain that allows a character to Take Cover, while heavy undergrowth is greater difficult terrain that provides cover automatically. Some sorts of undergrowth, such as thorns, are also hazardous terrain, and areas with plenty of twisting roots are uneven ground. ",
"type": "Rules",
"url": "/Rules.aspx?ID=616",
"weakness": {}
}