{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Natural Disasters", "Earthquakes" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-653", "markdown": "[Tremors](/Rules.aspx?ID=653)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 518 4.0\r\n\r\n\r\n\r\nTremors knock creatures prone, causing them to fall or careen into other objects, which can deal bludgeoning damage appropriate to the severity of the quake.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Tremors", "next_link": { "label": "Floods", "url": "/Rules.aspx?ID=654" }, "previous_link": { "label": "Soil Liquefaction", "url": "/Rules.aspx?ID=652" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 518 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Natural Disasters / Earthquakes\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 518" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 518 4.0", "speed": {}, "text": " Tremors Source Core Rulebook pg. 518 4.0 Tremors knock creatures prone, causing them to fall or careen into other objects, which can deal bludgeoning damage appropriate to the severity of the quake. ", "type": "Rules", "url": "/Rules.aspx?ID=653", "weakness": {} }