{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Rewards", "Treasure" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-581", "markdown": "[Treasure by Level](/Rules.aspx?ID=581)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 508 4.0\r\n\r\n\r\n\r\nTable 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent items, which the PCs keep and use for a long time; consumables, which are destroyed after being used once; and currency, which includes coins, gems, and other valuables primarily spent to acquire items or services. The final column gives the amount of currency to add for each PC beyond four in the group; use this only if you have more than four characters in the game. (Different Party Sizes on page 510 provides more guidance on this.)\n\n For instance, between the time your PCs reach 3rd level and the time they reach 4th level, you should give them the treasure listed in the table for 3rd level, worth approximately 500 gp: two 4th-level permanent items, two 3rd-level permanent items, two 4th-level consumables, two 3rd-level consumables, two 2nd-level consumables, and 120 gp worth of currency.\n\n When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp. The treasure listed in the row for 20th level represents a full level’s worth of adventures, even though there is no way to reach 21st level.\n\n Some creature entries in the _Pathfinder Bestiary_ list treasure that can be gained by defeating an individual creature; this counts toward the treasure for any given level. Published adventures include a suitable amount of treasure throughout the adventure, though you should still monitor the party’s capabilities as the PCs progress through the adventure to make sure they don’t end up behind.\n\n## Table 10-9: Party Treasure by Level\n\n
**Level****Total Value****Permanent Items (By Item Level)****Consumables (By Item Level)****Party Currency****Currency per Additional PC**
1175 gp**2nd**: 2, **1st**: 2**2nd**: 2, **1st**: 340 gp10 gp
2300 gp**3rd**: 2, **2nd**: 2**3rd**: 2, **2nd**: 2, **1st**: 270 gp18 gp
3500 gp**4th**: 2, **3rd**: 2**4th**: 2, **3rd**: 2, **2nd**: 2120 gp30 gp
4850 gp**5th**: 2, **4th**: 2**5th**: 2, **4th**: 2, **3rd**: 2200 gp50 gp
51,350 gp**6th**: 2, **5th**: 2**6th**: 2, **5th**: 2, **4th**: 2320 gp80 gp
62,000 gp**7th**: 2, **6th**: 2**7th**: 2, **6th**: 2, **5th**: 2500 gp125 gp
72,900 gp**8th**: 2, **7th**: 2**8th**: 2, **7th**: 2, **6th**: 2720 gp180 gp
84,000 gp**9th**: 2, **8th**: 2**9th**: 2, **8th**: 2, **7th**: 21,000 gp250 gp
95,700 gp**10th**: 2, **9th**: 2**10th**: 2, **9th**: 2, **8th**: 21,400 gp350 gp
108,000 gp**11th**: 2, **10th**: 2**11th**: 2, **10th**: 2, **9th**: 22,000 gp500 gp
1111,500 gp**12th**: 2, **11th**: 2**12th**: 2, **11th**: 2, **10th**: 22,800 gp700 gp
1216,500 gp**13th**: 2, **12th**: 2**13th**: 2, **12th**: 2, **11th**: 24,000 gp1,000 gp
1325,000 gp**14th**: 2, **13th**: 2**14th**: 2, **13th**: 2, **12th**: 26,000 gp1,500 gp
1436,500 gp**15th**: 2, **14th**: 2**15th**: 2, **14th**: 2, **13th**: 29,000 gp2,250 gp
1554,500 gp**16th**: 2, **15th**: 2**16th**: 2, **15th**: 2, **14th**: 213,000 gp3,250 gp
1682,500 gp**17th**: 2, **16th**: 2**17th**: 2, **16th**: 2, **15th**: 220,000 gp5,000 gp
17128,000 gp**18th**: 2, **17th**: 2**18th**: 2, **17th**: 2, **16th**: 230,000 gp7,500 gp
18208,000 gp**19th**: 2, **18th**: 2**19th**: 2, **18th**: 2, **17th**: 248,000 gp12,000 gp
19355,000 gp**20th**: 2, **19th**: 2**20th**: 2, **19th**: 2, **18th**: 280,000 gp20,000 gp
20490,000 gp**20th**: 4**20th**: 4, **19th**: 2140,000 gp35,000 gp
\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Treasure by Level", "next_link": { "label": "Treasure for New Characters", "url": "/Rules.aspx?ID=587" }, "previous_link": { "label": "Experience Points", "url": "/Rules.aspx?ID=574" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 508 4.0\r\n\r\nChapter 10: Game Mastering / Rewards / Treasure\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 508" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 508 4.0", "speed": {}, "text": " Treasure by Level Source Core Rulebook pg. 508 4.0 Table 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent items, which the PCs keep and use for a long time; consumables, which are destroyed after being used once; and currency, which includes coins, gems, and other valuables primarily spent to acquire items or services. The final column gives the amount of currency to add for each PC beyond four in the group; use this only if you have more than four characters in the game. (Different Party Sizes on page 510 provides more guidance on this.) For instance, between the time your PCs reach 3rd level and the time they reach 4th level, you should give them the treasure listed in the table for 3rd level, worth approximately 500 gp: two 4th-level permanent items, two 3rd-level permanent items, two 4th-level consumables, two 3rd-level consumables, two 2nd-level consumables, and 120 gp worth of currency. When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp. The treasure listed in the row for 20th level represents a full level’s worth of adventures, even though there is no way to reach 21st level. Some creature entries in the Pathfinder Bestiary list treasure that can be gained by defeating an individual creature; this counts toward the treasure for any given level. Published adventures include a suitable amount of treasure throughout the adventure, though you should still monitor the party’s capabilities as the PCs progress through the adventure to make sure they don’t end up behind. ## Table 10-9: Party Treasure by Level Level Total Value Permanent Items (By Item Level) Consumables (By Item Level) Party Currency Currency per Additional PC 1 175 gp 2nd : 2, 1st : 2 2nd : 2, 1st : 3 40 gp 10 gp 2 300 gp 3rd : 2, 2nd : 2 3rd : 2, 2nd : 2, 1st : 2 70 gp 18 gp 3 500 gp 4th : 2, 3rd : 2 4th : 2, 3rd : 2, 2nd : 2 120 gp 30 gp 4 850 gp 5th : 2, 4th : 2 5th : 2, 4th : 2, 3rd : 2 200 gp 50 gp 5 1,350 gp 6th : 2, 5th : 2 6th : 2, 5th : 2, 4th : 2 320 gp 80 gp 6 2,000 gp 7th : 2, 6th : 2 7th : 2, 6th : 2, 5th : 2 500 gp 125 gp 7 2,900 gp 8th : 2, 7th : 2 8th : 2, 7th : 2, 6th : 2 720 gp 180 gp 8 4,000 gp 9th : 2, 8th : 2 9th : 2, 8th : 2, 7th : 2 1,000 gp 250 gp 9 5,700 gp 10th : 2, 9th : 2 10th : 2, 9th : 2, 8th : 2 1,400 gp 350 gp 10 8,000 gp 11th : 2, 10th : 2 11th : 2, 10th : 2, 9th : 2 2,000 gp 500 gp 11 11,500 gp 12th : 2, 11th : 2 12th : 2, 11th : 2, 10th : 2 2,800 gp 700 gp 12 16,500 gp 13th : 2, 12th : 2 13th : 2, 12th : 2, 11th : 2 4,000 gp 1,000 gp 13 25,000 gp 14th : 2, 13th : 2 14th : 2, 13th : 2, 12th : 2 6,000 gp 1,500 gp 14 36,500 gp 15th : 2, 14th : 2 15th : 2, 14th : 2, 13th : 2 9,000 gp 2,250 gp 15 54,500 gp 16th : 2, 15th : 2 16th : 2, 15th : 2, 14th : 2 13,000 gp 3,250 gp 16 82,500 gp 17th : 2, 16th : 2 17th : 2, 16th : 2, 15th : 2 20,000 gp 5,000 gp 17 128,000 gp 18th : 2, 17th : 2 18th : 2, 17th : 2, 16th : 2 30,000 gp 7,500 gp 18 208,000 gp 19th : 2, 18th : 2 19th : 2, 18th : 2, 17th : 2 48,000 gp 12,000 gp 19 355,000 gp 20th : 2, 19th : 2 20th : 2, 19th : 2, 18th : 2 80,000 gp 20,000 gp 20 490,000 gp 20th : 4 20th : 4, 19th : 2 140,000 gp 35,000 gp ", "type": "Rules", "url": "/Rules.aspx?ID=581", "weakness": {} }