{ "breadcrumbs": [ "Chapter 9: Playing the Game", "Exploration Mode" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-470", "markdown": "[Travel Speed](/Rules.aspx?ID=470)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 4.0\r\n\r\n\r\n\r\nDepending on how the GM tracks movement, you move in feet or miles based on your character’s Speed with the relevant movement type. Typical rates are on the table below.\n\n## Table 9-2: Travel Speed\n\n
**Speed****Feet per Minute****Miles per Hour****Miles per Day**
1010018
151501-1/212
20200216
252502-1/220
30300324
353503-1/228
40400432
50500540
60600648
\n\n The rates in Table 9–2 assume traveling over flat and clear terrain at a determined pace, but one that’s not exhausting. Moving through difficult terrain halves the listed movement rate. Greater difficult terrain reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress.\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
", "name": "Travel Speed", "next_link": { "label": "Exploration Activities", "url": "/Rules.aspx?ID=471" }, "previous_link": { "label": "Encounter Mode", "url": "/Rules.aspx?ID=429" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 479 4.0\r\n\r\nChapter 9: Playing the Game / Exploration Mode\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 479" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 479 4.0", "speed": {}, "text": " Travel Speed Source Core Rulebook pg. 479 4.0 Depending on how the GM tracks movement, you move in feet or miles based on your character’s Speed with the relevant movement type. Typical rates are on the table below. ## Table 9-2: Travel Speed Speed Feet per Minute Miles per Hour Miles per Day 10 100 1 8 15 150 1-1/2 12 20 200 2 16 25 250 2-1/2 20 30 300 3 24 35 350 3-1/2 28 40 400 4 32 50 500 5 40 60 600 6 48 The rates in Table 9–2 assume traveling over flat and clear terrain at a determined pace, but one that’s not exhausting. Moving through difficult terrain halves the listed movement rate. Greater difficult terrain reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress. ", "type": "Rules", "url": "/Rules.aspx?ID=470", "weakness": {} }