[Time Pressure](/Rules.aspx?ID=982)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 49\r\n\r\n\r\n\r\nTime pressure adds an extra sense of urgency to any encounter and can be a great way to make an otherwise trivial- or low-threat encounter tactically engaging, satisfying, and memorable. After all, while low- and trivial-threat encounters have an incredibly low chance of defeating the PCs, the opposition can usually hold on long enough to make the PCs spend a few rounds to defeat them unless the PCs expend more resources than they normally would on such foes. Time pressure is often related to a secondary objective in the encounter, though it could be a countdown directly related to the encounter itself. For instance, if the ritual will grant a lich its apotheosis in 4 rounds, the heroes need to defeat the lich before then!\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Time Pressure",
"next_link": {
"label": "Secondary Objectives",
"url": "/Rules.aspx?ID=983"
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"previous_link": {
"label": "Combining and Separating Encounters",
"url": "/Rules.aspx?ID=981"
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 49\r\n\r\nChapter 1: Gamemastery Basics / Encounter Design / Dynamic Encounters\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 49"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 49",
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"text": " Time Pressure Source Gamemastery Guide pg. 49 Time pressure adds an extra sense of urgency to any encounter and can be a great way to make an otherwise trivial- or low-threat encounter tactically engaging, satisfying, and memorable. After all, while low- and trivial-threat encounters have an incredibly low chance of defeating the PCs, the opposition can usually hold on long enough to make the PCs spend a few rounds to defeat them unless the PCs expend more resources than they normally would on such foes. Time pressure is often related to a secondary objective in the encounter, though it could be a countdown directly related to the encounter itself. For instance, if the ritual will grant a lich its apotheosis in 4 rounds, the heroes need to defeat the lich before then! ",
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