{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-614", "markdown": "[Swamp](/Rules.aspx?ID=614)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0\r\n\r\n\r\n\r\nWetlands are the most common kind of swamp, but this category also includes drier marshes such as moors. Swamps often contain quicksand hazards (page 526). Despite their soggy nature, swamps aren’t very likely to experience heavy flooding, since they act as natural sponges and absorb a great deal of water before they flood.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n", "name": "Swamp", "next_link": { "label": "Urban", "url": "/Rules.aspx?ID=617" }, "previous_link": { "label": "Plains", "url": "/Rules.aspx?ID=611" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0\r\n\r\nChapter 10: Game Mastering / Environment\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 514" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 514 4.0", "speed": {}, "text": " Swamp Source Core Rulebook pg. 514 4.0 Wetlands are the most common kind of swamp, but this category also includes drier marshes such as moors. Swamps often contain quicksand hazards (page 526). Despite their soggy nature, swamps aren’t very likely to experience heavy flooding, since they act as natural sponges and absorb a great deal of water before they flood. ", "type": "Rules", "url": "/Rules.aspx?ID=614", "weakness": {} }