{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Narrative Collaboration" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-905", "markdown": "[Story Points](/Rules.aspx?ID=905)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32\r\n\r\n\r\n\r\nIf you prefer, you can give players a number of Story Points at the start of each session (typically 2 or 3). They can cash these in to determine what happens next in the story. Having a currency like this means you can keep your steady hand on the tiller while allowing other players to interject when it’s important to them. For most groups, a Story Point should allow the player to suggest a plot twist that can be resolved quickly, or to establish a relevant fact or NPC attitude. It can’t determine the outcome of an entire scene or vastly alter the reality of the setting.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Story Points", "next_link": { "label": "Special Circumstances", "url": "/Rules.aspx?ID=906" }, "previous_link": { "label": "Challenges", "url": "/Rules.aspx?ID=904" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32\r\n\r\nChapter 1: Gamemastery Basics / Narrative Collaboration\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 32" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 32", "speed": {}, "text": " Story Points Source Gamemastery Guide pg. 32 If you prefer, you can give players a number of Story Points at the start of each session (typically 2 or 3). They can cash these in to determine what happens next in the story. Having a currency like this means you can keep your steady hand on the tiller while allowing other players to interject when it’s important to them. For most groups, a Story Point should allow the player to suggest a plot twist that can be resolved quickly, or to establish a relevant fact or NPC attitude. It can’t determine the outcome of an entire scene or vastly alter the reality of the setting. ", "type": "Rules", "url": "/Rules.aspx?ID=905", "weakness": {} }