[Story Points](/Rules.aspx?ID=905)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32\r\n\r\n\r\n\r\nIf you prefer, you can give players a number of Story Points at the start of each session (typically 2 or 3). They can cash these in to determine what happens next in the story. Having a currency like this means you can keep your steady hand on the tiller while allowing other players to interject when it’s important to them. For most groups, a Story Point should allow the player to suggest a plot twist that can be resolved quickly, or to establish a relevant fact or NPC attitude. It can’t determine the outcome of an entire scene or vastly alter the reality of the setting.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32\r\n\r\nChapter 1: Gamemastery Basics / Narrative Collaboration\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 32",
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"text": " Story Points Source Gamemastery Guide pg. 32 If you prefer, you can give players a number of Story Points at the start of each session (typically 2 or 3). They can cash these in to determine what happens next in the story. Having a currency like this means you can keep your steady hand on the tiller while allowing other players to interject when it’s important to them. For most groups, a Story Point should allow the player to suggest a plot twist that can be resolved quickly, or to establish a relevant fact or NPC attitude. It can’t determine the outcome of an entire scene or vastly alter the reality of the setting. ",
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