[Staves](/Rules.aspx?ID=1073)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\n\r\n\r\nYou’ll need to come up with a theme and curate a list of spells that stay close to that theme, typically one to three per spell level, all on one spell list. A staff is always at least 3 levels higher than the minimum level for a spellcaster to cast the highest-level spell it contains, so a staff with up to 4th-level spells would be at least a 10th-level item.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Staves",
"next_link": {
"label": "Structures",
"url": "/Rules.aspx?ID=1074"
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"label": "Shields",
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"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 84"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84",
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"text": " Staves Source Gamemastery Guide pg. 84 You’ll need to come up with a theme and curate a list of spells that stay close to that theme, typically one to three per spell level, all on one spell list. A staff is always at least 3 levels higher than the minimum level for a spellcaster to cast the highest-level spell it contains, so a staff with up to 4th-level spells would be at least a 10th-level item. ",
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