[Splitting and Combining Movement](/Rules.aspx?ID=849)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 14\r\n\r\n\r\n\r\nThe different types of actions representing movement are split up for convenience of understanding how the rules work with a creature’s actions. However, you can end up in odd situations, such as when a creature wants to jump vertically to get something and needs to move just a bit to get in range, then [Leap](/Actions.aspx?ID=81), then continue moving. This can end up feeling like they’re losing a lot of their movement to make this happen. At your discretion, you can allow the PCs to essentially combine these into one fluid movement as a 2-action activity: moving into range for a Leap, then Leaping, then using the rest of their Speed.\n\n This typically works only for chaining types of movement together. Doing something like Interacting to open a door or making a Strike usually arrests movement long enough that doing so in the middle of movement isn’t practical.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Splitting and Combining Movement",
"next_link": {
"label": "Going Gridless",
"url": "/Rules.aspx?ID=850"
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"label": "Cover",
"url": "/Rules.aspx?ID=848"
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 14\r\n\r\nChapter 1: Gamemastery Basics / Running Encounters / Maps and Miniatures\r\n",
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"Gamemastery Guide"
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"Gamemastery Guide pg. 14"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 14",
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"text": " Splitting and Combining Movement Source Gamemastery Guide pg. 14 The different types of actions representing movement are split up for convenience of understanding how the rules work with a creature’s actions. However, you can end up in odd situations, such as when a creature wants to jump vertically to get something and needs to move just a bit to get in range, then Leap, then continue moving. This can end up feeling like they’re losing a lot of their movement to make this happen. At your discretion, you can allow the PCs to essentially combine these into one fluid movement as a 2-action activity: moving into range for a Leap, then Leaping, then using the rest of their Speed. This typically works only for chaining types of movement together. Doing something like Interacting to open a door or making a Strike usually arrests movement long enough that doing so in the middle of movement isn’t practical. ",
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