{ "breadcrumbs": [ "Magic Items" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1510", "markdown": "[Spellhearts](/Rules.aspx?ID=1510)\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\n\r\n\r\nSpellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used. \n\n Unlike [talismans](/Rules.aspx?ID=725), a spellheart can be used repeatedly, and doesn't burn out after use. Each spellheart can be attached to different items, giving a benefit depending on your choice, which means you can plan ahead in facing expected dangers. They have the [spellheart](/Traits.aspx?ID=391) trait.\n\n **Spellheart**: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to [Affix a Talisman](/Actions.aspx?ID=520). The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a [_major five-feather wreath_](/Equipment.aspx?ID=1013) requires [_air walk_](/Spells.aspx?ID=6), [_gale blast_](/Spells.aspx?ID=917), and [_wall of wind_](/Spells.aspx?ID=367).\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Spellhearts", "next_link": { "label": "Book of Unlimited Magic", "url": "/Rules.aspx?ID=1511" }, "previous_link": { "label": "Spell Catalysts", "url": "/Rules.aspx?ID=1509" }, "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1\r\n\r\nMagic Items\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 1.1", "speed": {}, "text": " Spellhearts Source Secrets of Magic pg. 170 1.1 Spellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used. Unlike talismans, a spellheart can be used repeatedly, and doesn't burn out after use. Each spellheart can be attached to different items, giving a benefit depending on your choice, which means you can plan ahead in facing expected dangers. They have the spellheart trait. Spellheart : Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk , gale blast , and wall of wind . ", "type": "Rules", "url": "/Rules.aspx?ID=1510", "weakness": {} }