[Spell](/Rules.aspx?ID=42)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 13 4.0\r\n\r\n\r\n\r\nSpells are magical effects created by performing mystical incantations and gestures known only to those with special training or inborn abilities. Casting a spell is an activity that usually uses two actions. Each spell specifies what it targets, the actions needed to cast it, its effects, and how it can be resisted. If a class grants spells, the basics of that ability are provided in the class description in Chapter 3, while the spells themselves are detailed in Chapter 7.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Spell",
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 13 4.0\r\n\r\nChapter 1: Introduction / Playing the Game / Key Terms\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 13 4.0",
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"text": " Spell Source Core Rulebook pg. 13 4.0 Spells are magical effects created by performing mystical incantations and gestures known only to those with special training or inborn abilities. Casting a spell is an activity that usually uses two actions. Each spell specifies what it targets, the actions needed to cast it, its effects, and how it can be resisted. If a class grants spells, the basics of that ability are provided in the class description in Chapter 3, while the spells themselves are detailed in Chapter 7. ",
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