{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Running Encounters" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-830", "markdown": "[Speed of Play](/Rules.aspx?ID=830)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 10\r\n\r\n\r\n\r\nEncounters should move quickly, giving the PCs just enough time to savor successes and lament failures. This requires effort from everyone, but you can make it easier by running creatures and NPCs efficiently. First off, don’t worry too much about little mistakes you make when running encounters. If you forgot to apply a creature’s special bonus or didn’t take an action that would have prevented the creature from taking damage, it’s not a big deal. Keep an eye on what you emphasize during the adventure, as well. Be quick when describing a normal attack, but spend a little more time on a critical hit or a big spell. This all boils down to significance. It’s fine to slow down the game for something important, but it’s best to move briskly through anything less important. As you run the game, you’ll quickly develop a sense for what’s significant and what’s not.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Speed of Play", "next_link": { "label": "Initiative", "url": "/Rules.aspx?ID=835" }, "previous_link": { "label": "General Advice", "url": "/Rules.aspx?ID=814" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 10\r\n\r\nChapter 1: Gamemastery Basics / Running Encounters\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 10", "speed": {}, "text": " Speed of Play Source Gamemastery Guide pg. 10 Encounters should move quickly, giving the PCs just enough time to savor successes and lament failures. This requires effort from everyone, but you can make it easier by running creatures and NPCs efficiently. First off, don’t worry too much about little mistakes you make when running encounters. If you forgot to apply a creature’s special bonus or didn’t take an action that would have prevented the creature from taking damage, it’s not a big deal. Keep an eye on what you emphasize during the adventure, as well. Be quick when describing a normal attack, but spend a little more time on a critical hit or a big spell. This all boils down to significance. It’s fine to slow down the game for something important, but it’s best to move briskly through anything less important. As you run the game, you’ll quickly develop a sense for what’s significant and what’s not. ", "type": "Rules", "url": "/Rules.aspx?ID=830", "weakness": {} }