{ "breadcrumbs": [ "Book of Unlimited Magic", "Soulforged Armaments" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1562", "markdown": "[Soul Path](/Rules.aspx?ID=1562)\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 232 1.1\r\n\r\n\r\n\r\nWhen you take [Soulforger Dedication](/Feats.aspx?ID=3016), you must choose a soul path—a motivation, cause, or goal that compels you to act, prompts you to undertake substantial risk, and drives you to face significant danger. Such a motivation can be limited or grand in scope but must be actionable enough to be easily linked to gameplay. For example, if your village was destroyed by the greed of wealthy nobles, you might select a soul path to protect the poor by undermining the rich, which might drive you to protect an innocent from the blade of a wealthy noble or break into a bank vault containing coins stolen from destitute villagers. Other sample soulbonds might include liberating the oppressed from the tyranny of slavery, punishing those who threaten nature or hunting and killing malevolent undead. Work with the GM to choose a soul path that fits in well with the themes of your campaign and group dynamic so that you can pursue your soul path in an interesting fashion.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n", "name": "Soul Path", "next_link": { "label": "Upgrading, Reshaping, Restoring", "url": "/Rules.aspx?ID=1565" }, "previous_link": { "label": "Binding an Armament", "url": "/Rules.aspx?ID=1561" }, "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 232 1.1\r\n\r\nBook of Unlimited Magic / Soulforged Armaments\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 232" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 232 1.1", "speed": {}, "text": " Soul Path Source Secrets of Magic pg. 232 1.1 When you take Soulforger Dedication, you must choose a soul path—a motivation, cause, or goal that compels you to act, prompts you to undertake substantial risk, and drives you to face significant danger. Such a motivation can be limited or grand in scope but must be actionable enough to be easily linked to gameplay. For example, if your village was destroyed by the greed of wealthy nobles, you might select a soul path to protect the poor by undermining the rich, which might drive you to protect an innocent from the blade of a wealthy noble or break into a bank vault containing coins stolen from destitute villagers. Other sample soulbonds might include liberating the oppressed from the tyranny of slavery, punishing those who threaten nature or hunting and killing malevolent undead. Work with the GM to choose a soul path that fits in well with the themes of your campaign and group dynamic so that you can pursue your soul path in an interesting fashion. ", "type": "Rules", "url": "/Rules.aspx?ID=1562", "weakness": {} }