{ "breadcrumbs": [ "Chapter 4: Variant Rules" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1373", "markdown": "[Skill Points](/Rules.aspx?ID=1373)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 199\r\n\r\n\r\n\r\nThe default progression of skill proficiency ranks is simple and doesn’t require many mathematical calculations as a player assigns skills. However, some players prefer a more granular system with a greater ability to diversify their skills. This variant allows characters to assign their skill increases more flexibly, potentially having fewer skills at the highest possible rank in exchange for more skills at a lower rank.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n", "name": "Skill Points", "next_link": { "label": "Stamina", "url": "/Rules.aspx?ID=1378" }, "previous_link": { "label": "Proficiency without Level", "url": "/Rules.aspx?ID=1370" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 199\r\n\r\nChapter 4: Variant Rules\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 199", "speed": {}, "text": " Skill Points Source Gamemastery Guide pg. 199 The default progression of skill proficiency ranks is simple and doesn’t require many mathematical calculations as a player assigns skills. However, some players prefer a more granular system with a greater ability to diversify their skills. This variant allows characters to assign their skill increases more flexibly, potentially having fewer skills at the highest possible rank in exchange for more skills at a lower rank. ", "type": "Rules", "url": "/Rules.aspx?ID=1373", "weakness": {} }