{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Creatures\r\n", "Design Abilities" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1037", "markdown": "[Skill Abilities](/Rules.aspx?ID=1037)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 69\r\n\r\n\r\n\r\nA skilled creature might have abilities related to its skills. The skill feats in the _Core Rulebook_ make for a good baseline. Avoid giving your creature skill abilities that won’t matter in its interactions with PCs.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Skill Abilities", "next_link": { "label": "Review Holistically", "url": "/Rules.aspx?ID=1038" }, "previous_link": { "label": "Constant and Automatic Abilities", "url": "/Rules.aspx?ID=1035" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 69\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Design Abilities\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 69", "speed": {}, "text": " Skill Abilities Source Gamemastery Guide pg. 69 A skilled creature might have abilities related to its skills. The skill feats in the Core Rulebook make for a good baseline. Avoid giving your creature skill abilities that won’t matter in its interactions with PCs. ", "type": "Rules", "url": "/Rules.aspx?ID=1037", "weakness": {} }