[Skill Abilities](/Rules.aspx?ID=1037)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 69\r\n\r\n\r\n\r\nA skilled creature might have abilities related to its skills. The skill feats in the _Core Rulebook_ make for a good baseline. Avoid giving your creature skill abilities that won’t matter in its interactions with PCs.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Skill Abilities",
"next_link": {
"label": "Review Holistically",
"url": "/Rules.aspx?ID=1038"
},
"previous_link": {
"label": "Constant and Automatic Abilities",
"url": "/Rules.aspx?ID=1035"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 69\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Design Abilities\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 69"
],
"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 69",
"speed": {},
"text": " Skill Abilities Source Gamemastery Guide pg. 69 A skilled creature might have abilities related to its skills. The skill feats in the Core Rulebook make for a good baseline. Avoid giving your creature skill abilities that won’t matter in its interactions with PCs. ",
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"url": "/Rules.aspx?ID=1037",
"weakness": {}
}