[Simplified Skill Feats](/Rules.aspx?ID=1341)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 194\r\n\r\n\r\n\r\nThe standard system gives feats specifically to spend on skills to let PCs gain fun, skill-based options without feeling like they had to sacrifice a feat that could have improved their class’s core specialties. In some games, especially those focused on combat with little exploration, downtime, or social interaction, the PCs might have more skill feats than they need. The simplified skill feats variant allows you to reduce this aspect of decision-making.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n",
"name": "Simplified Skill Feats",
"next_link": {
"label": "Level 0 Characters",
"url": "/Rules.aspx?ID=1344"
},
"previous_link": {
"label": "Simplified Ancestries",
"url": "/Rules.aspx?ID=1339"
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"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 194\r\n\r\nChapter 4: Variant Rules / Feats and Features\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 194"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 194",
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"text": " Simplified Skill Feats Source Gamemastery Guide pg. 194 The standard system gives feats specifically to spend on skills to let PCs gain fun, skill-based options without feeling like they had to sacrifice a feat that could have improved their class’s core specialties. In some games, especially those focused on combat with little exploration, downtime, or social interaction, the PCs might have more skill feats than they need. The simplified skill feats variant allows you to reduce this aspect of decision-making. ",
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"url": "/Rules.aspx?ID=1341",
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}