[Settlement Adventures](/Rules.aspx?ID=1159)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 132\r\n\r\n\r\n\r\nDesigning adventures in a settlement generally follows the guidelines presented in Adventure Design on page 40. However, a settlement’s greater population density also allows for a number of adventure styles and elements that aren’t as common beyond the city walls.\n\n Social encounters are one of the most common interactions within a settlement, starting with the guards at the city gates all the way to an audience with the queen. The influence and reputation subsystems (pages 151 and 164, respectively) can facilitate these interactions in a more structured way. Chase scenes, using the rules starting on page 156, are an iconic component of a settlement adventure, especially in a larger city, where dense buildings and a variety of structures make for an exciting series of obstacles. A settlement is also an ideal place for a party to conduct an infiltration (page 160). Since most libraries, archives, and similar repositories of information are located within settlements, you might make use of the research rules (page 154). Ambitious characters might want to build up their own organizations using the leadership subsystem (page 168).\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n",
"name": "Settlement Adventures",
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 132\r\n\r\nChapter 2: Tools\r\n/ Settlements / Settlements in a Game\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 132",
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"text": " Settlement Adventures Source Gamemastery Guide pg. 132 Designing adventures in a settlement generally follows the guidelines presented in Adventure Design on page 40. However, a settlement’s greater population density also allows for a number of adventure styles and elements that aren’t as common beyond the city walls. Social encounters are one of the most common interactions within a settlement, starting with the guards at the city gates all the way to an audience with the queen. The influence and reputation subsystems (pages 151 and 164, respectively) can facilitate these interactions in a more structured way. Chase scenes, using the rules starting on page 156, are an iconic component of a settlement adventure, especially in a larger city, where dense buildings and a variety of structures make for an exciting series of obstacles. A settlement is also an ideal place for a party to conduct an infiltration (page 160). Since most libraries, archives, and similar repositories of information are located within settlements, you might make use of the research rules (page 154). Ambitious characters might want to build up their own organizations using the leadership subsystem (page 168). ",
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