{ "breadcrumbs": [ "Chapter 3: Subsystems", "Hexploration", "Designing a Hexploration Map", "Populating Hexes" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1268", "markdown": "[Set Encounters](/Rules.aspx?ID=1268)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 170\r\n\r\n\r\n\r\nEven a sandbox adventure has a story or is the setting of multiple stories. Set encounters, be they just a simple encounter or an entire adventuring site, can serve as important beats in the story behind the PCs’ exploration. These are typically the points on the hex maps the PCs are searching for, and the discovery of one set encounter will often incorporate story points that lead to the next.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Set Encounters", "next_link": { "label": "Random Encounters", "url": "/Rules.aspx?ID=1269" }, "previous_link": { "label": "Leadership", "url": "/Rules.aspx?ID=1258" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 170\r\n\r\nChapter 3: Subsystems / Hexploration / Designing a Hexploration Map / Populating Hexes\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 170", "speed": {}, "text": " Set Encounters Source Gamemastery Guide pg. 170 Even a sandbox adventure has a story or is the setting of multiple stories. Set encounters, be they just a simple encounter or an entire adventuring site, can serve as important beats in the story behind the PCs’ exploration. These are typically the points on the hex maps the PCs are searching for, and the discovery of one set encounter will often incorporate story points that lead to the next. ", "type": "Rules", "url": "/Rules.aspx?ID=1268", "weakness": {} }