{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Items", "Designing by Type" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1071", "markdown": "[Scrolls](/Rules.aspx?ID=1071)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\n\r\n\r\nYou’ll never need to design a new scroll, but use them as a comparison when designing other types of consumables. If you’re designing a consumable that seems like it’s much better than a scroll of its level—or faster to activate—you should probably raise the item’s level or adjust the effect.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Scrolls", "next_link": { "label": "Shields", "url": "/Rules.aspx?ID=1072" }, "previous_link": { "label": "Runes", "url": "/Rules.aspx?ID=1070" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 84" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84", "speed": {}, "text": " Scrolls Source Gamemastery Guide pg. 84 You’ll never need to design a new scroll, but use them as a comparison when designing other types of consumables. If you’re designing a consumable that seems like it’s much better than a scroll of its level—or faster to activate—you should probably raise the item’s level or adjust the effect. ", "type": "Rules", "url": "/Rules.aspx?ID=1071", "weakness": {} }