[Scrolls](/Rules.aspx?ID=1071)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\n\r\n\r\nYou’ll never need to design a new scroll, but use them as a comparison when designing other types of consumables. If you’re designing a consumable that seems like it’s much better than a scroll of its level—or faster to activate—you should probably raise the item’s level or adjust the effect.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Scrolls",
"next_link": {
"label": "Shields",
"url": "/Rules.aspx?ID=1072"
},
"previous_link": {
"label": "Runes",
"url": "/Rules.aspx?ID=1070"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 84"
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"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84",
"speed": {},
"text": " Scrolls Source Gamemastery Guide pg. 84 You’ll never need to design a new scroll, but use them as a comparison when designing other types of consumables. If you’re designing a consumable that seems like it’s much better than a scroll of its level—or faster to activate—you should probably raise the item’s level or adjust the effect. ",
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}