{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Desert" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-600", "markdown": "[Sand](/Rules.aspx?ID=600)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0\r\n\r\n\r\n\r\nPacked sand doesn’t usually significantly impede a character’s movement, but loose sand is either difficult terrain (if it’s shallow) or uneven ground (if it’s deep). The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Sand", "next_link": { "label": "Forest", "url": "/Rules.aspx?ID=601" }, "previous_link": { "label": "Rubble", "url": "/Rules.aspx?ID=599" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Desert\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 513" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0", "speed": {}, "text": " Sand Source Core Rulebook pg. 513 4.0 Packed sand doesn’t usually significantly impede a character’s movement, but loose sand is either difficult terrain (if it’s shallow) or uneven ground (if it’s deep). The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind. ", "type": "Rules", "url": "/Rules.aspx?ID=600", "weakness": {} }