{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Items", "Designing by Type" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1070", "markdown": "[Runes](/Rules.aspx?ID=1070)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\n\r\n\r\nProperty runes are a fun and versatile way to customize weapons and armor without throwing away the previous items. Each should be fairly simple, especially at lower levels, because combining runes can make things overcomplicated. Compare to other properties to determine the right level.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Runes", "next_link": { "label": "Scrolls", "url": "/Rules.aspx?ID=1071" }, "previous_link": { "label": "Potions", "url": "/Rules.aspx?ID=1069" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 84" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84", "speed": {}, "text": " Runes Source Gamemastery Guide pg. 84 Property runes are a fun and versatile way to customize weapons and armor without throwing away the previous items. Each should be fairly simple, especially at lower levels, because combining runes can make things overcomplicated. Compare to other properties to determine the right level. ", "type": "Rules", "url": "/Rules.aspx?ID=1070", "weakness": {} }