[Romantic Adventure](/Rules.aspx?ID=958)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42\r\n\r\n\r\n\r\n**Number of Sessions** 4–6 **Exploration Scenes** 1 tour of a kingdom or other central locale; 1 adventure into the wilds on a hunting trip or bandit hunt; 1 tournament to prove a PC’s love or worth **Combat Encounters** 3 low, 6 moderate, 3 severe. Emphasize emotional stakes and battles that end with the loss of honor or pride, not life. **Roleplaying Encounters** 2 battles of wits, 1 grand ball, 1 entreaty before a ruler, 2 scenes of relaxation or carousing with unexpected import **Encounter Tropes** Duels—social or combat—against romantic rivals. PCs and their foes fight only for a purpose or cause. Savvy enemies have strong connections to the PCs.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Romantic Adventure",
"next_link": {
"label": "Threats",
"url": "/Rules.aspx?ID=959"
},
"previous_link": {
"label": "Planar Adventure",
"url": "/Rules.aspx?ID=957"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 42"
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"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 42",
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"text": " Romantic Adventure Source Gamemastery Guide pg. 42 Number of Sessions 4–6 Exploration Scenes 1 tour of a kingdom or other central locale; 1 adventure into the wilds on a hunting trip or bandit hunt; 1 tournament to prove a PC’s love or worth Combat Encounters 3 low, 6 moderate, 3 severe. Emphasize emotional stakes and battles that end with the loss of honor or pride, not life. Roleplaying Encounters 2 battles of wits, 1 grand ball, 1 entreaty before a ruler, 2 scenes of relaxation or carousing with unexpected import Encounter Tropes Duels—social or combat—against romantic rivals. PCs and their foes fight only for a purpose or cause. Savvy enemies have strong connections to the PCs. ",
"type": "Rules",
"url": "/Rules.aspx?ID=958",
"weakness": {}
}