{ "breadcrumbs": [ "Appendix 2: Kingdoms", "Kingdom Rules" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1783", "markdown": "[Resource Points](/Rules.aspx?ID=1783)\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 533\r\n\r\n\r\n\r\nA kingdom's Resource Points (RP) represent a combination of the work of a kingdom's citizens and the time spent on jobs, talent, labor, tools, and funds to handle this toil. Resource points do not directly represent amounts of coins in a treasury, but rather an abstraction of the nation's total amount of available funds to handle tasks. Since luck and demand play a part in a kingdom's resources, the exact total of RP a kingdom will have each turn varies; a new total of RP is [rolled at the start of each Kingdom turn using Resource Dice](/Rules.aspx?ID=1798). Any RP not spent by the end of that turn convert to kingdom XP at a rate of 1 RP to 1 XP.\n\n Whenever the kingdom is forced to spend RP that would drop it below 0, spend all the RP the kingdom has and then increase a Ruin of the PCs' choice by 1.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Resource Points", "next_link": { "label": "Ruin", "url": "/Rules.aspx?ID=1784" }, "previous_link": { "label": "Resource Die", "url": "/Rules.aspx?ID=1782" }, "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 533\r\n\r\nAppendix 2: Kingdoms / Kingdom Rules\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 533" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 533", "speed": {}, "text": " Resource Points Source Kingmaker Adventure Path pg. 533 A kingdom's Resource Points (RP) represent a combination of the work of a kingdom's citizens and the time spent on jobs, talent, labor, tools, and funds to handle this toil. Resource points do not directly represent amounts of coins in a treasury, but rather an abstraction of the nation's total amount of available funds to handle tasks. Since luck and demand play a part in a kingdom's resources, the exact total of RP a kingdom will have each turn varies; a new total of RP is rolled at the start of each Kingdom turn using Resource Dice. Any RP not spent by the end of that turn convert to kingdom XP at a rate of 1 RP to 1 XP. Whenever the kingdom is forced to spend RP that would drop it below 0, spend all the RP the kingdom has and then increase a Ruin of the PCs' choice by 1. ", "type": "Rules", "url": "/Rules.aspx?ID=1783", "weakness": {} }