[Ready](/Rules.aspx?ID=843)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 13\r\n\r\n\r\n\r\nThe [Ready](/Actions.aspx?ID=82) activity lets the acting person choose the trigger for their readied action. However, you might sometimes need to put limits on what they can choose. Notably, the trigger must be something that happens in the game world and is observable by the character rather than a rules concept that doesn’t exist in world. For instance, if a player says, “I Ready to shoot an arrow at her if she uses a [concentrate](/Traits.aspx?ID=32) action,” or “I Ready to attack him if he has fewer than 47 Hit Points,” find out what their character is trying to specifically observe. If they don’t have a clear answer for that, they need to adjust their action.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 13\r\n\r\nChapter 1: Gamemastery Basics / Running Encounters / Adjudicating Actions\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 13",
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"text": " Ready Source Gamemastery Guide pg. 13 The Ready activity lets the acting person choose the trigger for their readied action. However, you might sometimes need to put limits on what they can choose. Notably, the trigger must be something that happens in the game world and is observable by the character rather than a rules concept that doesn’t exist in world. For instance, if a player says, “I Ready to shoot an arrow at her if she uses a concentrate action,” or “I Ready to attack him if he has fewer than 47 Hit Points,” find out what their character is trying to specifically observe. If they don’t have a clear answer for that, they need to adjust their action. ",
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