[Push and Pull](/Rules.aspx?ID=998)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 57\r\n\r\n\r\n\r\nWhen it comes to statistics, a creature should be balanced overall. That means if you’re giving a creature an extreme statistic, it should have some low or terrible statistics to compensate. For example, if you were making a creature extremely hard to hit by giving it an extreme AC, you’d likely give it lower saving throws or low HP. If a creature is great at spellcasting, it might need several low statistics to be a balanced challenge. There’s no perfect system for making these decisions. If you’ve made a creature that has four high stats and nothing low, or vice-versa, take another look. A creature’s strengths and weaknesses change the PCs’ strategies for dealing with it, and that’s what makes playing the game fun!\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Push and Pull",
"next_link": {
"label": "Extreme Increases",
"url": "/Rules.aspx?ID=999"
},
"previous_link": {
"label": "Develop the Concept\r\n",
"url": "/Rules.aspx?ID=996"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 57\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Understanding and Choosing Statistics\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 57"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 57",
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"text": " Push and Pull Source Gamemastery Guide pg. 57 When it comes to statistics, a creature should be balanced overall. That means if you’re giving a creature an extreme statistic, it should have some low or terrible statistics to compensate. For example, if you were making a creature extremely hard to hit by giving it an extreme AC, you’d likely give it lower saving throws or low HP. If a creature is great at spellcasting, it might need several low statistics to be a balanced challenge. There’s no perfect system for making these decisions. If you’ve made a creature that has four high stats and nothing low, or vice-versa, take another look. A creature’s strengths and weaknesses change the PCs’ strategies for dealing with it, and that’s what makes playing the game fun! ",
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"url": "/Rules.aspx?ID=998",
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}