{ "breadcrumbs": [ "Chapter 9: Playing the Game", "General Rules", "Specific Checks" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-331", "markdown": "[Notating Total Modifiers](/Rules.aspx?ID=331)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 450 4.0\r\n\r\n\r\n\r\nWhen creating your character and adventuring you’ll record the total modifier for various important checks on your character sheet. Since many bonuses and penalties are due to the immediate circumstances, spells, and other temporary magical effects, you typically won’t apply them to your notations.\n\n Item bonuses and penalties are often more persistent, so you will often want to record them ahead of time. For instance, if you are using a weapon with a [_+1 weapon potency_ rune](/Equipment.aspx?ID=281), you’ll want to add the +1 item bonus to your notation for your attack rolls with that weapon, since you will include that bonus every time you attack with that weapon. But if you have a [fine spyglass](/Equipment.aspx?ID=55), you wouldn’t add its item bonus to your Perception check notation, since you gain that bonus only if you are using sight—and the spyglass!—to see long distances.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Notating Total Modifiers", "next_link": { "label": "Special Checks", "url": "/Rules.aspx?ID=332" }, "previous_link": { "label": "Skill Checks and Skill DCs", "url": "/Rules.aspx?ID=330" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 450 4.0\r\n\r\nChapter 9: Playing the Game / General Rules / Specific Checks\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 450" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 450 4.0", "speed": {}, "text": " Notating Total Modifiers Source Core Rulebook pg. 450 4.0 When creating your character and adventuring you’ll record the total modifier for various important checks on your character sheet. Since many bonuses and penalties are due to the immediate circumstances, spells, and other temporary magical effects, you typically won’t apply them to your notations. Item bonuses and penalties are often more persistent, so you will often want to record them ahead of time. For instance, if you are using a weapon with a +1 weapon potency rune, you’ll want to add the +1 item bonus to your notation for your attack rolls with that weapon, since you will include that bonus every time you attack with that weapon. But if you have a fine spyglass, you wouldn’t add its item bonus to your Perception check notation, since you gain that bonus only if you are using sight—and the spyglass!—to see long distances. ", "type": "Rules", "url": "/Rules.aspx?ID=331", "weakness": {} }