{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-900", "markdown": "[Narrative Collaboration](/Rules.aspx?ID=900)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32\r\n\r\n\r\n\r\nThe relationship between you, your players, and the story is what makes roleplaying games successful and memorable. If all the players at the table contribute ideas, the game holds more surprises for everyone—including you!\n\n While some players like to sit back and let the Game Master control everything, most players want their contributions to shape the campaign’s story. This is central to the concept of player agency—making players feel like the choices they make really matter, and that the world is a living place they can change through their decisions. In some games, the players can step beyond the traditional divide between GM and players to directly influence how the story progresses. Below are three methods you can use to balance the narrative control of your game.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Narrative Collaboration", "next_link": { "label": "Special Circumstances", "url": "/Rules.aspx?ID=906" }, "previous_link": { "label": "Resolving Problems", "url": "/Rules.aspx?ID=894" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32\r\n\r\nChapter 1: Gamemastery Basics\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 32" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 32", "speed": {}, "text": " Narrative Collaboration Source Gamemastery Guide pg. 32 The relationship between you, your players, and the story is what makes roleplaying games successful and memorable. If all the players at the table contribute ideas, the game holds more surprises for everyone—including you! While some players like to sit back and let the Game Master control everything, most players want their contributions to shape the campaign’s story. This is central to the concept of player agency—making players feel like the choices they make really matter, and that the world is a living place they can change through their decisions. In some games, the players can step beyond the traditional divide between GM and players to directly influence how the story progresses. Below are three methods you can use to balance the narrative control of your game. ", "type": "Rules", "url": "/Rules.aspx?ID=900", "weakness": {} }