[Mystery](/Rules.aspx?ID=956)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42\r\n\r\n\r\n\r\n**Number of Sessions** 2–3 **Exploration Scenes** 2–3 trapped rooms, concealed hideouts, or other tests of skill; 2 puzzles or investigations **Combat Encounters** 2 trivial, 4 low, 6 moderate, 6 severe. Solving the mystery uncovers an advantage over the most powerful foe. **Roleplaying Encounters** 1 battles of wits, 1 conversation with a bizarre creature, 1 opportunity to gather information and rumors, 1 gathering to reveal the answer to the mystery **Encounter Tropes** Encounters come naturally during investigations or upon discovering some element of the mystery. Multiple clues can send PCs to the same locations; if the mystery stalls, some creature that doesn’t want the PCs to solve the mystery can attack to move the plot forward.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Mystery",
"next_link": {
"label": "Planar Adventure",
"url": "/Rules.aspx?ID=957"
},
"previous_link": {
"label": "Military Adventure",
"url": "/Rules.aspx?ID=955"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 42"
],
"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 42",
"speed": {},
"text": " Mystery Source Gamemastery Guide pg. 42 Number of Sessions 2–3 Exploration Scenes 2–3 trapped rooms, concealed hideouts, or other tests of skill; 2 puzzles or investigations Combat Encounters 2 trivial, 4 low, 6 moderate, 6 severe. Solving the mystery uncovers an advantage over the most powerful foe. Roleplaying Encounters 1 battles of wits, 1 conversation with a bizarre creature, 1 opportunity to gather information and rumors, 1 gathering to reveal the answer to the mystery Encounter Tropes Encounters come naturally during investigations or upon discovering some element of the mystery. Multiple clues can send PCs to the same locations; if the mystery stalls, some creature that doesn’t want the PCs to solve the mystery can attack to move the plot forward. ",
"type": "Rules",
"url": "/Rules.aspx?ID=956",
"weakness": {}
}