{ "breadcrumbs": [ "Chapter 3: Subsystems", "Victory Points", "Victory Point Subsystem Structure" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1196", "markdown": "[Multiple Point Subsystems](/Rules.aspx?ID=1196)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 149\r\n\r\n\r\n\r\nIn a multiple point subsystem, you have more than one point system, each measuring something different. For example, in a long-distance race, the PCs and their opponents both try to gain their own Marathon Points, and whoever gets to 10 points first wins!\n\n Infiltration on page 160 offers a different example of a Victory Point subsystem with multiple types of points. PCs try to get a certain number of Infiltration Points to successfully infiltrate a location while avoiding giving Awareness Points to their enemies through failure.\n\n Consider combining the multiple points with a time factor, like in infiltrations, where the PCs automatically accrue Awareness Points over time at a slow rate.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Multiple Point Subsystems", "next_link": { "label": "Obstacles and DCs", "url": "/Rules.aspx?ID=1197" }, "previous_link": { "label": "Diminishing Victory Points", "url": "/Rules.aspx?ID=1194" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 149\r\n\r\nChapter 3: Subsystems / Victory Points / Victory Point Subsystem Structure\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 149", "speed": {}, "text": " Multiple Point Subsystems Source Gamemastery Guide pg. 149 In a multiple point subsystem, you have more than one point system, each measuring something different. For example, in a long-distance race, the PCs and their opponents both try to gain their own Marathon Points, and whoever gets to 10 points first wins! Infiltration on page 160 offers a different example of a Victory Point subsystem with multiple types of points. PCs try to get a certain number of Infiltration Points to successfully infiltrate a location while avoiding giving Awareness Points to their enemies through failure. Consider combining the multiple points with a time factor, like in infiltrations, where the PCs automatically accrue Awareness Points over time at a slow rate. ", "type": "Rules", "url": "/Rules.aspx?ID=1196", "weakness": {} }