{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Adventure Design", "Adventure Recipes", "Styles" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-955", "markdown": "[Military Adventure](/Rules.aspx?ID=955)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42\r\n\r\n\r\n\r\n**Number of Sessions** 2–3
**Exploration** Scenes 1 long march and 2–3 short marches, or a tour of the defenses for a siege; 2–3 trapped enemy campsites and secret spy redoubts
**Combat Encounters** 4 low, 4 moderate, 1 severe. Most combat encounters should be made up of 2–4 foes, typically humanoid soldiers with a range of capabilities.
**Roleplaying Encounters** 1–2 skill challenges to convince neutral parties to become allies or raise troops’ morale
**Encounter Tropes** Fortified battlegrounds, with moats, walls, defensive towers, and siege weapons. Victory conditions that are goal or deadline oriented—holding a gate for 10 minutes while reserves rush to defend it, setting fire to an enemy catapult, rescuing prisoners, and so on.\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
", "name": "Military Adventure", "next_link": { "label": "Mystery", "url": "/Rules.aspx?ID=956" }, "previous_link": { "label": "Intrigue", "url": "/Rules.aspx?ID=954" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 42", "speed": {}, "text": " Military Adventure Source Gamemastery Guide pg. 42 Number of Sessions 2–3 Exploration Scenes 1 long march and 2–3 short marches, or a tour of the defenses for a siege; 2–3 trapped enemy campsites and secret spy redoubts Combat Encounters 4 low, 4 moderate, 1 severe. Most combat encounters should be made up of 2–4 foes, typically humanoid soldiers with a range of capabilities. Roleplaying Encounters 1–2 skill challenges to convince neutral parties to become allies or raise troops’ morale Encounter Tropes Fortified battlegrounds, with moats, walls, defensive towers, and siege weapons. Victory conditions that are goal or deadline oriented—holding a gate for 10 minutes while reserves rush to defend it, setting fire to an enemy catapult, rescuing prisoners, and so on. ", "type": "Rules", "url": "/Rules.aspx?ID=955", "weakness": {} }