{ "breadcrumbs": [ "Chapter 11: Crafting & Treasure", "Alchemical Items", "Alchemical Poisons" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-709", "markdown": "[Method of Exposure](/Rules.aspx?ID=709)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n\r\n\r\nEach alchemical poison has one of the following traits, which define how a creature can be exposed to that poison.\n\n [**Contact**](/Traits.aspx?ID=37): A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute. \n\n**[Ingested](/Traits.aspx?ID=95)**: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day. \n\n**[Inhaled](/Traits.aspx?ID=96)**: An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.\n\n**[Injury](/Traits.aspx?ID=97)**: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Method of Exposure", "next_link": { "label": "Alchemical Tools", "url": "/Rules.aspx?ID=710" }, "previous_link": { "label": "Alchemical Elixirs", "url": "/Rules.aspx?ID=705" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\nChapter 11: Crafting & Treasure / Alchemical Items / Alchemical Poisons\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "text": " Method of Exposure Source Core Rulebook pg. 550 4.0 Each alchemical poison has one of the following traits, which define how a creature can be exposed to that poison. Contact : A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute. Ingested : An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day. Inhaled : An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round. Injury : An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. ", "type": "Rules", "url": "/Rules.aspx?ID=709", "weakness": {} }