[Method of Exposure](/Rules.aspx?ID=709)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n\r\n\r\nEach alchemical poison has one of the following traits, which define how a creature can be exposed to that poison.\n\n [**Contact**](/Traits.aspx?ID=37): A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute. \n\n**[Ingested](/Traits.aspx?ID=95)**: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day. \n\n**[Inhaled](/Traits.aspx?ID=96)**: An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.\n\n**[Injury](/Traits.aspx?ID=97)**: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Method of Exposure",
"next_link": {
"label": "Alchemical Tools",
"url": "/Rules.aspx?ID=710"
},
"previous_link": {
"label": "Alchemical Elixirs",
"url": "/Rules.aspx?ID=705"
},
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\nChapter 11: Crafting & Treasure / Alchemical Items / Alchemical Poisons\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 550"
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"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0",
"speed": {},
"text": " Method of Exposure Source Core Rulebook pg. 550 4.0 Each alchemical poison has one of the following traits, which define how a creature can be exposed to that poison. Contact : A contact poison is activated by applying it to an item or directly onto a living creature’s skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute. Ingested : An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day. Inhaled : An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round. Injury : An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. ",
"type": "Rules",
"url": "/Rules.aspx?ID=709",
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}