[Magic Item Variants](/Rules.aspx?ID=1356)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 196\r\n\r\n\r\n\r\nPathfinder’s magic item system is calibrated for a high-fantasy world like Golarion, with plenty of access to magic. However, not all settings, games, or subgenres match those assumptions. Varying from the default magic item system can help your group build games in low-magic settings, where the availability of magic items is unreliable, or where most or all of the power comes from the character and not their gear.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n",
"name": "Magic Item Variants",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 196\r\n\r\nChapter 4: Variant Rules\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 196",
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"text": " Magic Item Variants Source Gamemastery Guide pg. 196 Pathfinder’s magic item system is calibrated for a high-fantasy world like Golarion, with plenty of access to magic. However, not all settings, games, or subgenres match those assumptions. Varying from the default magic item system can help your group build games in low-magic settings, where the availability of magic items is unreliable, or where most or all of the power comes from the character and not their gear. ",
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