{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Campaign Structure" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-927", "markdown": "[Linking Adventures](/Rules.aspx?ID=927)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36\r\n\r\n\r\n\r\nIn a campaign that includes multiple adventures, a smooth transition from one adventure to the next ties the story together. You might use NPCs who could appear in both adventures, a treasure or clue found in one adventure that becomes important in a later one, or even fallout from one adventure that causes the next adventure to take place. Related locations can help, too. Adventures that take place in neighboring regions, or both in the same region, have an inherent link. If they take place in two different places, you’ll need a reason the PCs should travel between the two, and you can use this journey as a short, interstitial adventure.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n", "name": "Linking Adventures", "next_link": { "label": "Player Goals", "url": "/Rules.aspx?ID=929" }, "previous_link": { "label": "Basic Structures", "url": "/Rules.aspx?ID=922" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36\r\n\r\nChapter 1: Gamemastery Basics / Campaign Structure\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 36", "speed": {}, "text": " Linking Adventures Source Gamemastery Guide pg. 36 In a campaign that includes multiple adventures, a smooth transition from one adventure to the next ties the story together. You might use NPCs who could appear in both adventures, a treasure or clue found in one adventure that becomes important in a later one, or even fallout from one adventure that causes the next adventure to take place. Related locations can help, too. Adventures that take place in neighboring regions, or both in the same region, have an inherent link. If they take place in two different places, you’ll need a reason the PCs should travel between the two, and you can use this journey as a short, interstitial adventure. ", "type": "Rules", "url": "/Rules.aspx?ID=927", "weakness": {} }