{ "breadcrumbs": [ "Chapter 3: Subsystems" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1258", "markdown": "[Leadership](/Rules.aspx?ID=1258)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 168\r\n\r\n\r\n\r\nWhile many groups of PCs are isolated heroes who get the job done on their own, other groups enjoy gathering allies and building new organizations of their own. The leadership subsystem allows your PCs to do just that!\n\n Leadership is a long-term subsystem wherein one or more PCs establish a fledgling organization and accumulate followers over time. This subsystem provides a flexible way to reflect the party’s growing influence in and connection to the world around them through downtime events and periodic benefits similar to those gained from joining an existing in-world organization. The organization can come into play only during downtime, or it can provide adventure seeds or even play a major role in a campaign.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Leadership", "next_link": { "label": "Hexploration", "url": "/Rules.aspx?ID=1265" }, "previous_link": { "label": "Duels", "url": "/Rules.aspx?ID=1246" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 168\r\n\r\nChapter 3: Subsystems\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 168", "speed": {}, "text": " Leadership Source Gamemastery Guide pg. 168 While many groups of PCs are isolated heroes who get the job done on their own, other groups enjoy gathering allies and building new organizations of their own. The leadership subsystem allows your PCs to do just that! Leadership is a long-term subsystem wherein one or more PCs establish a fledgling organization and accumulate followers over time. This subsystem provides a flexible way to reflect the party’s growing influence in and connection to the world around them through downtime events and periodic benefits similar to those gained from joining an existing in-world organization. The organization can come into play only during downtime, or it can provide adventure seeds or even play a major role in a campaign. ", "type": "Rules", "url": "/Rules.aspx?ID=1258", "weakness": {} }