[Initiative](/Rules.aspx?ID=835)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 11\r\n\r\n\r\n\r\nThe rules for rolling initiative can be found on [page 468 of the _Core Rulebook_](/Rules.aspx?ID=431), and the [GM guidelines on 498](/Rules.aspx?ID=530). Below you’ll find specifics on how to run certain types of initiative or deal with problems. These are guidelines, and you might prefer to execute initiative in a different way at your table.\n\n When do you ask players to roll initiative? In most cases, it’s pretty simple: you call for the roll as soon as one participant intends to attack (or issue a challenge, draw a weapon, cast a preparatory spell, start a social encounter such as a debate, or otherwise begin to use an action that their foes can’t help but notice). A player will tell you if their character intends to start a conflict, and you’ll determine when the actions of NPCs and other creatures initiate combat. Occasionally, two sides might stumble across one another. In this case, there’s not much time to decide, but you should still ask if anyone intends to attack. If the PCs and NPCs alike just want to talk or negotiate, there is no reason to roll initiative only to drop out of combat immediately!\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Initiative",
"next_link": {
"label": "Ad Hoc Bonuses and Penalties",
"url": "/Rules.aspx?ID=840"
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"label": "Speed of Play",
"url": "/Rules.aspx?ID=830"
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 11\r\n\r\nChapter 1: Gamemastery Basics / Running Encounters\r\n",
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"Gamemastery Guide"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 11",
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"text": " Initiative Source Gamemastery Guide pg. 11 The rules for rolling initiative can be found on page 468 of the Core Rulebook , and the GM guidelines on 498. Below you’ll find specifics on how to run certain types of initiative or deal with problems. These are guidelines, and you might prefer to execute initiative in a different way at your table. When do you ask players to roll initiative? In most cases, it’s pretty simple: you call for the roll as soon as one participant intends to attack (or issue a challenge, draw a weapon, cast a preparatory spell, start a social encounter such as a debate, or otherwise begin to use an action that their foes can’t help but notice). A player will tell you if their character intends to start a conflict, and you’ll determine when the actions of NPCs and other creatures initiate combat. Occasionally, two sides might stumble across one another. In this case, there’s not much time to decide, but you should still ask if anyone intends to attack. If the PCs and NPCs alike just want to talk or negotiate, there is no reason to roll initiative only to drop out of combat immediately! Setting the Scene When an encounter begins, spend a moment to describe the location if you haven’t already. Use some of the description tips found in Evocative Environments. It can help to describe where enemies are within the environment, to better ground them in the location. You can also use the enemies’ expressions to better convey the location. Is an enemy in a wary stance as they stand near a pit? Is another irritated by water dripping on it from the ceiling? Does a glowing glyph illuminate an enemy with a sinister red light? ",
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