[Hostile Actions](/Rules.aspx?ID=300)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 305 4.0\r\n\r\n\r\n\r\nSometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm. For instance, lobbing a fireball into a crowd would be a hostile action, but opening a door and accidentally freeing a horrible monster would not be. The GM is the final arbitrator of what constitutes a hostile action.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Hostile Actions",
"next_link": {
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"rarity": "common",
"release_date": "2019-08-01",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 305 4.0\r\n\r\nChapter 7: Spells\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 305 4.0",
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"text": " Hostile Actions Source Core Rulebook pg. 305 4.0 Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm. For instance, lobbing a fireball into a crowd would be a hostile action, but opening a door and accidentally freeing a horrible monster would not be. The GM is the final arbitrator of what constitutes a hostile action. ",
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