[Horror](/Rules.aspx?ID=953)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\n\r\n\r\n**Number of Sessions** 1–2 **Exploration Scenes** 1 short voyage on foot; 2–4 creepy areas to investigate, like haunted mansions or dark forests **Combat Encounters** 2 moderate, 1 severe, possibly 1 extreme. Avoid trivial- and low-threat encounters, except as moments of relief in a longer adventure. Extreme-threat encounters against overwhelming foes are excellent in horror one-shots. **Roleplaying Encounters** 2 conversations with doubtful authority figures, 1 opportunity to gather information and rumors, 1 revelation of a horrible truth **Encounter Tropes** Surprising and jarring encounters, making it hard for the PCs to feel safe. Encounters that feel overwhelming, even when they’re not. Retreat is often the right option (include a reasonable way for the PCs to escape).\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Horror",
"next_link": {
"label": "Intrigue",
"url": "/Rules.aspx?ID=954"
},
"previous_link": {
"label": "High Adventure",
"url": "/Rules.aspx?ID=952"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 41"
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"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 41",
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"text": " Horror Source Gamemastery Guide pg. 41 Number of Sessions 1–2 Exploration Scenes 1 short voyage on foot; 2–4 creepy areas to investigate, like haunted mansions or dark forests Combat Encounters 2 moderate, 1 severe, possibly 1 extreme. Avoid trivial- and low-threat encounters, except as moments of relief in a longer adventure. Extreme-threat encounters against overwhelming foes are excellent in horror one-shots. Roleplaying Encounters 2 conversations with doubtful authority figures, 1 opportunity to gather information and rumors, 1 revelation of a horrible truth Encounter Tropes Surprising and jarring encounters, making it hard for the PCs to feel safe. Encounters that feel overwhelming, even when they’re not. Retreat is often the right option (include a reasonable way for the PCs to escape). ",
"type": "Rules",
"url": "/Rules.aspx?ID=953",
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}