[High-Quality](/Rules.aspx?ID=1367)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 197\r\n\r\n\r\n\r\nIn this variant, gear can provide bonuses even if it’s not magical. This is useful for games and settings that set out to give fine, non-magical items the same prominence as magic items. High-quality gear requires the corresponding proficiency rank in [Crafting](/Skills.aspx?ID=4) to [Craft](/Actions.aspx?ID=43).\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n",
"name": "High-Quality",
"next_link": {
"label": "Proficiency without Level",
"url": "/Rules.aspx?ID=1370"
},
"previous_link": {
"label": "Automatic Bonus Progression",
"url": "/Rules.aspx?ID=1357"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 197\r\n\r\nChapter 4: Variant Rules / Magic Item Variants\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 197"
],
"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 197",
"speed": {},
"text": " High-Quality Source Gamemastery Guide pg. 197 In this variant, gear can provide bonuses even if it’s not magical. This is useful for games and settings that set out to give fine, non-magical items the same prominence as magic items. High-quality gear requires the corresponding proficiency rank in Crafting to Craft. ",
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"url": "/Rules.aspx?ID=1367",
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}