[Hexploration](/Rules.aspx?ID=1265)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 169\r\n\r\n\r\n\r\nFew activities epitomize adventure as much as pure exploration through an unknown wilderness. Leaving the city streets and trade roads behind and striking out into the unknown can test the mettle of the most experienced adventurers, but such efforts reward those seeking fantastical sites, natural resources, and unforeseen opportunities.\n\n While you can represent long, heroic journeys using normal exploration, if you want something more detailed, you can use the hexploration subsystem instead. This is a method where the overland map is divided into individual hexagonal sections of territory. During their exploration, the PCs travel through and explore individual hexes, finding interesting sites, secrets, resources, and dangers.\n\n The pace of travel is measured in days rather than hours or minutes. This means choosing hexploration activities are more akin to choosing downtime activities than exploration activities. Each day, the PCs explore or travel through a region of the wilderness measured in hexes on a map to survey, discover resources, forage, find sites, and reconnoiter potential foes and allies.\n\n Hexploration is ideal for sandbox-style campaigns, where the players are at liberty to set the course of their own adventure. The GM populates a region with interesting locations and situations that the players explore in any order they see fit.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 169\r\n\r\nChapter 3: Subsystems\r\n",
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"text": " Hexploration Source Gamemastery Guide pg. 169 Few activities epitomize adventure as much as pure exploration through an unknown wilderness. Leaving the city streets and trade roads behind and striking out into the unknown can test the mettle of the most experienced adventurers, but such efforts reward those seeking fantastical sites, natural resources, and unforeseen opportunities. While you can represent long, heroic journeys using normal exploration, if you want something more detailed, you can use the hexploration subsystem instead. This is a method where the overland map is divided into individual hexagonal sections of territory. During their exploration, the PCs travel through and explore individual hexes, finding interesting sites, secrets, resources, and dangers. The pace of travel is measured in days rather than hours or minutes. This means choosing hexploration activities are more akin to choosing downtime activities than exploration activities. Each day, the PCs explore or travel through a region of the wilderness measured in hexes on a map to survey, discover resources, forage, find sites, and reconnoiter potential foes and allies. Hexploration is ideal for sandbox-style campaigns, where the players are at liberty to set the course of their own adventure. The GM populates a region with interesting locations and situations that the players explore in any order they see fit. Types of Terrain The following are examples of the types of terrain you can use when creating your hexploration map. Each section provides the difficulty of traversing that terrain (either open, difficult, or greater difficult terrain) and the potential resources and secrets found there. ### Aquatic Terrain typically requires a boat or a swim speed; depends on the strengths of currents and the weather Resources seafood, coral, pearls, shipwrecks Secrets remote islands filled with monsters, isolated communities, pirates, flooded or underwater cities of aquatic creatures ### Arctic Terrain typically difficult or greater difficult terrain Resources scarce food (broken ice floes that allow for fishing, breeding grounds for seals or whales) Secret thawed passes that allow ship travel, hidden caverns, isolated communities of arctic dwellers ### Desert Terrain typically difficult or greater difficult terrain Resources water sources (underground springs, oases, and streams), mineral wealth Secrets forgotten civilizations beneath the dunes ### Forest Terrain typically difficult terrain, or greater difficult terrain for a dense jungle Resources diverse flora and fauna, natural remedies, plentiful game Secrets bandit encampment, druid’s henge, fey-touched glade or mushroom circle ### Mountain Terrain typically greater difficult terrain, or difficult terrain for hills Resources minerals (including gold, silver, and gemstones) Secrets hidden pass, watchtower or waypoint constructed by a nearby empire, dragon’s lair, bandit hideout ### Plain Terrain open terrain Resources useful plants (flax or cotton) Secrets artifacts abandoned after a historic battle, valuables buried by outlaws for later retrieval ### Swamp Terrain typically greater difficult terrain Resources materials useful for medicine or poison Secrets river raider camps, remains and gear of unlucky travelers, sites of mystic significance ",
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